Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

yuicchan vs RIP Rudog

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:17
Tundra map preview
Map Tundra
Winner
yuicchanHades
Pre-match Elo1032
Win probability70.1%
17:17 Match length yuicchan favored
Defeated
RIP RudogQuetzalcoatl
Pre-match Elo884
Win probability29.9%

Match at a glance

yuicchan vs RIP Rudog

Winneryuicchan
MapTundra
QueueRanked 1v1 Supremacy
Duration17:17
Started
Ended
Elo favorite70.1%yuicchan
Fastest Classical4:19*RIP Rudog
First pressure2:40RIP Rudog · Warrior Priest trained
First extra TC6:57yuicchan · Town Center
Most military units131yuicchan
Highest EAPM28.7yuicchan

yuicchan

Hades

Victory
Elo1032+31
EAPM28.7
Military units131
First pressure5:21Archery Range
First expansion6:57
Market volume0
Total score 24,267
Military score 10,104
Economic score 12,606
Kills score 1,607
Units killed 61
Units lost 104
Buildings razed 0
Largest army 131
Favorite unit Toxotes 64 fielded
Classical 5:12* Research start 4:12
Heroic 15:51* Research start 14:36
Mythic Not reached

RIP Rudog

Quetzalcoatl

Defeat
Elo884-11
EAPM22.4
Military units79
First pressure2:40Warrior Priest trained
First expansion
Market volume0
Total score 17,921
Military score 5,970
Economic score 9,407
Kills score 2,544
Units killed 104
Units lost 61
Buildings razed 2
Largest army 79
Favorite unit Coyote Warrior 29 fielded
Classical 4:19* Research start 3:19
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Patecatl
Aphrodite
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

yuicchanHades
Match time
RIP RudogQuetzalcoatl
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Toxotes64 training queues
Hoplite58 training queues
Town CenterAdditional center
God powerRestoration
God powerSentinel
Ajax2 training queues
Achilles2 training queues
Farm transition4 farms clustered
Key technologyPlow
ArmoryArmory
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyHeavy Infantry
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Ocelotl Warrior10 training queues
ArmoryArmory
Coyote Warrior6 training queues
God powerTailwind
God powerAgave Bloom
Warrior Priest2 training queues
Ocelotl Warrior18 training queues
Key technologyMedium Nobles Hut Soldiers
Coyote Warrior22 training queues
Warrior Priest6 training queues
Key technologyHand Axe
Key technologyPickaxe
Farm transition13 farms clustered
Warrior Priest8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.1%yuicchan
Fastest Classical4:19*RIP Rudog
Fastest Heroic15:51*yuicchan
First pressure2:40RIP Rudog · Warrior Priest trained
First extra TC6:57yuicchan · Town Center
Fortress timing16:18yuicchan · Fortress
Armory timing7:10RIP Rudog · Armory
Farm transition11:43–12:48yuicchan · 4 farms clustered

Player highlights

Standout performances

Highest total score24,267yuicchan
Highest military score10,104yuicchan
Highest economy score12,606yuicchan
Most kills2,544RIP Rudog
Most units killed104RIP Rudog
Most deaths104yuicchan
Most buildings razed2RIP Rudog
Largest army131yuicchan
Favorite unitToxotesyuicchan · 64 fielded

yuicchan

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

RIP Rudog

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

yuicchan

Late Classical5:12 estimated completion
Early pressure5:21 · Archery Range
Fast expansion6:57 · Town Center
Early armory / Heroic prep11:58 · Armory
Fortress tech path16:18 · Fortress
Farm transition11:43–12:48 · 4 farms clustered
Large army production131 military units

RIP Rudog

Classical timing4:19 estimated completion
Early pressure2:40 · Warrior Priest trained
Early armory / Heroic prep7:10 · Armory
Farm transition14:38–15:51 · 13 farms clustered
yuicchan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
yuicchan · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
yuicchan · Early MilitaryMeaningful trained combat units were produced during the early opening.
yuicchan · Late ClassicalClassical completed after 5:00 on a standard land opening.
yuicchan · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
RIP Rudog · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RIP Rudog · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yuicchan

Army

Toxotes64
Hoplite58
Achilles4
Ajax4
Chiron1
Buildings10 types
House15
Farm10
Granary7
Storehouse7
Archery Range4
Military Academy4
Armory1
Fortress1
Temple1
Town Center1
God powers2 invoked
Restoration1
Sentinel1

RIP Rudog

Army

Coyote Warrior29
Ocelotl Warrior28
Warrior Priest20
Centzon Totochtin1
Quimichin Spy1
Buildings6 types
Farm15
House15
Calpulli6
Nobles Hut6
Temple2
Armory1
God powers2 invoked
Agave Bloom1
Tailwind1