Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

danca vs AwareLine63779

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:13
Cloud Forest map preview
Map Cloud Forest
Winner
dancaDemeter
Pre-match Elo1314
Win probability58.7%
21:13 Match length danca favored
Defeated
AwareLine63779Hades
Pre-match Elo1253
Win probability41.3%

Match at a glance

danca vs AwareLine63779

Winnerdanca
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration21:13
Started
Ended
Elo favorite58.7%danca
Fastest Classical3:42*danca
First pressure4:40danca · Stable
First extra TC4:14danca · Village Center
Market timing8:32AwareLine63779 · Market
Most military units213danca
Highest EAPM72.9AwareLine63779
Market volume3,700AwareLine63779

danca

Demeter

Victory
Elo1314+14
EAPM50.1
Military units213
First pressure4:40Stable
First expansion4:14
Market volume0
Total score 49,298
Military score 21,984
Economic score 21,709
Kills score 5,627
Units killed 180
Units lost 49
Buildings razed 23
Largest army 213
Favorite unit Hippeus 123 fielded
Classical 3:42* Research start 2:42
Heroic 11:46* Research start 10:31
Mythic Estimated start 20:52 · not reached
Defeat
Elo1253-14
EAPM72.9
Military units160
First pressure9:31Military Academy
First expansion4:24
Market volume3700
Total score 32,926
Military score 6,815
Economic score 24,582
Kills score 1,529
Units killed 48
Units lost 178
Buildings razed 0
Largest army 160
Favorite unit Hoplite 79 fielded
Classical 4:23* Estimated start 3:23
Heroic 11:16* Estimated start 10:02
Mythic 19:59* Research start 17:59

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Athena
Hestia
HeroicAge
Aphrodite
Persephone
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dancaDemeter
Match time
AwareLine63779Hades
Village CenterAdditional center
Village CenterAdditional center
First military pressureStable
Farm transition4 farms clustered
Key technologyPlow
Hippeus2 training queues
Hippeus6 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Hippeus35 training queues
God powerCommunal Hearth
Key technologyShaft Mine
Hamadryad68 training queues
Key technologyHeavy Cavalry
Key technologyBow Saw
Toxotes2 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyMedium Archers
Hippeus5 training queues
God powerArcadian Meadow
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyHeavy Archers
God powerWither
Hippeus5 training queues
Town CenterAdditional center
Petrobolos4 training queues
Hippeus70 training queues
Hamadryad5 training queues
Fortress-tier buildingFortress
Hamadryad5 training queues
VictoryMatch result
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Key technologyHusbandry
MarketMarket
First military pressureMilitary Academy
Toxotes32 training queues
Hippeus4 training queues
Hoplite79 training queues
Farm transition33 farms clustered
Key technologyPlow
Key technologyShaft Mine
Hippeus3 training queues
Fortress-tier buildingFortress
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyBow Saw
Town CenterAdditional center
Hippeus25 training queues
God powerCurse
God powerSentinel
Nemean Lion2 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Ajax2 training queues
Chiron2 training queues
God powerSentinel
God powerRestoration
God powerPlenty Vault
Key technologyChampion Infantry
ArmoryArmory
ArmoryArmory
ArmoryArmory
Toxotes3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%danca
Fastest Classical3:42*danca
Fastest Heroic11:16*AwareLine63779
Fastest Mythic19:59*AwareLine63779
First pressure4:40danca · Stable
First extra TC4:14danca · Village Center
Fortress timing12:21AwareLine63779 · Fortress
Market timing8:32AwareLine63779 · Market
Armory timing9:39danca · Armory
Farm transition5:45–6:17danca · 4 farms clustered

Player highlights

Standout performances

Highest total score49,298danca
Highest military score21,984danca
Highest economy score24,582AwareLine63779
Most kills5,627danca
Most units killed180danca
Most deaths178AwareLine63779
Most buildings razed23danca
Largest army213danca
Favorite unitHippeusdanca · 123 fielded

danca

Highest ScoreLargest ArmyMost ImprovementsMost Kills

AwareLine63779

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

danca

Fast Classical3:42 estimated completion
Early pressure4:40 · Stable
Fast expansion4:14 · Village Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep9:39 · Armory
Fortress tech path16:48 · Fortress
Heavy walling signal29 wall build events
Farm transition5:45–6:17 · 4 farms clustered
Large army production213 military units

AwareLine63779

Classical timing4:23 estimated completion
Delayed pressure9:31 · Military Academy
Fast expansion4:24 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:32 · Market
Early armory / Heroic prep20:20 · Armory
Fortress tech path12:21 · Fortress
Farm transition11:30–12:00 · 33 farms clustered
Market economy signal3,700 total resource volume
Large army production160 military units
danca · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
danca · Early MilitaryMeaningful trained combat units were produced during the early opening.
danca · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
danca · Fast ClassicalClassical completed before 4:00 on a standard land opening.
danca · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
AwareLine63779 · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
AwareLine63779 · Early MilitaryMeaningful trained combat units were produced during the early opening.
AwareLine63779 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
AwareLine63779 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3700 total volume

danca

Bought

No buys

Sold

No sells

Total player market volume0

AwareLine63779

Bought

Food800

Sold

Food100
Wood2800
Total player market volume3700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

danca

Army

Hippeus123
Hamadryad78
Petrobolos4
Iolaus2
Orpheus2
Toxotes2
Icarus1
Peltast1
Buildings12 types
Wall29
House19
Farm9
Storehouse8
Stable7
Granary5
Town Center3
Archery Range2
Fortress2
Temple2
Village Center2
Armory1
God powers3 invoked
Arcadian Meadow1
Communal Hearth1
Wither1

AwareLine63779

Army

Hoplite79
Toxotes35
Hippeus32
Ajax4
Chiron4
Achilles3
Nemean Lion3
Buildings13 types
Farm47
House17
Storehouse12
Granary6
Military Academy5
Wall5
Archery Range4
Armory3
Town Center3
Fortress2
Stable2
Market1
Temple1
God powers4 invoked
Sentinel2
Curse1
Plenty Vault1
Restoration1