Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

andyfredu vs The Glitch

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:12
Anatolia map preview
Map Anatolia
Winner
andyfreduGaia
Pre-match Elo1143
Win probability54.0%
24:12 Match length andyfredu favored
Defeated
The GlitchRa
Pre-match Elo1115
Win probability46.0%

Match at a glance

andyfredu vs The Glitch

Winnerandyfredu
MapAnatolia
QueueRanked 1v1 Supremacy
Duration24:12
Started
Ended
Elo favorite54.0%andyfredu
Fastest Classical5:14*andyfredu
First pressure5:57andyfredu · Military Barracks
Market timing10:59andyfredu · Market
First extra TC5:00The Glitch · Village Center
Most military units149The Glitch
Highest EAPM46.2andyfredu

andyfredu

Gaia

Victory
Elo1143+30
EAPM46.2
Military units98
First pressure5:57Military Barracks
First expansion10:39
Market volume0
Total score 56,111
Military score 14,383
Economic score 37,511
Kills score 4,356
Units killed 148
Units lost 79
Buildings razed 12
Largest army 98
Favorite unit Destroyer 25 fielded
Classical 5:14* Estimated start 4:14
Heroic 10:24* Estimated start 9:09
Mythic 20:13* Estimated start 18:13
Defeat
Elo1115-17
EAPM39.3
Military units149
First pressure8:19Barracks
First expansion5:00
Market volume0
Total score 32,283
Military score 10,681
Economic score 18,859
Kills score 2,743
Units killed 93
Units lost 193
Buildings razed 2
Largest army 149
Favorite unit Slinger 43 fielded
Classical 5:24* Estimated start 4:24
Heroic 7:55* Estimated start 6:40
Mythic 21:46* Estimated start 19:46

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ptah
Theia
HeroicAge
Sekhmet
Hekate
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

andyfreduGaia
Match time
The GlitchRa
God powerGaia Forest
Key technologyHand Axe
DockDock
Key technologyHusbandry
DockDock
God powerGaia Forest
Key technologyPickaxe
First military pressureMilitary Barracks
Murmillo6 training queues
ArmoryArmory
Key technologyShaft Mine
Key technologyBow Saw
Turma6 training queues
Key technologyMedium Infantry
Oracle3 training queues
Murmillo5 training queues
Turma4 training queues
Cheiroballista3 training queues
Key technologyBallistics
Key technologyPlow
Town CenterAdditional center
MarketMarket
MarketMarket
Fortress-tier buildingPalace
God powerHesperides Tree
God powerCarnivora
Dryad4 training queues
God powerGaia Forest
Destroyer5 training queues
Town CenterAdditional center
DockDock
Contarius7 training queues
Katapeltes2 training queues
Destroyer4 training queues
Stymphalian Bird2 training queues
God powerHesperides Tree
Dryad5 training queues
Farm transition4 farms clustered
God powerCarnivora
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingPalace
Destroyer4 training queues
Contarius3 training queues
Key technologyHeavy Cavalry
Destroyer8 training queues
Fortress-tier buildingPalace
Murmillo5 training queues
Trade route startedCaravan Atlantean queued
God powerCarnivora
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Fanatic7 training queues
God powerTartarian Gate
Dryad7 training queues
Destroyer4 training queues
Fanatic3 training queues
Fortress-tier buildingPalace
VictoryMatch result
Key technologyPickaxe
Village CenterAdditional center
ArmoryArmory
ArmoryArmory
ArmoryArmory
Farm transition13 farms clustered
God powerRain
First military pressureBarracks
God powerCitadel
Scarab2 training queues
God powerRain
Axeman12 training queues
Slinger24 training queues
Fortress-tier buildingMigdol Stronghold
God powerShifting Sands
Axeman6 training queues
Chariot Archer19 training queues
Key technologyBallistics
Key technologyMedium Slingers
Key technologyMedium Axemen
Key technologyHeavy Chariot Archers
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Town CenterAdditional center
Town CenterAdditional center
Camel Rider7 training queues
Chariot Archer2 training queues
Fortress-tier buildingMigdol Stronghold
Axeman2 training queues
Slinger3 training queues
Key technologyPlow
Key technologyHusbandry
Key technologyShaft Mine
Town CenterAdditional center
Key technologyHeavy Camel Riders
War Elephant3 training queues
Chariot Archer9 training queues
Catapult2 training queues
Town CenterAdditional center
God powerRain
Camel Rider3 training queues
Fortress-tier buildingMigdol Stronghold
Axeman6 training queues
Slinger6 training queues
Chariot Archer6 training queues
Fortress-tier buildingMigdol Stronghold
War Elephant2 training queues
Key technologyChampion Chariot Archers
Key technologyHeavy War Elephants
MarketMarket
MarketMarket
Chariot Archer6 training queues
Camel Rider7 training queues
Axeman10 training queues
Slinger10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.0%andyfredu
Fastest Classical5:14*andyfredu
Fastest Heroic7:55*The Glitch
Fastest Mythic20:13*andyfredu
First pressure5:57andyfredu · Military Barracks
First extra TC5:00The Glitch · Village Center
Fortress timing10:58The Glitch · Migdol Stronghold
Market timing10:59andyfredu · Market
Armory timing5:08The Glitch · Armory
Farm transition6:08–6:16The Glitch · 13 farms clustered
Trade route started19:12andyfredu

Player highlights

Standout performances

Highest total score56,111andyfredu
Highest military score14,383andyfredu
Highest economy score37,511andyfredu
Most kills4,356andyfredu
Most units killed148andyfredu
Most deaths193The Glitch
Most buildings razed12andyfredu
Largest army149The Glitch
Favorite unitSlingerThe Glitch · 43 fielded

andyfredu

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

The Glitch

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

andyfredu

Late Classical5:14 estimated completion
Early pressure5:57 · Military Barracks
Expansion signal10:39 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:59 · Market
Early armory / Heroic prep7:39 · Armory
Fortress tech path11:05 · Palace
Heavy walling signal6 wall build events
Water commitment signal3 dock build events
Farm transition15:37–16:41 · 4 farms clustered
Trade route started19:12 · Caravan Atlantean queued
Large army production98 military units

The Glitch

Late Classical5:24 estimated completion
Delayed pressure8:19 · Barracks
Fast expansion5:00 · Village Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep22:59 · Market
Early armory / Heroic prep5:08 · Armory
Fortress tech path10:58 · Migdol Stronghold
Farm transition6:08–6:16 · 13 farms clustered
Large army production149 military units
andyfredu · Late ClassicalClassical completed after 5:00 on a standard land opening.
andyfredu · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
The Glitch · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
The Glitch · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
The Glitch · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
The Glitch · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
The Glitch · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andyfredu

Army

Destroyer25
Dryad16
Murmillo16
Contarius10
Fanatic10
Turma10
Cheiroballista3
Oracle3
Katapeltes2
Stymphalian Bird2
Caladria1
Buildings12 types
Farm9
Manor8
Wall6
Palace5
Economic Guild4
Dock3
Military Barracks3
Counter Barracks2
Market2
Temple2
Town Center2
Armory1
God powers4 invoked
Carnivora3
Gaia Forest3
Hesperides Tree2
Tartarian Gate1

The Glitch

Army

Slinger43
Chariot Archer42
Axeman36
Camel Rider18
War Elephant5
Catapult2
Scarab2
Siege Tower1
Buildings18 types
Farm33
House16
Barracks8
Obelisk8
Mining Camp5
Migdol Stronghold4
Town Center4
Armory3
Market2
Sentry Tower2
Granary1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Village Center1
God powers3 invoked
Rain3
Citadel1
Shifting Sands1