Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs Dreams

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:30
Nile Shallows map preview
Map Nile Shallows
Winner
Cap'nKLoki
Pre-match Elo1089
Win probability53.9%
12:30 Match length Cap'nK favored
Defeated
DreamsHades
Pre-match Elo1062
Win probability46.1%

Match at a glance

Cap'nK vs Dreams

WinnerCap'nK
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration12:30
Started
Ended
Elo favorite53.9%Cap'nK
Fastest Classical3:50*Dreams
First pressure3:24Cap'nK · Hersir trained
Market timing5:47Cap'nK · Market
First extra TC9:43Cap'nK · Town Center
Most military units42Dreams
Highest EAPM51.5Dreams
Market volume1,700Cap'nK

Cap'nK

Loki

Victory
Elo1089+16
EAPM35.3
Military units33
First pressure3:24Hersir trained
First expansion9:43
Market volume1700
Total score 12,572
Military score 4,288
Economic score 7,893
Kills score 403
Units killed 18
Units lost 24
Buildings razed 2
Largest army 33
Favorite unit Raiding Cavalry 10 fielded
Classical 4:17* Research start 3:17
Heroic Estimated start 11:33 · not reached
Mythic Not reached

Dreams

Hades

Defeat
Elo1062-16
EAPM51.5
Military units42
First pressure4:01Archery Range
First expansion10:13
Market volume0
Total score 11,873
Military score 5,152
Economic score 6,245
Kills score 564
Units killed 24
Units lost 18
Buildings razed 0
Largest army 42
Favorite unit Toxotes 30 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ares
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Cap'nKLoki
Match time
DreamsHades
God powerSpy
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry4 training queues
Berserk3 training queues
Key technologyMedium Infantry
MarketMarket
Throwing Axeman5 training queues
Key technologyMedium Cavalry
Hersir3 training queues
God powerHealing Spring
Raiding Cavalry6 training queues
Town CenterAdditional center
ArmoryArmory
Throwing Axeman2 training queues
Berserk2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
VictoryMatch result
First military pressureArchery Range
Toxotes16 training queues
Key technologyHand Axe
Key technologyMedium Archers
Hoplite5 training queues
Key technologyPickaxe
Hoplite6 training queues
Toxotes10 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyCopper Shields
God powerSentinel
Toxotes4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%Cap'nK
Fastest Classical3:50*Dreams
First pressure3:24Cap'nK · Hersir trained
First extra TC9:43Cap'nK · Town Center
Market timing5:47Cap'nK · Market
Armory timing9:41Dreams · Armory

Player highlights

Standout performances

Highest total score12,572Cap'nK
Highest military score5,152Dreams
Highest economy score7,893Cap'nK
Most kills564Dreams
Most units killed24Dreams
Most deaths24Cap'nK
Most buildings razed2Cap'nK
Largest army42Dreams
Favorite unitToxotesDreams · 30 fielded

Cap'nK

Highest ScoreMost DeathsMost ImprovementsMost Resources

Dreams

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cap'nK

Classical timing4:17 estimated completion
Early pressure3:24 · Hersir trained
Expansion signal9:43 · Town Center
Early market / Heroic prep5:47 · Market
Early armory / Heroic prep9:50 · Armory
Market economy signal1,700 total resource volume

Dreams

Fast Classical3:50 estimated completion
Early pressure4:01 · Archery Range
Expansion signal10:13 · Town Center
Early armory / Heroic prep9:41 · Armory
Heavy walling signal10 wall build events
Cap'nK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cap'nK · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dreams · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dreams · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Dreams · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dreams · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

Cap'nK

Bought

Wood200

Sold

Food300
Wood1200
Total player market volume1700

Dreams

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army

Raiding Cavalry10
Throwing Axeman8
Berserk7
Hersir7
Troll1
Buildings8 types
House8
Ox Cart Building4
Longhouse2
Armory1
Great Hall1
Market1
Temple1
Town Center1
God powers2 invoked
Healing Spring1
Spy1

Dreams

Army

Toxotes30
Hoplite11
Ajax1
Buildings10 types
Wall10
House9
Archery Range4
Granary3
Military Academy3
Storehouse3
Farm2
Armory1
Temple1
Town Center1
God powers1 invoked
Sentinel1