Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vayce vs drrubberfunk

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:49
Giza map preview
Map Giza
Winner
VayceLoki
Pre-match Elo1186
Win probability44.3%
20:49 Match length UpsetThe Elo underdog won
Defeated
drrubberfunkGaia
Pre-match Elo1226
Win probability55.7%

Match at a glance

Vayce vs drrubberfunk

WinnerVayce
MapGiza
QueueRanked 1v1 Supremacy
Duration20:49
Started
Ended
Elo favorite55.7%drrubberfunk · Upset
Fastest Classical4:33*Vayce
First pressure3:46Vayce · Hersir trained
Market timing13:44drrubberfunk · Market
First extra TC9:02Vayce · Town Center
Most military units237Vayce
Highest EAPM70.9drrubberfunk
Market volume1,600drrubberfunk

Vayce

Loki

Victory
Elo1186+20
EAPM61.2
Military units237
First pressure3:46Hersir trained
First expansion9:02
Market volume600
Total score 30,214
Military score 13,840
Economic score 13,574
Kills score 2,850
Units killed 99
Units lost 103
Buildings razed 2
Largest army 237
Favorite unit Hersir 66 fielded
Classical 4:33* Estimated start 3:33
Heroic 17:12* Estimated start 15:57
Mythic Not reached
Defeat
Elo1226-20
EAPM70.9
Military units146
First pressure4:13Military Barracks
First expansion
Market volume1600
Total score 23,996
Military score 7,700
Economic score 13,510
Kills score 2,806
Units killed 104
Units lost 95
Buildings razed 5
Largest army 146
Favorite unit Contarius 86 fielded
Classical 4:39* Estimated start 3:39
Heroic 12:48* Research start 11:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Oceanus
Bragi
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VayceLoki
Match time
drrubberfunkGaia
God powerSpy
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry6 training queues
Key technologyPickaxe
Hersir10 training queues
Throwing Axeman26 training queues
Raiding Cavalry4 training queues
Town CenterAdditional center
Einheri2 training queues
ArmoryArmory
ArmoryArmory
Key technologyMedium Infantry
Farm transition4 farms clustered
Key technologyPlow
Key technologyHand Axe
Key technologyCopper Shields
Raiding Cavalry2 training queues
Key technologyHusbandry
Key technologyBallistics
Throwing Axeman5 training queues
Town CenterAdditional center
Throwing Axeman10 training queues
Hersir10 training queues
Key technologyCrenellations
MarketMarket
Key technologyCopper Armor
Key technologyCopper Weapons
ArmoryArmory
ArmoryArmory
Hersir25 training queues
Berserk30 training queues
Throwing Axeman20 training queues
God powerFlaming Weapons
Jarl10 training queues
Battle Boar4 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyHeavy Infantry
Portable Ram9 training queues
Key technologyBronze Armor
Huskarl10 training queues
Berserk30 training queues
Battle Boar3 training queues
Hersir15 training queues
VictoryMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Barracks
Murmillo6 training queues
Turma3 training queues
ArmoryArmory
Katapeltes4 training queues
Key technologyMedium Infantry
God powerCarnivora
Murmillo7 training queues
Turma3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Murmillo19 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Shields
God powerTraitor
MarketMarket
Contarius86 training queues
Fortress-tier buildingPalace
Murmillo7 training queues
Fortress-tier buildingPalace
Key technologyBronze Armor
Destroyer2 training queues
Key technologyPlow
Murmillo5 training queues
Farm transition13 farms clustered
God powerGaia Forest
Key technologyHeavy Cavalry
God powerCarnivora
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.7%drrubberfunk · Upset
Fastest Classical4:33*Vayce
Fastest Heroic12:48*drrubberfunk
First pressure3:46Vayce · Hersir trained
First extra TC9:02Vayce · Town Center
Fortress timing14:27drrubberfunk · Palace
Market timing13:44drrubberfunk · Market
Armory timing6:33drrubberfunk · Armory
Farm transition10:08–11:19Vayce · 4 farms clustered

Player highlights

Standout performances

Highest total score30,214Vayce
Highest military score13,840Vayce
Highest economy score13,574Vayce
Most kills2,850Vayce
Most units killed104drrubberfunk
Most deaths103Vayce
Most buildings razed5drrubberfunk
Largest army237Vayce
Favorite unitContariusdrrubberfunk · 86 fielded

Vayce

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

drrubberfunk

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vayce

Classical timing4:33 estimated completion
Early pressure3:46 · Hersir trained
Expansion signal9:02 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:31 · Market
Early armory / Heroic prep9:57 · Armory
Fortress tech path17:49 · Hill Fort
Farm transition10:08–11:19 · 4 farms clustered
Market economy signal600 total resource volume
Large army production237 military units

drrubberfunk

Classical timing4:39 estimated completion
Early pressure4:13 · Military Barracks
Early market / Heroic prep13:44 · Market
Early armory / Heroic prep6:33 · Armory
Fortress tech path14:27 · Palace
Farm transition17:26–18:22 · 13 farms clustered
Market economy signal1,600 total resource volume
Large army production146 military units
Vayce · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Vayce · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Vayce · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vayce · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
drrubberfunk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
drrubberfunk · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2200 total volume

Vayce

Bought

Food600

Sold

No sells

Total player market volume600

drrubberfunk

Bought

Food1000

Sold

Food300
Wood300
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vayce

Army

Hersir66
Throwing Axeman61
Berserk60
Raiding Cavalry12
Huskarl10
Jarl10
Portable Ram9
Battle Boar7
Einheri2
Buildings11 types
Farm29
House21
Longhouse9
Great Hall7
Ox Cart Building5
Armory4
Town Center3
Hill Fort2
Sentry Tower2
Temple2
Market1
God powers2 invoked
Flaming Weapons1
Spy1

drrubberfunk

Army

Contarius86
Murmillo44
Turma6
Katapeltes4
Destroyer2
Oracle2
Caladria1
Cheiroballista1
Buildings9 types
Farm29
Manor8
Military Barracks4
Counter Barracks2
Economic Guild2
Palace2
Armory1
Market1
Temple1
God powers3 invoked
Carnivora2
Gaia Forest2
Traitor1