Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sephirothsito vs insensatez

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:19
Nile Shallows map preview
Map Nile Shallows
Defeated
SephirothsitoZeus
Pre-match Elo1203
Win probability39.0%
12:19 Match length insensatez favored
Winner
insensatezSusanoo
Pre-match Elo1281
Win probability61.0%

Match at a glance

Sephirothsito vs insensatez

Winnerinsensatez
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration12:19
Started
Ended
Elo favorite61.0%insensatez
Fastest Classical4:01*Sephirothsito
First pressure4:07Sephirothsito · Military Academy
Most military units49insensatez
Highest EAPM57.1insensatez
Defeat
Elo1203-14
EAPM56.3
Military units30
First pressure4:07Military Academy
First expansion
Market volume0
Total score 8,837
Military score 3,274
Economic score 5,353
Kills score 210
Units killed 11
Units lost 35
Buildings razed 0
Largest army 30
Favorite unit Hoplite 23 fielded
Classical 4:01* Estimated start 3:01
Heroic 10:37* Estimated start 9:22
Mythic Not reached

insensatez

Susanoo

Victory
Elo1281+14
EAPM57.1
Military units49
First pressure5:37Stable Japanese
First expansion
Market volume0
Total score 17,606
Military score 9,384
Economic score 7,334
Kills score 900
Units killed 35
Units lost 10
Buildings razed 4
Largest army 49
Favorite unit Yumi Archer 14 fielded
Classical 4:10* Estimated start 3:10
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Inari Okami
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SephirothsitoZeus
Match time
insensatezSusanoo
First military pressureMilitary Academy
Hoplite3 training queues
Hoplite10 training queues
Key technologyPickaxe
ArmoryArmory
Heracles2 training queues
God powerRestoration
Hoplite10 training queues
Jason2 training queues
DefeatMatch result
Kitsune6 training queues
First military pressureStable Japanese
Samurai6 training queues
Jorogumo2 training queues
Yumi Archer14 training queues
Key technologyHand Axe
Kitsune2 training queues
Bushi3 training queues
Key technologyPickaxe
Naginata Rider2 training queues
Samurai7 training queues
God powerSwampland
Onna Musha2 training queues
God powerKusanagi
Jorogumo3 training queues
Naginata Rider2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%insensatez
Fastest Classical4:01*Sephirothsito
Fastest Heroic10:37*Sephirothsito
First pressure4:07Sephirothsito · Military Academy
Armory timing7:52Sephirothsito · Armory

Player highlights

Standout performances

Highest total score17,606insensatez
Highest military score9,384insensatez
Highest economy score7,334insensatez
Most kills900insensatez
Most units killed35insensatez
Most deaths35Sephirothsito
Most buildings razed4insensatez
Largest army49insensatez
Favorite unitHopliteSephirothsito · 23 fielded

Sephirothsito

Most Deaths

insensatez

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sephirothsito

Classical timing4:01 estimated completion
Early pressure4:07 · Military Academy
Early armory / Heroic prep7:52 · Armory
Heavy walling signal16 wall build events

insensatez

Classical timing4:10 estimated completion
Early pressure5:37 · Stable Japanese
Sephirothsito · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sephirothsito · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
insensatez · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
insensatez · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
insensatez · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sephirothsito

Army

Hoplite23
Heracles3
Jason3
Toxotes1
Buildings8 types
Wall16
House9
Archery Range5
Military Academy4
Storehouse3
Granary2
Armory1
Temple1
God powers1 invoked
Restoration1

insensatez

Army

Yumi Archer14
Samurai13
Kitsune8
Jorogumo5
Naginata Rider4
Bushi3
Onna Musha2
Buildings9 types
House11
Shrine Japanese4
Watermill4
Guardhouse3
Dojo2
Stable Japanese2
Temple2
Wall2
Mining Camp Japanese1
God powers2 invoked
Kusanagi1
Swampland1