Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Black_Mail vs Revenge_Of_The_COWS

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:43
Oasis map preview
Map Oasis
Winner
Black_MailHades
Pre-match Elo1297
Win probability54.4%
25:43 Match length Black_Mail favored
Defeated
Revenge_Of_The_COWSKronos
Pre-match Elo1266
Win probability45.6%

Match at a glance

Black_Mail vs Revenge_Of_The_COWS

WinnerBlack_Mail
MapOasis
QueueRanked 1v1 Supremacy
Duration25:43
Started
Ended
Elo favorite54.4%Black_Mail
Fastest Classical3:23*Black_Mail
First pressure6:00Black_Mail · Stable
First extra TC4:20Revenge_Of_The_COWS · Town Center
Market timing8:48Revenge_Of_The_COWS · Market
Most military units321Revenge_Of_The_COWS
Highest EAPM68.4Black_Mail

Black_Mail

Hades

Victory
Elo1297+16
EAPM68.4
Military units313
First pressure6:00Stable
First expansion7:05
Market volume0
Total score 55,877
Military score 20,183
Economic score 27,133
Kills score 8,584
Units killed 295
Units lost 278
Buildings razed 27
Largest army 313
Favorite unit Hoplite 141 fielded
Classical 3:23* Estimated start 2:23
Heroic 10:30* Estimated start 9:15
Mythic 21:03* Estimated start 19:03
Defeat
Elo1266-16
EAPM39.0
Military units321
First pressure6:22Counter Barracks
First expansion4:20
Market volume0
Total score 42,649
Military score 15,364
Economic score 20,614
Kills score 6,715
Units killed 277
Units lost 288
Buildings razed 0
Largest army 321
Favorite unit Arcus 97 fielded
Classical 3:30* Research start 2:30
Heroic 12:18* Research start 11:03
Mythic 24:22* Research start 22:22

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Leto
Aphrodite
HeroicAge
Rheia
Hephaestus
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Black_MailHades
Match time
Revenge_Of_The_COWSKronos
God powerSentinel
First military pressureStable
Hippeus3 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Archers
Toxotes13 training queues
Key technologyBow Saw
Key technologyHeavy Archers
Key technologyCopper Weapons
Key technologyPlow
Key technologyMedium Infantry
Farm transition13 farms clustered
Peltast4 training queues
Hoplite141 training queues
Fortress-tier buildingFortress
Toxotes19 training queues
Peltast3 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Petrobolos2 training queues
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBronze Weapons
God powerCurse
Fortress-tier buildingFortress
Peltast26 training queues
Petrobolos3 training queues
Town CenterAdditional center
God powerPestilence
Key technologyShaft Mine
Toxotes8 training queues
Hypaspist10 training queues
God powerPlenty Vault
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyBronze Armor
Petrobolos2 training queues
Toxotes6 training queues
Peltast8 training queues
Hypaspist28 training queues
God powerPestilence
Colossus2 training queues
Petrobolos4 training queues
Toxotes9 training queues
Peltast16 training queues
Fortress-tier buildingFortress
VictoryMatch result
God powerDeconstruction
Town CenterAdditional center
First military pressureCounter Barracks
Katapeltes10 training queues
Farm transition4 farms clustered
Key technologyPlow
MarketMarket
Key technologyMedium Infantry
ArmoryArmory
Key technologyHand Axe
Town CenterAdditional center
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Katapeltes2 training queues
Key technologyHeavy Infantry
Key technologyHusbandry
Key technologyPickaxe
Trade route startedCaravan Atlantean queued
MarketMarket
Key technologyHeavy Cavalry
Fortress-tier buildingPalace
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Archers
Arcus46 training queues
Key technologyBow Saw
Key technologyShaft Mine
Murmillo39 training queues
Contarius68 training queues
God powerTraitor
God powerSpider Lair
God powerDeconstruction
Cheiroballista3 training queues
Turma2 training queues
Katapeltes3 training queues
Automaton2 training queues
Behemoth2 training queues
Destroyer4 training queues
God powerSpider Lair
Katapeltes14 training queues
Turma37 training queues
Cheiroballista7 training queues
God powerTraitor
Destroyer4 training queues
God powerSpider Lair
Katapeltes6 training queues
Cheiroballista7 training queues
Behemoth2 training queues
Arcus51 training queues
God powerTraitor
Murmillo2 training queues
Katapeltes3 training queues
Cheiroballista5 training queues
God powerImplode
Key technologyChampion Archers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%Black_Mail
Fastest Classical3:23*Black_Mail
Fastest Heroic10:30*Black_Mail
Fastest Mythic21:03*Black_Mail
First pressure6:00Black_Mail · Stable
First extra TC4:20Revenge_Of_The_COWS · Town Center
Fortress timing14:31Black_Mail · Fortress
Market timing8:48Revenge_Of_The_COWS · Market
Armory timing7:45Black_Mail · Armory
Farm transition7:34–8:40Revenge_Of_The_COWS · 4 farms clustered
Trade route started14:05Revenge_Of_The_COWS

Player highlights

Standout performances

Highest total score55,877Black_Mail
Highest military score20,183Black_Mail
Highest economy score27,133Black_Mail
Most kills8,584Black_Mail
Most units killed295Black_Mail
Most deaths288Revenge_Of_The_COWS
Most buildings razed27Black_Mail
Largest army321Revenge_Of_The_COWS
Favorite unitHopliteBlack_Mail · 141 fielded

Black_Mail

Highest ScoreLargest ArmyMost KillsMost Resources

Revenge_Of_The_COWS

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Black_Mail

Fast Classical3:23 estimated completion
Early pressure6:00 · Stable
Fast expansion7:05 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:45 · Armory
Fortress tech path14:31 · Fortress
Heavy walling signal11 wall build events
Farm transition12:23–13:36 · 13 farms clustered
Large army production313 military units

Revenge_Of_The_COWS

Fast Classical3:30 estimated completion
Early pressure6:22 · Counter Barracks
Fast expansion4:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:48 · Market
Early armory / Heroic prep9:17 · Armory
Fortress tech path14:58 · Palace
Heavy walling signal19 wall build events
Farm transition7:34–8:40 · 4 farms clustered
Trade route started14:05 · Caravan Atlantean queued
Large army production321 military units
Black_Mail · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Black_Mail · Early MilitaryMeaningful trained combat units were produced during the early opening.
Black_Mail · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Black_Mail · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Black_Mail · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Revenge_Of_The_COWS · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Revenge_Of_The_COWS · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Revenge_Of_The_COWS · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Black_Mail

Army

Hoplite141
Peltast57
Toxotes55
Hypaspist38
Petrobolos11
Achilles3
Hippeus3
Colossus2
Ajax1
Chiron1
Perseus1
Buildings12 types
Farm33
House16
Wall11
Military Academy8
Archery Range7
Storehouse7
Granary6
Fortress3
Town Center3
Temple2
Armory1
Stable1
God powers4 invoked
Pestilence2
Curse1
Plenty Vault1
Sentinel1

Revenge_Of_The_COWS

Army

Arcus97
Contarius68
Murmillo41
Turma40
Katapeltes38
Cheiroballista22
Destroyer8
Behemoth4
Automaton2
Oracle1
Buildings11 types
Wall19
Farm17
Military Barracks13
Manor9
Counter Barracks4
Market2
Town Center2
Armory1
Economic Guild1
Palace1
Temple1
God powers4 invoked
Spider Lair3
Traitor3
Deconstruction2
Implode1