Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cocoa vs Faraon

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:56
Elysium map preview
Map Elysium
Defeated
CocoaRa
Pre-match Elo1659
Win probability13.4%
11:56 Match length Faraon favored
Winner
FaraonTsukuyomi
Pre-match Elo1983
Win probability86.6%

Match at a glance

Cocoa vs Faraon

WinnerFaraon
MapElysium
QueueRanked 1v1 Supremacy
Duration11:56
Started
Ended
Elo favorite86.6%Faraon
Fastest Classical3:47*Faraon
First pressure3:55Faraon · Stable Japanese
Market timing6:22Cocoa · Market
First extra TC5:15Cocoa · Town Center
Most military units85Cocoa
Highest EAPM101.2Cocoa
Market volume300Cocoa

Cocoa

Ra

Defeat
Elo1659-5
EAPM101.2
Military units85
First pressure4:26Barracks
First expansion5:15
Market volume300
Total score 7,077
Military score 2,032
Economic score 4,459
Kills score 586
Units killed 18
Units lost 63
Buildings razed 0
Largest army 85
Favorite unit Spearman 36 fielded
Classical 4:13* Estimated start 3:13
Heroic Not reached
Mythic Not reached

Faraon

Tsukuyomi

Victory
Elo1983+5
EAPM55.6
Military units48
First pressure3:55Stable Japanese
First expansion
Market volume0
Total score 14,333
Military score 7,070
Economic score 5,881
Kills score 1,382
Units killed 63
Units lost 18
Buildings razed 9
Largest army 48
Favorite unit Yumi Archer 21 fielded
Classical 3:47* Research start 3:02
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CocoaRa
Match time
FaraonTsukuyomi
Key technologyPickaxe
First military pressureBarracks
Spearman2 training queues
Town CenterAdditional center
Spearman10 training queues
ArmoryArmory
MarketMarket
Axeman10 training queues
Slinger32 training queues
Spearman4 training queues
Key technologyMedium Spearmen
Farm transition5 farms clustered
Axeman7 training queues
Spearman20 training queues
DefeatMatch result
First military pressureStable Japanese
Naginata Rider11 training queues
Yumi Archer21 training queues
Bushi2 training queues
ArmoryArmory
Samurai6 training queues
God powerNew Moon
God powerSwampland
Key technologyPickaxe
Jorogumo2 training queues
Key technologyHand Axe
Samurai3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite86.6%Faraon
Fastest Classical3:47*Faraon
First pressure3:55Faraon · Stable Japanese
First extra TC5:15Cocoa · Town Center
Market timing6:22Cocoa · Market
Armory timing6:21Cocoa · Armory
Farm transition10:21–11:28Cocoa · 5 farms clustered

Player highlights

Standout performances

Highest total score14,333Faraon
Highest military score7,070Faraon
Highest economy score5,881Faraon
Most kills1,382Faraon
Most units killed63Faraon
Most deaths63Cocoa
Most buildings razed9Faraon
Largest army85Cocoa
Favorite unitSpearmanCocoa · 36 fielded

Cocoa

Most Deaths

Faraon

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cocoa

Classical timing4:13 estimated completion
Early pressure4:26 · Barracks
Fast expansion5:15 · Town Center
Early market / Heroic prep6:22 · Market
Early armory / Heroic prep6:21 · Armory
Heavy walling signal12 wall build events
Farm transition10:21–11:28 · 5 farms clustered
Market economy signal300 total resource volume
Large army production85 military units

Faraon

Fast Classical3:47 estimated completion
Early pressure3:55 · Stable Japanese
Early armory / Heroic prep7:10 · Armory
Cocoa · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cocoa · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Faraon · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Cocoa

Bought

Food300

Sold

No sells

Total player market volume300

Faraon

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cocoa

Army

Spearman36
Slinger32
Axeman17
Buildings13 types
Wall12
House11
Farm7
Obelisk7
Barracks4
Granary4
Lumber Camp2
Mining Camp2
Armory1
Market1
Monument To Villagers1
Temple1
Town Center1

Faraon

Army

Yumi Archer21
Naginata Rider12
Samurai9
Bushi2
Jorogumo2
Onna Musha1
Yari Spearman1
Buildings9 types
House15
Watermill7
Shrine Japanese3
Guardhouse2
Mining Camp Japanese2
Armory1
Dojo1
Stable Japanese1
Temple1
God powers2 invoked
New Moon1
Swampland1