Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RokuraBR vs Sopla01

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:33
Megalopolis map preview
Map Megalopolis
Winner
RokuraBRTsukuyomi
Pre-match Elo1290
Win probability49.9%
28:33 Match length UpsetThe Elo underdog won
Defeated
Sopla01Loki
Pre-match Elo1291
Win probability50.1%

Match at a glance

RokuraBR vs Sopla01

WinnerRokuraBR
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration28:33
Started
Ended
Elo favorite50.1%Sopla01 · Upset
Fastest Classical4:02*RokuraBR
First pressure3:48Sopla01 · Hersir trained
First extra TC5:25RokuraBR · Town Center
Most military units281Sopla01
Highest EAPM54.9Sopla01

RokuraBR

Tsukuyomi

Victory
Elo1290+18
EAPM44.7
Military units194
First pressure6:38Stable Japanese
First expansion5:25
Market volume0
Total score 73,850
Military score 29,913
Economic score 34,161
Kills score 9,776
Units killed 288
Units lost 192
Buildings razed 48
Largest army 194
Favorite unit Naginata Rider 60 fielded
Classical 4:02* Research start 3:17
Heroic 12:50* Estimated start 11:53
Mythic 19:32* Estimated start 18:02

Sopla01

Loki

Defeat
Elo1291-18
EAPM54.9
Military units281
First pressure3:48Hersir trained
First expansion7:00
Market volume0
Total score 48,337
Military score 17,849
Economic score 23,680
Kills score 6,808
Units killed 185
Units lost 283
Buildings razed 25
Largest army 281
Favorite unit Jarl 95 fielded
Classical 4:29* Estimated start 3:29
Heroic 11:05* Estimated start 9:50
Mythic 20:05* Estimated start 18:05

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Heimdall
Fujin
HeroicAge
Bragi
Watatsumi
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RokuraBRTsukuyomi
Match time
Sopla01Loki
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureStable Japanese
God powerSwampland
Naginata Rider5 training queues
Kitsune2 training queues
ArmoryArmory
ArmoryArmory
Naginata Rider6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
Onna Musha5 training queues
Fortress-tier buildingCastle
Oyumi3 training queues
Farm transition23 farms clustered
Key technologyPlow
Shinobi3 training queues
Fortress-tier buildingCastle
Key technologyCopper Shields
Yumi Horse Archer10 training queues
Samurai7 training queues
God powerSmiting Gust
Fortress-tier buildingCastle
Daimyo2 training queues
God powerNew Moon
Shinobi2 training queues
Naginata Rider2 training queues
Yari Spearman4 training queues
Oyumi3 training queues
Yumi Horse Archer9 training queues
Samurai3 training queues
Bushi3 training queues
Naginata Rider9 training queues
Shinobi2 training queues
Fortress-tier buildingCastle
Bushi3 training queues
Yari Spearman4 training queues
Key technologyBallistics
Onmyoji7 training queues
God powerNew Moon
Town CenterAdditional center
Shinobi4 training queues
Town CenterAdditional center
Yumi Horse Archer11 training queues
Daimyo2 training queues
Oyumi3 training queues
Naginata Rider14 training queues
Daimyo2 training queues
God powerDragon Typhoon
Shinobi8 training queues
Town CenterAdditional center
Onmyoji7 training queues
Oyumi3 training queues
Fortress-tier buildingCastle
Naginata Rider14 training queues
Yumi Horse Archer6 training queues
Town CenterAdditional center
Fortress-tier buildingCastle
Key technologyCrenellations
Naginata Rider10 training queues
Samurai14 training queues
Yumi Horse Archer2 training queues
VictoryMatch result
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
God powerSpy
Raiding Cavalry15 training queues
Town CenterAdditional center
ArmoryArmory
God powerUndermine
Hersir2 training queues
Raiding Cavalry2 training queues
Key technologyPickaxe
Key technologyPlow
Godi8 training queues
Key technologyBow Saw
Town CenterAdditional center
Jarl6 training queues
Raiding Cavalry2 training queues
Farm transition12 farms clustered
Key technologyShaft Mine
Hirdman3 training queues
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Jarl89 training queues
Hersir5 training queues
Godi4 training queues
God powerFlaming Weapons
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
God powerUndermine
Godi6 training queues
Town CenterAdditional center
Throwing Axeman4 training queues
Hersir76 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
God powerUndermine
God powerNidhogg
Huskarl3 training queues
Hirdman3 training queues
Throwing Axeman2 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyIron Armor
Key technologyIron Shields
Key technologyIron Weapons
Key technologyCrenellations
Throwing Axeman3 training queues
Portable Ram7 training queues
Godi9 training queues
Hirdman2 training queues
Fortress-tier buildingHill Fort
Key technologyChampion Cavalry
Portable Ram4 training queues
Throwing Axeman4 training queues
God powerFlaming Weapons
Hirdman4 training queues
Key technologyChampion Infantry
Huskarl10 training queues
Portable Ram4 training queues
God powerUndermine
God powerUndermine
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%Sopla01 · Upset
Fastest Classical4:02*RokuraBR
Fastest Heroic11:05*Sopla01
Fastest Mythic19:32*RokuraBR
First pressure3:48Sopla01 · Hersir trained
First extra TC5:25RokuraBR · Town Center
Fortress timing13:50Sopla01 · Hill Fort
Armory timing8:20Sopla01 · Armory
Farm transition12:40–13:45Sopla01 · 12 farms clustered

Player highlights

Standout performances

Highest total score73,850RokuraBR
Highest military score29,913RokuraBR
Highest economy score34,161RokuraBR
Most kills9,776RokuraBR
Most units killed288RokuraBR
Most deaths283Sopla01
Most buildings razed48RokuraBR
Largest army281Sopla01
Favorite unitJarlSopla01 · 95 fielded

RokuraBR

Highest ScoreMost ImprovementsMost KillsMost Resources

Sopla01

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RokuraBR

Classical timing4:02 estimated completion
Early pressure6:38 · Stable Japanese
Fast expansion5:25 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep10:23 · Armory
Fortress tech path14:06 · Castle
Heavy walling signal28 wall build events
Farm transition15:13–16:16 · 23 farms clustered
Large army production194 military units

Sopla01

Classical timing4:29 estimated completion
Early pressure3:48 · Hersir trained
Fast expansion7:00 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep8:20 · Armory
Fortress tech path13:50 · Hill Fort
Heavy walling signal40 wall build events
Farm transition12:40–13:45 · 12 farms clustered
Large army production281 military units
RokuraBR · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
RokuraBR · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Sopla01 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Sopla01 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sopla01 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sopla01 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RokuraBR

Army

Naginata Rider60
Yumi Horse Archer38
Samurai24
Shinobi19
Onmyoji14
Oyumi12
Yari Spearman8
Bushi6
Daimyo6
Onna Musha5
Kitsune2
Buildings14 types
Farm37
Wall28
House25
Watermill15
Stable Japanese11
Dojo9
Mining Camp Japanese8
Castle6
Shrine Japanese6
Sentry Tower5
Town Center5
Armory2
Guardhouse2
Temple1
God powers4 invoked
New Moon2
Dragon Typhoon1
Smiting Gust1
Swampland1

Sopla01

Army

Jarl95
Hersir87
Godi27
Raiding Cavalry19
Portable Ram15
Huskarl13
Throwing Axeman13
Hirdman12
Buildings11 types
Farm54
Wall40
House28
Ox Cart Building9
Great Hall8
Sentry Tower6
Hill Fort5
Longhouse5
Town Center4
Armory1
Temple1
God powers4 invoked
Undermine5
Flaming Weapons2
Nidhogg1
Spy1