Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Viking Warrior_11 vs Vinibarros

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:15
Savannah map preview
Map Savannah
Defeated
Viking Warrior_11Tsukuyomi
Pre-match Elo918
Win probability45.3%
16:15 Match length Vinibarros favored
Winner
VinibarrosLoki
Pre-match Elo951
Win probability54.7%

Match at a glance

Viking Warrior_11 vs Vinibarros

WinnerVinibarros
MapSavannah
QueueRanked 1v1 Supremacy
Duration16:15
Started
Ended
Elo favorite54.7%Vinibarros
Fastest Classical4:28*Vinibarros
First pressure3:42Vinibarros · Hersir trained
First extra TC7:34Vinibarros · Town Center
Market timing11:56Vinibarros · Market
Most military units48Vinibarros
Highest EAPM27.9Vinibarros
Market volume1,500Vinibarros

Viking Warrior_11

Tsukuyomi

Defeat
Elo918-47
EAPM18.3
Military units12
First pressure14:36Stable Japanese
First expansion
Market volume0
Total score 12,584
Military score 5,319
Economic score 7,193
Kills score 72
Units killed 3
Units lost 14
Buildings razed 0
Largest army 12
Favorite unit Samurai 5 fielded
Classical 5:38* Research start 4:53
Heroic Not reached
Mythic Not reached

Vinibarros

Loki

Victory
Elo951+17
EAPM27.9
Military units48
First pressure3:42Hersir trained
First expansion7:34
Market volume1500
Total score 32,669
Military score 10,644
Economic score 21,540
Kills score 530
Units killed 14
Units lost 4
Buildings razed 12
Largest army 48
Favorite unit Hersir 19 fielded
Classical 4:28* Research start 3:28
Heroic 14:37* Research start 13:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Forseti
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Viking Warrior_11Tsukuyomi
Match time
VinibarrosLoki
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
God powerGoshinboku
Onna Musha2 training queues
Farm transition4 farms clustered
Key technologyMedium Dojo Soldiers
God powerNew Moon
MarketMarket
First military pressureStable Japanese
ArmoryArmory
Samurai4 training queues
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Key technologyPickaxe
Hersir4 training queues
Town CenterAdditional center
ArmoryArmory
Town CenterAdditional center
Farm transition4 farms clustered
Key technologyPlow
Hersir4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
MarketMarket
Throwing Axeman14 training queues
Raiding Cavalry11 training queues
Hersir4 training queues
Key technologyMedium Cavalry
Hirdman2 training queues
Town CenterAdditional center
Key technologyMedium Infantry
God powerWalking Woods
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.7%Vinibarros
Fastest Classical4:28*Vinibarros
Fastest Heroic14:37*Vinibarros
First pressure3:42Vinibarros · Hersir trained
First extra TC7:34Vinibarros · Town Center
Market timing11:56Vinibarros · Market
Armory timing7:53Vinibarros · Armory
Farm transition10:17–11:19Vinibarros · 4 farms clustered

Player highlights

Standout performances

Highest total score32,669Vinibarros
Highest military score10,644Vinibarros
Highest economy score21,540Vinibarros
Most kills530Vinibarros
Most units killed14Vinibarros
Most deaths14Viking Warrior_11
Most buildings razed12Vinibarros
Largest army48Vinibarros
Favorite unitHersirVinibarros · 19 fielded

Viking Warrior_11

Most Deaths

Vinibarros

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Viking Warrior_11

Late Classical5:38 estimated completion
Delayed pressure14:36 · Stable Japanese
Early market / Heroic prep13:35 · Market
Early armory / Heroic prep14:55 · Armory
Heavy walling signal48 wall build events
Farm transition11:17–11:56 · 4 farms clustered

Vinibarros

Classical timing4:28 estimated completion
Early pressure3:42 · Hersir trained
Fast expansion7:34 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:56 · Market
Early armory / Heroic prep7:53 · Armory
Farm transition10:17–11:19 · 4 farms clustered
Market economy signal1,500 total resource volume
Viking Warrior_11 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Viking Warrior_11 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Vinibarros · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Vinibarros · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Vinibarros · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vinibarros · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Viking Warrior_11

Bought

No buys

Sold

No sells

Total player market volume0

Vinibarros

Bought

Food1100

Sold

Food200
Wood200
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Viking Warrior_11

Army

Samurai5
Onna Musha4
Kamaitachi1
Kitsune1
Naginata Rider1
Buildings12 types
Wall48
Farm13
House12
Watermill5
Shrine Japanese4
Dojo3
Mining Camp Japanese3
Stable Japanese2
Armory1
Guardhouse1
Market1
Temple1
God powers2 invoked
Goshinboku1
New Moon1

Vinibarros

Army

Hersir19
Throwing Axeman14
Raiding Cavalry12
Hirdman2
Godi1
Buildings9 types
House17
Farm9
Ox Cart Building5
Town Center3
Temple2
Armory1
Great Hall1
Longhouse1
Market1
God powers2 invoked
Spy1
Walking Woods1