Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LADER vs jozefdiaz1234

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:34
Valley Of Kings map preview
Map Valley Of Kings
Winner
LADEROdin
Pre-match Elo1181
Win probability44.4%
27:34 Match length UpsetThe Elo underdog won
Defeated
jozefdiaz1234Amaterasu
Pre-match Elo1220
Win probability55.6%

Match at a glance

LADER vs jozefdiaz1234

WinnerLADER
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration27:34
Started
Ended
Elo favorite55.6%jozefdiaz1234 · Upset
Fastest Classical4:06*jozefdiaz1234
First pressure3:46LADER · Hersir trained
Market timing22:20jozefdiaz1234 · Market
First extra TC9:54LADER · Town Center
Most military units216jozefdiaz1234
Highest EAPM45.2jozefdiaz1234
Market volume2,300jozefdiaz1234

LADER

Odin

Victory
Elo1181+19
EAPM43.2
Military units175
First pressure3:46Hersir trained
First expansion9:54
Market volume0
Total score 53,640
Military score 15,180
Economic score 32,785
Kills score 5,709
Units killed 207
Units lost 131
Buildings razed 11
Largest army 175
Favorite unit Hirdman 55 fielded
Classical 4:46* Estimated start 3:46
Heroic 15:26* Estimated start 14:11
Mythic 25:11* Research start 23:11

jozefdiaz1234

Amaterasu

Defeat
Elo1220-19
EAPM45.2
Military units216
First pressure9:32Stable Japanese
First expansion15:13
Market volume2300
Total score 29,408
Military score 16,814
Economic score 8,821
Kills score 3,794
Units killed 133
Units lost 203
Buildings razed 3
Largest army 216
Favorite unit Yari Spearman 45 fielded
Classical 4:06* Estimated start 3:06
Heroic 17:17* Estimated start 16:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Minakatatomi
Skadi
HeroicAge
Raijin
Baldr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LADEROdin
Match time
jozefdiaz1234Amaterasu
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry7 training queues
God powerForest Fire
Valkyrie2 training queues
Raiding Cavalry2 training queues
Throwing Axeman12 training queues
Hersir2 training queues
Raiding Cavalry8 training queues
Town CenterAdditional center
Hersir2 training queues
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Farm transition20 farms clustered
God powerGreat Hunt
Key technologyMedium Infantry
Hirdman7 training queues
God powerFrost
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman9 training queues
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Hirdman8 training queues
Godi14 training queues
Hirdman12 training queues
Jarl6 training queues
Valkyrie2 training queues
Portable Ram2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Fortress-tier buildingHill Fort
Jarl16 training queues
Portable Ram2 training queues
God powerFrost
Hirdman15 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Throwing Axeman12 training queues
Hirdman13 training queues
Key technologyMedium Cavalry
Jarl4 training queues
Godi3 training queues
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
Bushi3 training queues
Yumi Archer2 training queues
Yari Spearman7 training queues
God powerSolar Shield
Samurai4 training queues
Yumi Archer2 training queues
Bushi3 training queues
Yari Spearman10 training queues
First military pressureStable Japanese
Key technologyPlow
Key technologyHusbandry
Key technologyCrenellations
Naginata Rider5 training queues
Yari Spearman11 training queues
Samurai2 training queues
Naginata Rider15 training queues
Yumi Archer15 training queues
Samurai2 training queues
Onna Musha2 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
Samurai3 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Yumi Horse Archer15 training queues
God powerThunder Burst
Shinobi22 training queues
Oyumi2 training queues
Farm transition12 farms clustered
Key technologyCopper Shields
Daimyo2 training queues
Samurai6 training queues
Yari Spearman12 training queues
MarketMarket
Daimyo3 training queues
Yumi Archer15 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Naginata Rider5 training queues
Shinobi10 training queues
Fortress-tier buildingCastle
Oyumi2 training queues
Samurai15 training queues
Key technologyBallistics
Yari Spearman5 training queues
Samurai10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%jozefdiaz1234 · Upset
Fastest Classical4:06*jozefdiaz1234
Fastest Heroic15:26*LADER
Fastest Mythic25:11*LADER
First pressure3:46LADER · Hersir trained
First extra TC9:54LADER · Town Center
Fortress timing15:10LADER · Hill Fort
Market timing22:20jozefdiaz1234 · Market
Armory timing12:41LADER · Armory
Farm transition13:36–13:40LADER · 20 farms clustered

Player highlights

Standout performances

Highest total score53,640LADER
Highest military score16,814jozefdiaz1234
Highest economy score32,785LADER
Most kills5,709LADER
Most units killed207LADER
Most deaths203jozefdiaz1234
Most buildings razed11LADER
Largest army216jozefdiaz1234
Favorite unitHirdmanLADER · 55 fielded

LADER

Highest ScoreLargest ArmyMost KillsMost Resources

jozefdiaz1234

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LADER

Classical timing4:46 estimated completion
Early pressure3:46 · Hersir trained
Expansion signal9:54 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep12:41 · Armory
Fortress tech path15:10 · Hill Fort
Heavy walling signal11 wall build events
Farm transition13:36–13:40 · 20 farms clustered
Large army production175 military units

jozefdiaz1234

Classical timing4:06 estimated completion
Delayed pressure9:32 · Stable Japanese
Expansion signal15:13 · Town Center
Early market / Heroic prep22:20 · Market
Early armory / Heroic prep14:32 · Armory
Fortress tech path16:14 · Castle
Heavy walling signal6 wall build events
Farm transition19:52–19:53 · 12 farms clustered
Market economy signal2,300 total resource volume
Large army production216 military units
LADER · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
LADER · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.
LADER · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
jozefdiaz1234 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jozefdiaz1234 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jozefdiaz1234 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

LADER

Bought

No buys

Sold

No sells

Total player market volume0

jozefdiaz1234

Bought

No buys

Sold

Wood2300
Total player market volume2300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LADER

Army

Hirdman55
Throwing Axeman33
Jarl26
Godi17
Raiding Cavalry17
Portable Ram13
Hersir9
Valkyrie4
Berserk1
Buildings11 types
Farm48
House18
Wall11
Ox Cart Building8
Hill Fort6
Longhouse6
Great Hall5
Town Center4
Armory2
Sentry Tower2
Temple1
God powers3 invoked
Frost2
Great Hunt2
Forest Fire1

jozefdiaz1234

Army

Yari Spearman45
Samurai42
Yumi Archer35
Shinobi32
Naginata Rider25
Yumi Horse Archer15
Oyumi7
Bushi6
Daimyo5
Onna Musha2
Kitsune1
Wanyudo1
Buildings14 types
House18
Watermill15
Farm12
Dojo7
Wall6
Guardhouse5
Mining Camp Japanese4
Castle3
Shrine Japanese2
Stable Japanese2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1