Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Captain WeebM@ster vs MatuR1999

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:17
Cloud Forest map preview
Map Cloud Forest
Winner
Captain WeebM@sterZeus
Pre-match Elo1175
Win probability56.0%
19:17 Match length Captain WeebM@ster favored
Defeated
MatuR1999Loki
Pre-match Elo1133
Win probability44.0%

Match at a glance

Captain WeebM@ster vs MatuR1999

WinnerCaptain WeebM@ster
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration19:17
Started
Ended
Elo favorite56.0%Captain WeebM@ster
Fastest Classical4:07*Captain WeebM@ster
First pressure3:49MatuR1999 · Hersir trained
Market timing17:52Captain WeebM@ster · Market
First extra TC6:16MatuR1999 · Town Center
Most military units74Captain WeebM@ster
Highest EAPM56.0Captain WeebM@ster
Market volume500Captain WeebM@ster
Victory
Elo1175+16
EAPM56.0
Military units74
First pressure4:17Stable
First expansion9:07
Market volume500
Total score 33,275
Military score 13,477
Economic score 17,669
Kills score 2,215
Units killed 95
Units lost 26
Buildings razed 1
Largest army 74
Favorite unit Toxotes 34 fielded
Classical 4:07* Research start 3:07
Heroic 15:25* Research start 14:10
Mythic Not reached

MatuR1999

Loki

Defeat
Elo1133-16
EAPM50.7
Military units74
First pressure3:49Hersir trained
First expansion6:16
Market volume0
Total score 16,699
Military score 3,557
Economic score 12,471
Kills score 701
Units killed 26
Units lost 94
Buildings razed 0
Largest army 74
Favorite unit Throwing Axeman 43 fielded
Classical 4:47* Research start 3:47
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Forseti
Apollo
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Captain WeebM@sterZeus
Match time
MatuR1999Loki
First military pressureStable
Key technologyPickaxe
Hippeus22 training queues
Toxotes5 training queues
Key technologyHand Axe
Key technologyMedium Cavalry
Town CenterAdditional center
Toxotes14 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyHusbandry
Key technologyShaft Mine
ArmoryArmory
Key technologyCopper Weapons
Toxotes8 training queues
Hippeus2 training queues
Key technologyCopper Armor
Key technologyBallistics
Key technologyHeavy Archers
Farm transition6 farms clustered
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Toxotes2 training queues
Key technologyBow Saw
Key technologyBronze Weapons
Petrobolos5 training queues
Key technologyBronze Armor
MarketMarket
God powerCease Fire
Key technologyCopper Shields
Toxotes4 training queues
Hippeus4 training queues
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Town CenterAdditional center
Hersir3 training queues
Raiding Cavalry7 training queues
God powerHealing Spring
Throwing Axeman4 training queues
Throwing Axeman4 training queues
Raiding Cavalry5 training queues
Hirdman4 training queues
Hersir2 training queues
Key technologyMedium Infantry
Throwing Axeman13 training queues
God powerSpy
Town CenterAdditional center
Raiding Cavalry2 training queues
Throwing Axeman22 training queues
God powerSpy
ArmoryArmory
Town CenterAdditional center
Farm transition16 farms clustered
Key technologyPlow
Key technologyPickaxe
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%Captain WeebM@ster
Fastest Classical4:07*Captain WeebM@ster
Fastest Heroic15:25*Captain WeebM@ster
First pressure3:49MatuR1999 · Hersir trained
First extra TC6:16MatuR1999 · Town Center
Fortress timing16:44Captain WeebM@ster · Fortress
Market timing17:52Captain WeebM@ster · Market
Armory timing11:05Captain WeebM@ster · Armory
Farm transition16:28–17:37Captain WeebM@ster · 6 farms clustered

Player highlights

Standout performances

Highest total score33,275Captain WeebM@ster
Highest military score13,477Captain WeebM@ster
Highest economy score17,669Captain WeebM@ster
Most kills2,215Captain WeebM@ster
Most units killed95Captain WeebM@ster
Most deaths94MatuR1999
Most buildings razed1Captain WeebM@ster
Largest army74Captain WeebM@ster
Favorite unitThrowing AxemanMatuR1999 · 43 fielded

Captain WeebM@ster

Highest ScoreMost ImprovementsMost KillsMost Resources

MatuR1999

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Captain WeebM@ster

Classical timing4:07 estimated completion
Early pressure4:17 · Stable
Expansion signal9:07 · Town Center
Early market / Heroic prep17:52 · Market
Early armory / Heroic prep11:05 · Armory
Fortress tech path16:44 · Fortress
Heavy walling signal13 wall build events
Farm transition16:28–17:37 · 6 farms clustered
Market economy signal500 total resource volume

MatuR1999

Classical timing4:47 estimated completion
Early pressure3:49 · Hersir trained
Fast expansion6:16 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep17:26 · Armory
Farm transition18:20–18:31 · 16 farms clustered
Captain WeebM@ster · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Captain WeebM@ster · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Captain WeebM@ster · Early MilitaryMeaningful trained combat units were produced during the early opening.
Captain WeebM@ster · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
MatuR1999 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
MatuR1999 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
MatuR1999 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Captain WeebM@ster

Bought

No buys

Sold

Wood500
Total player market volume500

MatuR1999

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Captain WeebM@ster

Army

Toxotes34
Hippeus29
Petrobolos5
Centaur3
Jason2
Heracles1
Buildings12 types
House18
Wall13
Farm9
Granary9
Storehouse7
Archery Range3
Armory2
Stable2
Fortress1
Market1
Temple1
Town Center1
God powers1 invoked
Cease Fire1

MatuR1999

Army

Throwing Axeman43
Raiding Cavalry14
Hersir11
Hirdman5
Berserk1
Buildings9 types
House21
Farm16
Longhouse5
Ox Cart Building5
Town Center3
Wall3
Armory1
Great Hall1
Temple1
God powers2 invoked
Spy2
Healing Spring1