Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ChronoJJ vs Faraon

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:42
Alfheim map preview
Map Alfheim
Defeated
ChronoJJPoseidon
Pre-match Elo1721
Win probability19.1%
25:42 Match length Faraon favored
Winner
FaraonRa
Pre-match Elo1972
Win probability80.9%

Match at a glance

ChronoJJ vs Faraon

WinnerFaraon
MapAlfheim
QueueRanked 1v1 Supremacy
Duration25:42
Started
Ended
Elo favorite80.9%Faraon
Fastest Classical3:21*ChronoJJ
First pressure3:26ChronoJJ · Stable
First extra TC6:21Faraon · Town Center
Market timing9:00Faraon · Market
Most military units254ChronoJJ
Highest EAPM75.3ChronoJJ
Market volume5,800Faraon

ChronoJJ

Poseidon

Defeat
Elo1721-6
EAPM75.3
Military units254
First pressure3:26Stable
First expansion22:59
Market volume0
Total score 27,051
Military score 10,563
Economic score 13,206
Kills score 3,282
Units killed 153
Units lost 189
Buildings razed 9
Largest army 254
Favorite unit Hypaspist 113 fielded
Classical 3:21* Research start 2:21
Heroic 13:23* Estimated start 12:08
Mythic Not reached

Faraon

Ra

Victory
Elo1972+6
EAPM64.1
Military units195
First pressure4:44Barracks
First expansion6:21
Market volume5800
Total score 45,930
Military score 22,782
Economic score 17,672
Kills score 5,476
Units killed 190
Units lost 159
Buildings razed 43
Largest army 195
Favorite unit Spearman 111 fielded
Classical 4:14* Research start 3:14
Heroic 13:12* Estimated start 11:57
Mythic 18:38* Estimated start 16:38

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ptah
Dionysus
HeroicAge
Sobek
No choice recorded
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChronoJJPoseidon
Match time
FaraonRa
God powerLure
First military pressureStable
Hippeus11 training queues
Centaur15 training queues
Key technologyHand Axe
Hippeus3 training queues
Key technologyHusbandry
Key technologyPickaxe
Theseus9 training queues
Key technologyMedium Cavalry
Atalanta2 training queues
Hippeus2 training queues
ArmoryArmory
Hippeus2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Hypaspist40 training queues
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyCopper Shields
God powerBronze
Hippeus2 training queues
Theseus3 training queues
Farm transition9 farms clustered
Key technologyPlow
Fortress-tier buildingFortress
Hippeus5 training queues
Hypaspist40 training queues
God powerCease Fire
MarketMarket
Hippeus70 training queues
Centaur3 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Hypaspist26 training queues
Theseus2 training queues
Atalanta2 training queues
Centaur5 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Hypaspist7 training queues
Town CenterAdditional center
God powerCease Fire
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman5 training queues
Town CenterAdditional center
Spearman53 training queues
Wadjet2 training queues
MarketMarket
Key technologyMedium Spearmen
Farm transition6 farms clustered
Key technologyPlow
Key technologyPlow
ArmoryArmory
God powerRain
Key technologyBallistics
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyHand Axe
Key technologyCopper Armor
Slinger18 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
God powerLocust Swarm
God powerShifting Sands
Wadjet2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Shields
Chariot Archer7 training queues
Key technologyChampion Spearmen
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Chariot Archers
Axeman5 training queues
God powerSon Of Osiris
Catapult2 training queues
God powerShifting Sands
Spearman53 training queues
Town CenterAdditional center
Key technologyChampion Chariot Archers
Key technologyIron Shields
Fortress-tier buildingMigdol Stronghold
Axeman20 training queues
Town CenterAdditional center
Chariot Archer4 training queues
Catapult3 training queues
God powerRain
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Axemen
Chariot Archer14 training queues
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
Key technologyIron Armor
Axeman5 training queues
Key technologyHeavy Camel Riders
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.9%Faraon
Fastest Classical3:21*ChronoJJ
Fastest Heroic13:12*Faraon
Fastest Mythic18:38*Faraon
First pressure3:26ChronoJJ · Stable
First extra TC6:21Faraon · Town Center
Fortress timing13:41Faraon · Migdol Stronghold
Market timing9:00Faraon · Market
Armory timing10:38ChronoJJ · Armory
Farm transition9:43–10:30Faraon · 6 farms clustered

Player highlights

Standout performances

Highest total score45,930Faraon
Highest military score22,782Faraon
Highest economy score17,672Faraon
Most kills5,476Faraon
Most units killed190Faraon
Most deaths189ChronoJJ
Most buildings razed43Faraon
Largest army254ChronoJJ
Favorite unitHypaspistChronoJJ · 113 fielded

ChronoJJ

Most Deaths

Faraon

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ChronoJJ

Fast Classical3:21 estimated completion
Early pressure3:26 · Stable
Expansion signal22:59 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:40 · Market
Early armory / Heroic prep10:38 · Armory
Fortress tech path16:19 · Fortress
Heavy walling signal45 wall build events
Farm transition15:18–15:50 · 9 farms clustered
Large army production254 military units

Faraon

Classical timing4:14 estimated completion
Early pressure4:44 · Barracks
Fast expansion6:21 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep9:00 · Market
Early armory / Heroic prep11:14 · Armory
Fortress tech path13:41 · Migdol Stronghold
Heavy walling signal25 wall build events
Farm transition9:43–10:30 · 6 farms clustered
Market economy signal5,800 total resource volume
Large army production195 military units
ChronoJJ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ChronoJJ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChronoJJ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Faraon · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5800 total volume

ChronoJJ

Bought

No buys

Sold

No sells

Total player market volume0

Faraon

Bought

Food100

Sold

Food1000
Wood4700
Total player market volume5800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChronoJJ

Army

Hypaspist113
Hippeus95
Centaur23
Theseus14
Atalanta6
Hippolyta2
Petrobolos1
Buildings12 types
Farm46
Wall45
House21
Storehouse9
Stable7
Military Academy6
Granary4
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers3 invoked
Cease Fire2
Bronze1
Lure1

Faraon

Army

Spearman111
Axeman30
Chariot Archer25
Slinger18
Catapult6
Wadjet4
Siege Tower1
Buildings17 types
Farm27
Wall25
House16
Mining Camp8
Obelisk8
Granary6
Migdol Stronghold5
Barracks4
Town Center4
Lumber Camp3
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers4 invoked
Rain2
Shifting Sands2
Locust Swarm1
Son Of Osiris1