Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[BR] Blanka vs toasty

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:05
Mirage map preview
Map Mirage
Winner
[BR] BlankaGaia
Pre-match Elo762
Win probability58.1%
26:05 Match length [BR] Blanka favored
Defeated
toastyThor
Pre-match Elo705
Win probability41.9%

Match at a glance

[BR] Blanka vs toasty

Winner[BR] Blanka
MapMirage
QueueRanked 1v1 Supremacy
Duration26:05
Started
Ended
Elo favorite58.1%[BR] Blanka
Fastest Classical4:40*toasty
First pressure4:24toasty · Hersir trained
Market timing17:34[BR] Blanka · Market
First extra TC5:23[BR] Blanka · Town Center
Most military units178toasty
Highest EAPM35.2toasty
Market volume4,300toasty
Victory
Elo762+15
EAPM25.3
Military units166
First pressure5:57Military Barracks
First expansion5:23
Market volume0
Total score 59,573
Military score 21,255
Economic score 33,945
Kills score 4,373
Units killed 142
Units lost 94
Buildings razed 13
Largest army 166
Favorite unit Murmillo 37 fielded
Classical 5:01* Estimated start 4:01
Heroic 17:00* Estimated start 15:45
Mythic 25:23* Estimated start 23:23

toasty

Thor

Defeat
Elo705-15
EAPM35.2
Military units178
First pressure4:24Hersir trained
First expansion
Market volume4300
Total score 27,022
Military score 7,087
Economic score 16,443
Kills score 3,492
Units killed 98
Units lost 142
Buildings razed 10
Largest army 178
Favorite unit Raiding Cavalry 48 fielded
Classical 4:40* Estimated start 3:40
Heroic 8:40* Estimated start 7:25
Mythic 25:17* Estimated start 23:17

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Freyja
Rheia
HeroicAge
Bragi
Hekate
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[BR] BlankaGaia
Match time
toastyThor
DockDock
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureMilitary Barracks
God powerGaia Forest
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Murmillo26 training queues
Turma5 training queues
Farm transition3 farms clustered
Oracle2 training queues
Automaton2 training queues
Cheiroballista10 training queues
Cheiroballista3 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Cheiroballista8 training queues
Automaton2 training queues
Katapeltes16 training queues
Murmillo5 training queues
Arcus15 training queues
God powerTraitor
Key technologyHeavy Archers
MarketMarket
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Trade route startedCaravan Atlantean queued
Oracle2 training queues
Contarius10 training queues
Arcus10 training queues
Murmillo5 training queues
Cheiroballista4 training queues
Turma5 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Contarius5 training queues
Cheiroballista3 training queues
Arcus5 training queues
Katapeltes15 training queues
Town CenterAdditional center
Destroyer2 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir3 training queues
DockDock
Raiding Cavalry17 training queues
Hersir7 training queues
Throwing Axeman6 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Hersir2 training queues
Key technologyBallistics
Raiding Cavalry6 training queues
Throwing Axeman7 training queues
Key technologyCopper Weapons
Valkyrie3 training queues
God powerForest Fire
Raiding Cavalry3 training queues
Valkyrie2 training queues
Hersir7 training queues
Jarl3 training queues
Battle Boar3 training queues
Godi2 training queues
Valkyrie4 training queues
Raiding Cavalry5 training queues
Farm transition26 farms clustered
Key technologyPlow
Throwing Axeman7 training queues
Battle Boar4 training queues
God powerFlaming Weapons
Hersir3 training queues
Raiding Cavalry17 training queues
Valkyrie2 training queues
MarketMarket
Hersir8 training queues
Jarl9 training queues
Fortress-tier buildingHill Fort
Berserk11 training queues
Throwing Axeman2 training queues
Fortress-tier buildingHill Fort
Portable Ram6 training queues
Huskarl17 training queues
Berserk5 training queues
Key technologyHeavy Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.1%[BR] Blanka
Fastest Classical4:40*toasty
Fastest Heroic8:40*toasty
Fastest Mythic25:17*toasty
First pressure4:24toasty · Hersir trained
First extra TC5:23[BR] Blanka · Town Center
Fortress timing20:38[BR] Blanka · Palace
Market timing17:34[BR] Blanka · Market
Armory timing0:34toasty · Dwarven Armory
Farm transition9:29–9:36[BR] Blanka · 3 farms clustered
Trade route started18:49[BR] Blanka

Player highlights

Standout performances

Highest total score59,573[BR] Blanka
Highest military score21,255[BR] Blanka
Highest economy score33,945[BR] Blanka
Most kills4,373[BR] Blanka
Most units killed142[BR] Blanka
Most deaths142toasty
Most buildings razed13[BR] Blanka
Largest army178toasty
Favorite unitRaiding Cavalrytoasty · 48 fielded

[BR] Blanka

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

toasty

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[BR] Blanka

Late Classical5:01 estimated completion
Early pressure5:57 · Military Barracks
Fast expansion5:23 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep17:34 · Market
Early armory / Heroic prep14:15 · Armory
Fortress tech path20:38 · Palace
Water commitment signal1 dock build events
Farm transition9:29–9:36 · 3 farms clustered
Trade route started18:49 · Caravan Atlantean queued
Large army production166 military units

toasty

Classical timing4:40 estimated completion
Early pressure4:24 · Hersir trained
Early market / Heroic prep21:01 · Market
Early armory / Heroic prep0:34 · Dwarven Armory
Fortress tech path22:17 · Hill Fort
Water commitment signal1 dock build events
Farm transition18:39–19:19 · 26 farms clustered
Market economy signal4,300 total resource volume
Large army production178 military units
[BR] Blanka · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[BR] Blanka · Water BoomExisting water-opening timing signal.
toasty · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4300 total volume

[BR] Blanka

Bought

No buys

Sold

No sells

Total player market volume0

toasty

Bought

Food200

Sold

Wood4100
Total player market volume4300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[BR] Blanka

Army

Murmillo37
Katapeltes31
Arcus30
Cheiroballista29
Contarius15
Turma11
Automaton5
Oracle5
Destroyer2
Behemoth1
Buildings11 types
Farm19
Manor8
Counter Barracks6
Military Barracks6
Town Center4
Market2
Palace2
Armory1
Dock1
Economic Guild1
Temple1
God powers2 invoked
Gaia Forest2
Traitor1

toasty

Army

Raiding Cavalry48
Hersir32
Throwing Axeman22
Huskarl17
Berserk16
Valkyrie13
Jarl12
Battle Boar7
Portable Ram6
Godi3
Hirdman2
Buildings10 types
Farm31
House22
Longhouse5
Great Hall3
Hill Fort2
Ox Cart Building2
Dock1
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Flaming Weapons1
Forest Fire1