Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MONSHY vs steban.ferro

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:43
Savannah map preview
Map Savannah
Winner
MONSHYOranos
Pre-match Elo1004
Win probability61.5%
23:43 Match length MONSHY favored
Defeated
steban.ferroLoki
Pre-match Elo923
Win probability38.5%

Match at a glance

MONSHY vs steban.ferro

WinnerMONSHY
MapSavannah
QueueRanked 1v1 Supremacy
Duration23:43
Started
Ended
Elo favorite61.5%MONSHY
Fastest Classical4:46*MONSHY
First pressure4:39steban.ferro · Hersir trained
Market timing10:27MONSHY · Market
First extra TC5:03MONSHY · Town Center
Most military units121steban.ferro
Highest EAPM34.9MONSHY
Market volume500MONSHY

MONSHY

Oranos

Victory
Elo1004+13
EAPM34.9
Military units103
First pressure6:37Military Barracks
First expansion5:03
Market volume500
Total score 45,504
Military score 15,395
Economic score 23,405
Kills score 6,769
Units killed 239
Units lost 62
Buildings razed 31
Largest army 103
Favorite unit Contarius 27 fielded
Classical 4:46* Research start 3:46
Heroic 13:00* Research start 11:45
Mythic Estimated start 22:02 · not reached
Defeat
Elo923-13
EAPM23.4
Military units121
First pressure4:39Hersir trained
First expansion6:09
Market volume0
Total score 22,471
Military score 5,150
Economic score 15,370
Kills score 1,951
Units killed 66
Units lost 243
Buildings razed 3
Largest army 121
Favorite unit Hersir 43 fielded
Classical 5:02* Research start 4:02
Heroic 16:08* Research start 14:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Heimdall
Hyperion
HeroicAge
Bragi
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MONSHYOranos
Match time
steban.ferroLoki
Town CenterAdditional center
God powerCarnivora
First military pressureMilitary Barracks
Murmillo13 training queues
Cheiroballista2 training queues
Caladria2 training queues
Oracle2 training queues
God powerShockwave
Katapeltes2 training queues
MarketMarket
God powerCarnivora
Fortress-tier buildingPalace
ArmoryArmory
ArmoryArmory
Contarius16 training queues
Destroyer7 training queues
Arcus12 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Cheiroballista2 training queues
Farm transition9 farms clustered
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
God powerChaos
God powerShockwave
Arcus7 training queues
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Key technologyMedium Archers
Key technologyBronze Shields
Destroyer15 training queues
Town CenterAdditional center
Key technologyHeavy Archers
Contarius2 training queues
Arcus5 training queues
Town CenterAdditional center
Cheiroballista3 training queues
God powerCarnivora
Contarius5 training queues
Key technologyCrenellations
Contarius4 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir3 training queues
Key technologyHusbandry
Town CenterAdditional center
Hersir5 training queues
Key technologyPlow
ArmoryArmory
Throwing Axeman5 training queues
Farm transition3 farms clustered
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Shields
Throwing Axeman28 training queues
God powerUndermine
Hersir6 training queues
Town CenterAdditional center
Key technologyBallistics
Hersir4 training queues
Key technologyMedium Infantry
Throwing Axeman3 training queues
Einheri3 training queues
God powerFlaming Weapons
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Throwing Axeman6 training queues
Hersir11 training queues
Town CenterAdditional center
Godi31 training queues
Key technologyBow Saw
Hersir14 training queues
Godi2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%MONSHY
Fastest Classical4:46*MONSHY
Fastest Heroic13:00*MONSHY
First pressure4:39steban.ferro · Hersir trained
First extra TC5:03MONSHY · Town Center
Fortress timing13:12MONSHY · Palace
Market timing10:27MONSHY · Market
Armory timing7:35steban.ferro · Armory
Farm transition8:01–8:27steban.ferro · 3 farms clustered

Player highlights

Standout performances

Highest total score45,504MONSHY
Highest military score15,395MONSHY
Highest economy score23,405MONSHY
Most kills6,769MONSHY
Most units killed239MONSHY
Most deaths243steban.ferro
Most buildings razed31MONSHY
Largest army121steban.ferro
Favorite unitHersirsteban.ferro · 43 fielded

MONSHY

Highest ScoreLargest ArmyMost KillsMost Resources

steban.ferro

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MONSHY

Classical timing4:46 estimated completion
Early pressure6:37 · Military Barracks
Fast expansion5:03 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:27 · Market
Early armory / Heroic prep13:15 · Armory
Fortress tech path13:12 · Palace
Farm transition15:53–15:54 · 9 farms clustered
Market economy signal500 total resource volume
Large army production103 military units

steban.ferro

Late Classical5:02 estimated completion
Early pressure4:39 · Hersir trained
Fast expansion6:09 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:35 · Armory
Farm transition8:01–8:27 · 3 farms clustered
Large army production121 military units
MONSHY · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
MONSHY · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
steban.ferro · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
steban.ferro · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
steban.ferro · Early MilitaryMeaningful trained combat units were produced during the early opening.
steban.ferro · Late ClassicalClassical completed after 5:00 on a standard land opening.
steban.ferro · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

MONSHY

Bought

No buys

Sold

Wood500
Total player market volume500

steban.ferro

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MONSHY

Army

Contarius27
Arcus24
Destroyer23
Murmillo14
Cheiroballista8
Katapeltes3
Caladria2
Oracle2
Buildings11 types
Farm24
Manor8
Sky Passage8
Military Barracks6
Town Center3
Armory2
Counter Barracks1
Economic Guild1
Market1
Palace1
Temple1
God powers3 invoked
Carnivora3
Shockwave2
Chaos1

steban.ferro

Army

Hersir43
Throwing Axeman42
Godi33
Einheri3
Buildings9 types
Farm29
House25
Ox Cart Building6
Temple4
Town Center3
Great Hall2
Longhouse2
Armory1
Sentry Tower1
God powers2 invoked
Flaming Weapons1
Undermine1