Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs KUMA

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:50
Ghost Lake map preview
Map Ghost Lake
Winner
Sil3ntNinjaTezcatlipoca
Pre-match Elo1035
Win probability52.4%
25:50 Match length Sil3ntNinja favored
Defeated
KUMAPoseidon
Pre-match Elo1018
Win probability47.6%

Match at a glance

Sil3ntNinja vs KUMA

WinnerSil3ntNinja
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration25:50
Started
Ended
Elo favorite52.4%Sil3ntNinja
Fastest Classical3:45*KUMA
First pressure3:59KUMA · Stable
Market timing9:37Sil3ntNinja · Market
First extra TC10:49Sil3ntNinja · Village Center
Most military units136Sil3ntNinja
Highest EAPM40.1KUMA
Market volume1,900KUMA

Sil3ntNinja

Tezcatlipoca

Victory
Elo1035+17
EAPM20.7
Military units136
First pressure4:52Warrior Priest trained
First expansion10:49
Market volume0
Total score 46,348
Military score 22,296
Economic score 17,879
Kills score 6,173
Units killed 245
Units lost 106
Buildings razed 31
Largest army 136
Favorite unit Maquizcoatl 36 fielded
Classical 5:19* Estimated start 4:19
Heroic 12:22* Estimated start 11:07
Mythic Not reached

KUMA

Poseidon

Defeat
Elo1018-17
EAPM40.1
Military units104
First pressure3:59Stable
First expansion18:20
Market volume1900
Total score 15,545
Military score 3,414
Economic score 10,178
Kills score 1,953
Units killed 81
Units lost 245
Buildings razed 2
Largest army 104
Favorite unit Toxotes 27 fielded
Classical 3:45* Estimated start 2:45
Heroic 15:03* Estimated start 13:48
Mythic Estimated start 24:25 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Hermes
Coyolxauhqui
HeroicAge
Aphrodite
Mictlantecutli
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sil3ntNinjaTezcatlipoca
Match time
KUMAPoseidon
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest8 training queues
Key technologyPickaxe
God powerInfestation
God powerObsidian Mirror
Tlamanih Spearman9 training queues
Tequihua Archer2 training queues
Key technologyHusbandry
Key technologyHand Axe
Tequihua Archer4 training queues
MarketMarket
Key technologyPlow
Village CenterAdditional center
Tlamanih Spearman14 training queues
Tequihua Archer4 training queues
Warrior Priest4 training queues
Key technologyMedium War Hut Soldiers
God powerStarfall
ArmoryArmory
Tequihua Archer6 training queues
Warrior Priest2 training queues
Key technologyBallistics
Key technologyBow Saw
Key technologyShaft Mine
God powerObsidian Mirror
Maquizcoatl11 training queues
Tzitzimitl2 training queues
Key technologyHeavy War Hut Soldiers
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Great Temple Soldiers
Otontin3 training queues
Town CenterAdditional center
Maquizcoatl12 training queues
Key technologyMedium Nobles Hut Soldiers
Farm transition7 farms clustered
Jaguar Rider4 training queues
Eagle Warrior14 training queues
Otontin15 training queues
Tzitzimitl4 training queues
Maquizcoatl12 training queues
VictoryMatch result
God powerLure
First military pressureStable
Hippeus8 training queues
Toxotes2 training queues
Hippeus3 training queues
Key technologyPickaxe
Key technologyHand Axe
Toxotes3 training queues
ArmoryArmory
Hoplite10 training queues
Toxotes22 training queues
God powerCease Fire
Nemean Lion3 training queues
Hippeus4 training queues
God powerCurse
Peltast16 training queues
Hoplite2 training queues
Farm transition3 farms clustered
Hippeus4 training queues
Key technologyMedium Archers
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyHeavy Archers
Key technologyMedium Infantry
Hypaspist2 training queues
MarketMarket
MarketMarket
Key technologyShaft Mine
Key technologyBow Saw
Atalanta2 training queues
Theseus3 training queues
Peltast2 training queues
Key technologyCrenellations
Town CenterAdditional center
Peltast7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%Sil3ntNinja
Fastest Classical3:45*KUMA
Fastest Heroic12:22*Sil3ntNinja
First pressure3:59KUMA · Stable
First extra TC10:49Sil3ntNinja · Village Center
Fortress timing19:12KUMA · Fortress
Market timing9:37Sil3ntNinja · Market
Armory timing12:18KUMA · Armory
Farm transition17:01–17:08KUMA · 3 farms clustered

Player highlights

Standout performances

Highest total score46,348Sil3ntNinja
Highest military score22,296Sil3ntNinja
Highest economy score17,879Sil3ntNinja
Most kills6,173Sil3ntNinja
Most units killed245Sil3ntNinja
Most deaths245KUMA
Most buildings razed31Sil3ntNinja
Largest army136Sil3ntNinja
Favorite unitMaquizcoatlSil3ntNinja · 36 fielded

Sil3ntNinja

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

KUMA

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sil3ntNinja

Late Classical5:19 estimated completion
Early pressure4:52 · Warrior Priest trained
Expansion signal10:49 · Village Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:37 · Market
Early armory / Heroic prep13:38 · Armory
Farm transition21:12–21:13 · 7 farms clustered
Large army production136 military units

KUMA

Fast Classical3:45 estimated completion
Early pressure3:59 · Stable
Expansion signal18:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:17 · Market
Early armory / Heroic prep12:18 · Armory
Fortress tech path19:12 · Fortress
Heavy walling signal6 wall build events
Farm transition17:01–17:08 · 3 farms clustered
Market economy signal1,900 total resource volume
Large army production104 military units
Sil3ntNinja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sil3ntNinja · Late ClassicalClassical completed after 5:00 on a standard land opening.
Sil3ntNinja · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
KUMA · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KUMA · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
KUMA · Early MilitaryMeaningful trained combat units were produced during the early opening.
KUMA · Fast ClassicalClassical completed before 4:00 on a standard land opening.
KUMA · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1900 total volume

Sil3ntNinja

Bought

No buys

Sold

No sells

Total player market volume0

KUMA

Bought

Food1800

Sold

Wood100
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army

Maquizcoatl36
Tlamanih Spearman24
Otontin18
Tequihua Archer17
Warrior Priest16
Eagle Warrior14
Tzitzimitl6
Jaguar Rider4
Quimichin Spy1
Buildings12 types
House22
Farm14
Calpulli12
Nobles Hut3
Sentry Tower3
War Hut3
Great Temple2
Temple2
Armory1
Market1
Town Center1
Village Center1
God powers3 invoked
Obsidian Mirror3
Infestation1
Starfall1

KUMA

Army

Toxotes27
Peltast25
Hippeus20
Hoplite13
Atalanta5
Theseus5
Hypaspist3
Nemean Lion3
Centaur1
Hippolyta1
Petrobolos1
Buildings13 types
Farm18
House17
Storehouse9
Archery Range7
Military Academy6
Wall6
Granary2
Market2
Stable2
Town Center2
Armory1
Fortress1
Temple1
God powers3 invoked
Cease Fire1
Curse1
Lure1