Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[BR] Blanka vs Mel

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:45
Savannah map preview
Map Savannah
Winner
[BR] BlankaGaia
Pre-match Elo786
Win probability61.2%
7:45 Match length [BR] Blanka favored
Defeated
<color2,1,.5> MelLoki
Pre-match Elo707
Win probability38.8%

Match at a glance

[BR] Blanka vs Mel

Winner[BR] Blanka
MapSavannah
QueueRanked 1v1 Supremacy
Duration7:45
Started
Ended
Elo favorite61.2%[BR] Blanka
Fastest Classical4:20*[BR] Blanka
First pressure4:58<color2,1,.5> Mel · Hersir trained
First extra TC4:42[BR] Blanka · Town Center
Most military units28<color2,1,.5> Mel
Highest EAPM31.3<color2,1,.5> Mel
Victory
Elo786+14
EAPM16.5
Military units4
First pressure5:12Military Barracks
First expansion4:42
Market volume0
Total score 7,452
Military score 2,640
Economic score 4,577
Kills score 235
Units killed 8
Units lost 7
Buildings razed 0
Largest army 4
Favorite unit Cheiroballista 2 fielded
Classical 4:20* Estimated start 3:20
Heroic Not reached
Mythic Not reached
Defeat
Elo707-14
EAPM31.3
Military units28
First pressure4:58Hersir trained
First expansion
Market volume0
Total score 7,134
Military score 2,845
Economic score 4,088
Kills score 201
Units killed 8
Units lost 8
Buildings razed 0
Largest army 28
Favorite unit Hersir 12 fielded
Classical 5:55* Research start 4:55
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[BR] BlankaGaia
Match time
<color2,1,.5> MelLoki
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureMilitary Barracks
God powerSpider Lair
Cheiroballista2 training queues
VictoryMatch result
Key technologyHand Axe
God powerSpy
Key technologyPickaxe
First military pressureHersir trained
Hersir10 training queues
Throwing Axeman11 training queues
Berserk4 training queues
Hersir2 training queues
Key technologyMedium Cavalry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.2%[BR] Blanka
Fastest Classical4:20*[BR] Blanka
First pressure4:58<color2,1,.5> Mel · Hersir trained
First extra TC4:42[BR] Blanka · Town Center

Player highlights

Standout performances

Highest total score7,452[BR] Blanka
Highest military score2,845<color2,1,.5> Mel
Highest economy score4,577[BR] Blanka
Most kills235[BR] Blanka
Most units killed8[BR] Blanka
Most deaths8<color2,1,.5> Mel
Most buildings razed0[BR] Blanka
Largest army28<color2,1,.5> Mel
Favorite unitHersir<color2,1,.5> Mel · 12 fielded

[BR] Blanka

Highest Score

<color2,1,.5> Mel

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[BR] Blanka

Classical timing4:20 estimated completion
Early pressure5:12 · Military Barracks
Fast expansion4:42 · Town Center

<color2,1,.5> Mel

Late Classical5:55 estimated completion
Early pressure4:58 · Hersir trained
[BR] Blanka · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[BR] Blanka · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mel · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mel · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mel · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[BR] Blanka

Army

Cheiroballista2
Murmillo1
Turma1
Buildings6 types
Economic Guild2
Manor2
Counter Barracks1
Military Barracks1
Temple1
Town Center1
God powers2 invoked
Gaia Forest1
Spider Lair1

<color2,1,.5> Mel

Army

Hersir12
Throwing Axeman11
Berserk5
Buildings5 types
Ox Cart Building5
House4
Longhouse3
Great Hall1
Temple1
God powers1 invoked
Spy1