Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

anuki9127 vs Viking Warrior_11

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:57
Marsh map preview
Map Marsh
Defeated
anuki9127Kronos
Pre-match Elo904
Win probability41.3%
27:57 Match length Viking Warrior_11 favored
Winner
Viking Warrior_11Freyr
Pre-match Elo965
Win probability58.7%

Match at a glance

anuki9127 vs Viking Warrior_11

WinnerViking Warrior_11
MapMarsh
QueueRanked 1v1 Supremacy
Duration27:57
Started
Ended
Elo favorite58.7%Viking Warrior_11
Fastest Classical3:26*anuki9127
First pressure6:22Viking Warrior_11 · Hersir trained
First extra TC18:03Viking Warrior_11 · Town Center
Market timing12:55anuki9127 · Market
Most military units64anuki9127
Highest EAPM23.7Viking Warrior_11
Market volume2,700Viking Warrior_11

anuki9127

Kronos

Defeat
Elo904-53
EAPM11.2
Military units64
First pressure7:00Military Barracks
First expansion
Market volume0
Total score 16,573
Military score 7,298
Economic score 8,568
Kills score 707
Units killed 22
Units lost 85
Buildings razed 22
Largest army 64
Favorite unit Murmillo 21 fielded
Classical 3:26* Research start 2:26
Heroic 18:04* Research start 16:49
Mythic Not reached
Victory
Elo965+51
EAPM23.7
Military units49
First pressure6:22Hersir trained
First expansion18:03
Market volume2700
Total score 47,258
Military score 21,420
Economic score 23,809
Kills score 2,053
Units killed 79
Units lost 23
Buildings razed 15
Largest army 49
Favorite unit Raiding Cavalry 19 fielded
Classical 5:59* Research start 4:59
Heroic 16:42* Research start 15:27
Mythic 26:10* Research start 24:10

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Freyja
Rheia
HeroicAge
Bragi
No choice recorded
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

anuki9127Kronos
Match time
Viking Warrior_11Freyr
First military pressureMilitary Barracks
Murmillo3 training queues
Cheiroballista2 training queues
Murmillo10 training queues
Katapeltes2 training queues
God powerValor
Cheiroballista2 training queues
MarketMarket
God powerValor
Cheiroballista2 training queues
God powerValor
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerTraitor
Arcus6 training queues
Turma7 training queues
Contarius7 training queues
Murmillo8 training queues
Promethean10 training queues
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
Behemoth5 training queues
Key technologyCrenellations
God powerTraitor
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
First military pressureHersir trained
Hersir3 training queues
Key technologyMedium Cavalry
Raiding Cavalry7 training queues
Hersir2 training queues
Key technologyMedium Infantry
Hersir4 training queues
ArmoryArmory
Raiding Cavalry4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
MarketMarket
Farm transition9 farms clustered
Key technologyCrenellations
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Key technologyBow Saw
Key technologyShaft Mine
Trade route startedCaravan Norse queued
Town CenterAdditional center
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Raiding Cavalry2 training queues
MarketMarket
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
God powerFlaming Weapons
God powerGullinbursti
Key technologyHeavy Infantry
Raiding Cavalry6 training queues
Fortress-tier buildingHill Fort
Portable Ram9 training queues
Huskarl3 training queues
Fortress-tier buildingHill Fort
God powerNidhogg
Key technologyChampion Infantry
Ballista3 training queues
Fortress-tier buildingHill Fort
Key technologyIron Weapons
Key technologyIron Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%Viking Warrior_11
Fastest Classical3:26*anuki9127
Fastest Heroic16:42*Viking Warrior_11
Fastest Mythic26:10*Viking Warrior_11
First pressure6:22Viking Warrior_11 · Hersir trained
First extra TC18:03Viking Warrior_11 · Town Center
Fortress timing17:03Viking Warrior_11 · Hill Fort
Market timing12:55anuki9127 · Market
Armory timing12:10Viking Warrior_11 · Armory
Farm transition14:14–15:17Viking Warrior_11 · 9 farms clustered
Trade route started17:40Viking Warrior_11

Player highlights

Standout performances

Highest total score47,258Viking Warrior_11
Highest military score21,420Viking Warrior_11
Highest economy score23,809Viking Warrior_11
Most kills2,053Viking Warrior_11
Most units killed79Viking Warrior_11
Most deaths85anuki9127
Most buildings razed22anuki9127
Largest army64anuki9127
Favorite unitMurmilloanuki9127 · 21 fielded

anuki9127

Most Deaths

Viking Warrior_11

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

anuki9127

Fast Classical3:26 estimated completion
Delayed pressure7:00 · Military Barracks
Early market / Heroic prep12:55 · Market
Fortress tech path21:18 · Palace
Heavy walling signal18 wall build events

Viking Warrior_11

Late Classical5:59 estimated completion
Early pressure6:22 · Hersir trained
Expansion signal18:03 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:00 · Market
Early armory / Heroic prep12:10 · Armory
Fortress tech path17:03 · Hill Fort
Heavy walling signal31 wall build events
Farm transition14:14–15:17 · 9 farms clustered
Trade route started17:40 · Caravan Norse queued
Market economy signal2,700 total resource volume
anuki9127 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
anuki9127 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
anuki9127 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Viking Warrior_11 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Viking Warrior_11 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Viking Warrior_11 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Viking Warrior_11 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

anuki9127

Bought

No buys

Sold

No sells

Total player market volume0

Viking Warrior_11

Bought

Food1300
Wood200

Sold

Wood1200
Total player market volume2700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

anuki9127

Army

Murmillo21
Promethean10
Contarius7
Turma7
Arcus6
Cheiroballista6
Behemoth5
Katapeltes2
Buildings9 types
Wall18
Manor8
Sentry Tower5
Counter Barracks2
Military Barracks2
Palace2
Temple2
Economic Guild1
Market1
God powers2 invoked
Valor3
Traitor2

Viking Warrior_11

Army

Raiding Cavalry19
Hersir9
Portable Ram9
Huskarl4
Ballista3
Berserk2
Valkyrie2
Fire Giant1
Buildings12 types
Farm33
Wall31
House17
Great Hall9
Hill Fort9
Ox Cart Building8
Temple4
Longhouse2
Market2
Town Center2
Armory1
Sentry Tower1
God powers3 invoked
Flaming Weapons1
Gullinbursti1
Nidhogg1