Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

anuki9127 vs FlyingBeagle

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:06
Megalopolis map preview
Map Megalopolis
Defeated
anuki9127Isis
Pre-match Elo957
Win probability36.5%
15:06 Match length FlyingBeagle favored
Winner
FlyingBeagleThor
Pre-match Elo1053
Win probability63.5%

Match at a glance

anuki9127 vs FlyingBeagle

WinnerFlyingBeagle
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration15:06
Started
Ended
Elo favorite63.5%FlyingBeagle
Fastest Classical4:31*FlyingBeagle
First pressure3:43FlyingBeagle · Hersir trained
First extra TC8:16FlyingBeagle · Town Center
Most military units34FlyingBeagle
Highest EAPM36.2FlyingBeagle

anuki9127

Isis

Defeat
Elo957-43
EAPM9.4
Military units16
First pressure7:54Barracks
First expansion
Market volume0
Total score 8,565
Military score 1,724
Economic score 6,753
Kills score 88
Units killed 4
Units lost 36
Buildings razed 0
Largest army 16
Favorite unit Spearman 10 fielded
Classical 5:47* Research start 4:47
Heroic Not reached
Mythic Not reached
Victory
Elo1053+14
EAPM36.2
Military units34
First pressure3:43Hersir trained
First expansion8:16
Market volume0
Total score 22,902
Military score 10,256
Economic score 12,293
Kills score 393
Units killed 36
Units lost 4
Buildings razed 2
Largest army 34
Favorite unit Raiding Cavalry 13 fielded
Classical 4:31* Research start 3:31
Heroic 12:32* Research start 11:17
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Freyja
No choice recorded
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

anuki9127Isis
Match time
FlyingBeagleThor
First military pressureBarracks
Spearman5 training queues
Farm transition6 farms clustered
Slinger6 training queues
Spearman5 training queues
God powerProsperity
God powerPlague Of Serpents
DefeatMatch result
First military pressureHersir trained
Hersir4 training queues
ArmoryDwarven Armory
Raiding Cavalry3 training queues
Key technologyCopper Shields
Raiding Cavalry3 training queues
Town CenterAdditional center
Berserk3 training queues
Key technologyMedium Cavalry
Key technologyBronze Shields
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyHusbandry
Raiding Cavalry7 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyIron Shields
Key technologyBallistics
Jarl4 training queues
Town CenterAdditional center
Throwing Axeman6 training queues
Key technologyBronze Armor
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Berserk2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.5%FlyingBeagle
Fastest Classical4:31*FlyingBeagle
Fastest Heroic12:32*FlyingBeagle
First pressure3:43FlyingBeagle · Hersir trained
First extra TC8:16FlyingBeagle · Town Center
Armory timing5:37FlyingBeagle · Dwarven Armory
Farm transition9:58–10:55anuki9127 · 6 farms clustered

Player highlights

Standout performances

Highest total score22,902FlyingBeagle
Highest military score10,256FlyingBeagle
Highest economy score12,293FlyingBeagle
Most kills393FlyingBeagle
Most units killed36FlyingBeagle
Most deaths36anuki9127
Most buildings razed2FlyingBeagle
Largest army34FlyingBeagle
Favorite unitRaiding CavalryFlyingBeagle · 13 fielded

anuki9127

Most Deaths

FlyingBeagle

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

anuki9127

Late Classical5:47 estimated completion
Delayed pressure7:54 · Barracks
Farm transition9:58–10:55 · 6 farms clustered

FlyingBeagle

Classical timing4:31 estimated completion
Early pressure3:43 · Hersir trained
Fast expansion8:16 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:37 · Dwarven Armory
anuki9127 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
anuki9127 · Late ClassicalClassical completed after 5:00 on a standard land opening.
FlyingBeagle · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
FlyingBeagle · Early MilitaryMeaningful trained combat units were produced during the early opening.
FlyingBeagle · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

anuki9127

Army

Spearman10
Slinger6
Buildings10 types
House9
Farm8
Obelisk3
Barracks2
Lumber Camp1
Mining Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Plague Of Serpents1
Prosperity1

FlyingBeagle

Army

Raiding Cavalry13
Throwing Axeman6
Berserk5
Hersir4
Jarl4
Valkyrie2
Buildings7 types
House19
Great Hall6
Longhouse4
Ox Cart Building4
Town Center2
Dwarven Armory1
Temple1