Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jack90 vs MiniVega

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:15
Ghost Lake map preview
Map Ghost Lake
Winner
Jack90Tsukuyomi
Pre-match Elo1948
Win probability89.8%
14:15 Match length Jack90 favored
Defeated
MiniVegaThor
Pre-match Elo1571
Win probability10.2%

Match at a glance

Jack90 vs MiniVega

WinnerJack90
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration14:15
Started
Ended
Elo favorite89.8%Jack90
Fastest Classical4:05*MiniVega
First pressure2:05MiniVega · Hersir trained
Most military units68MiniVega
Highest EAPM92.0Jack90

Jack90

Tsukuyomi

Victory
Elo1948+3
EAPM92.0
Military units62
First pressure4:14Stable Japanese
First expansion
Market volume0
Total score 19,377
Military score 9,591
Economic score 8,614
Kills score 1,172
Units killed 40
Units lost 15
Buildings razed 4
Largest army 62
Favorite unit Naginata Rider 32 fielded
Classical 4:12* Estimated start 3:27
Heroic 10:36* Estimated start 9:40
Mythic Not reached

MiniVega

Thor

Defeat
Elo1571-3
EAPM55.3
Military units68
First pressure2:05Hersir trained
First expansion
Market volume0
Total score 13,633
Military score 7,195
Economic score 6,030
Kills score 408
Units killed 16
Units lost 39
Buildings razed 0
Largest army 68
Favorite unit Hersir 51 fielded
Classical 4:05* Estimated start 3:05
Heroic 13:26* Estimated start 12:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Forseti
Fujin
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Jack90Tsukuyomi
Match time
MiniVegaThor
Key technologyHusbandry
First military pressureStable Japanese
Naginata Rider7 training queues
ArmoryArmory
Farm transition3 farms clustered
God powerNew Moon
Key technologyCopper Armor
Key technologyPlow
Key technologyPickaxe
Naginata Rider5 training queues
Key technologyPlow
Key technologyHand Axe
Naginata Rider20 training queues
God powerSmiting Gust
Yumi Horse Archer28 training queues
Kitsune2 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir3 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHusbandry
Hersir24 training queues
Key technologyPickaxe
Key technologyBronze Armor
God powerDwarven Mine
Troll4 training queues
Raiding Cavalry3 training queues
God powerHealing Spring
Hersir22 training queues
Troll8 training queues
Key technologyMedium Cavalry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite89.8%Jack90
Fastest Classical4:05*MiniVega
Fastest Heroic10:36*Jack90
First pressure2:05MiniVega · Hersir trained
Armory timing4:14MiniVega · Dwarven Armory
Farm transition5:11–5:48Jack90 · 3 farms clustered

Player highlights

Standout performances

Highest total score19,377Jack90
Highest military score9,591Jack90
Highest economy score8,614Jack90
Most kills1,172Jack90
Most units killed40Jack90
Most deaths39MiniVega
Most buildings razed4Jack90
Largest army68MiniVega
Favorite unitHersirMiniVega · 51 fielded

Jack90

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

MiniVega

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jack90

Classical timing4:12 estimated completion
Early pressure4:14 · Stable Japanese
Early armory / Heroic prep5:00 · Armory
Heavy walling signal6 wall build events
Farm transition5:11–5:48 · 3 farms clustered

MiniVega

Classical timing4:05 estimated completion
Early pressure2:05 · Hersir trained
Early armory / Heroic prep4:14 · Dwarven Armory
Heavy walling signal20 wall build events
Jack90 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jack90 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
MiniVega · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MiniVega · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jack90

Army

Naginata Rider32
Yumi Horse Archer28
Kitsune2
Buildings10 types
House17
Wall6
Farm5
Stable Japanese5
Watermill5
Shrine Japanese4
Mining Camp Japanese3
Armory1
Guardhouse1
Temple1
God powers2 invoked
New Moon1
Smiting Gust1

MiniVega

Army

Hersir51
Troll13
Raiding Cavalry3
Battle Boar1
Buildings6 types
Wall20
House10
Temple4
Great Hall3
Ox Cart Building3
Dwarven Armory1
God powers2 invoked
Dwarven Mine1
Healing Spring1