Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs FnxllClayll

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:15
Ghost Lake map preview
Map Ghost Lake
Winner
zodiac_Set
Pre-match Elo1609
Win probability39.6%
26:15 Match length UpsetThe Elo underdog won
Defeated
FnxllClayllSet
Pre-match Elo1682
Win probability60.4%

Match at a glance

zodiac_ vs FnxllClayll

Winnerzodiac_
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration26:15
Started
Ended
Elo favorite60.4%FnxllClayll · Upset
Fastest Classical3:52*FnxllClayll
First pressure3:38FnxllClayll · Barracks
Market timing5:57FnxllClayll · Market
First extra TC15:25FnxllClayll · Town Center
Most military units260FnxllClayll
Highest EAPM104.2FnxllClayll
Market volume1,300FnxllClayll

zodiac_

Set

Victory
Elo1609+21
EAPM67.1
Military units114
First pressure9:22Migdol Stronghold
First expansion18:35
Market volume0
Total score 46,629
Military score 19,512
Economic score 20,002
Kills score 7,135
Units killed 293
Units lost 122
Buildings razed 56
Largest army 114
Favorite unit Chariot Archer 48 fielded
Classical 4:45* Research start 3:45
Heroic 9:07* Research start 7:52
Mythic 19:33* Research start 17:33
Defeat
Elo1682-21
EAPM104.2
Military units260
First pressure3:38Barracks
First expansion15:25
Market volume1300
Total score 23,852
Military score 6,872
Economic score 13,450
Kills score 3,530
Units killed 116
Units lost 295
Buildings razed 3
Largest army 260
Favorite unit Spearman 93 fielded
Classical 3:52* Estimated start 2:52
Heroic 8:42* Estimated start 7:27
Mythic 21:39* Estimated start 19:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Anubis
Nephthys
HeroicAge
Nephthys
Thoth
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
FnxllClayllSet
Key technologyPickaxe
God powerPlague Of Serpents
God powerPlague Of Serpents
Key technologyHusbandry
ArmoryArmory
Anubite3 training queues
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider17 training queues
Siege Tower5 training queues
God powerVision
Chariot Archer10 training queues
Key technologyShaft Mine
Key technologyHand Axe
Key technologyHeavy Chariot Archers
Chariot Archer4 training queues
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
God powerAncestors
Siege Tower4 training queues
Camel Rider13 training queues
Key technologyHeavy Camel Riders
Chariot Archer8 training queues
Farm transition10 farms clustered
Key technologyPlow
Key technologyBronze Shields
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Town CenterAdditional center
Key technologyCrenellations
Key technologyHeavy Camel Riders
Key technologyChampion Chariot Archers
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Shields
Key technologyIron Armor
God powerMeteor
Camel Rider4 training queues
Chariot Archer12 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Camel Riders
Camel Rider9 training queues
Chariot Archer14 training queues
Fortress-tier buildingMigdol Stronghold
Catapult6 training queues
Fortress-tier buildingMigdol Stronghold
MarketMarket
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
VictoryMatch result
First military pressureBarracks
God powerVision
Slinger4 training queues
God powerPlague Of Serpents
MarketMarket
Slinger3 training queues
Slinger7 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Spearman8 training queues
ArmoryArmory
Key technologyBow Saw
Siege Tower2 training queues
Key technologyMedium Spearmen
Key technologyMedium Slingers
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Chariot Archer4 training queues
Camel Rider4 training queues
Spearman34 training queues
Key technologyCopper Shields
Slinger7 training queues
God powerVision
Key technologyMedium Slingers
Camel Rider15 training queues
Key technologyCopper Weapons
Farm transition5 farms clustered
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Chariot Archer4 training queues
God powerAncestors
God powerVision
Town CenterAdditional center
Slinger7 training queues
God powerVision
Key technologyBow Saw
Chariot Archer7 training queues
Fortress-tier buildingMigdol Stronghold
God powerVision
Key technologyHeavy Slingers
Slinger59 training queues
Camel Rider24 training queues
Spearman51 training queues
ArmoryArmory
ArmoryArmory
Chariot Archer11 training queues
Key technologyCrenellations
Key technologyHeavy Chariot Archers
God powerVision
Town CenterAdditional center
God powerMeteor
Town CenterAdditional center
MarketMarket
Catapult2 training queues
Key technologyHeavy Camel Riders
God powerVision
Key technologyHeavy Spearmen
Fortress-tier buildingMigdol Stronghold
God powerVision
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.4%FnxllClayll · Upset
Fastest Classical3:52*FnxllClayll
Fastest Heroic8:42*FnxllClayll
Fastest Mythic19:33*zodiac_
First pressure3:38FnxllClayll · Barracks
First extra TC15:25FnxllClayll · Town Center
Fortress timing9:22zodiac_ · Migdol Stronghold
Market timing5:57FnxllClayll · Market
Armory timing6:35zodiac_ · Armory
Farm transition13:19–13:22FnxllClayll · 5 farms clustered

Player highlights

Standout performances

Highest total score46,629zodiac_
Highest military score19,512zodiac_
Highest economy score20,002zodiac_
Most kills7,135zodiac_
Most units killed293zodiac_
Most deaths295FnxllClayll
Most buildings razed56zodiac_
Largest army260FnxllClayll
Favorite unitSpearmanFnxllClayll · 93 fielded

zodiac_

Highest ScoreMost ImprovementsMost KillsMost Resources

FnxllClayll

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:45 estimated completion
Delayed pressure9:22 · Migdol Stronghold
Expansion signal18:35 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep25:37 · Market
Early armory / Heroic prep6:35 · Armory
Fortress tech path9:22 · Migdol Stronghold
Farm transition16:58–17:48 · 10 farms clustered
Large army production114 military units

FnxllClayll

Fast Classical3:52 estimated completion
Early pressure3:38 · Barracks
Expansion signal15:25 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep5:57 · Market
Early armory / Heroic prep9:06 · Armory
Fortress tech path10:50 · Migdol Stronghold
Heavy walling signal13 wall build events
Farm transition13:19–13:22 · 5 farms clustered
Market economy signal1,300 total resource volume
Large army production260 military units
zodiac_ · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
zodiac_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
FnxllClayll · Early MilitaryMeaningful trained combat units were produced during the early opening.
FnxllClayll · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FnxllClayll · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
FnxllClayll · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

zodiac_

Bought

No buys

Sold

No sells

Total player market volume0

FnxllClayll

Bought

Food500
Wood600

Sold

Food200
Total player market volume1300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Chariot Archer48
Camel Rider44
Siege Tower11
Catapult6
Anubite3
Mercenary1
War Elephant1
Buildings14 types
Farm23
House22
Granary9
Mining Camp8
Migdol Stronghold6
Lumber Camp3
Siege Works3
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers4 invoked
Plague Of Serpents2
Ancestors1
Meteor1
Vision1

FnxllClayll

Army

Spearman93
Slinger87
Camel Rider43
Chariot Archer26
Siege Tower3
Anubite2
Axeman2
Catapult2
War Elephant2
Buildings15 types
House45
Farm26
Barracks14
Wall13
Obelisk10
Granary8
Lumber Camp6
Mining Camp5
Migdol Stronghold4
Armory3
Siege Works3
Town Center3
Market2
Monument To Villagers1
Temple1
God powers4 invoked
Vision8
Ancestors1
Meteor1
Plague Of Serpents1