Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LADER vs RELLIK

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:34
Elysium map preview
Map Elysium
Defeated
LADEROdin
Pre-match Elo1162
Win probability58.5%
24:34 Match length UpsetThe Elo underdog won
Winner
RELLIKSet
Pre-match Elo1102
Win probability41.5%

Match at a glance

LADER vs RELLIK

WinnerRELLIK
MapElysium
QueueRanked 1v1 Supremacy
Duration24:34
Started
Ended
Elo favorite58.5%LADER · Upset
Fastest Classical4:03*RELLIK
First pressure3:48LADER · Hersir trained
First extra TC8:31RELLIK · Town Center
Market timing18:55RELLIK · Market
Most military units193LADER
Highest EAPM56.4RELLIK
Market volume1,500RELLIK

LADER

Odin

Defeat
Elo1162-21
EAPM39.6
Military units193
First pressure3:48Hersir trained
First expansion
Market volume0
Total score 20,703
Military score 5,349
Economic score 12,987
Kills score 2,385
Units killed 98
Units lost 147
Buildings razed 5
Largest army 193
Favorite unit Jarl 54 fielded
Classical 5:11* Estimated start 4:11
Heroic 16:42* Research start 15:27
Mythic Not reached

RELLIK

Set

Victory
Elo1102+21
EAPM56.4
Military units170
First pressure4:19Barracks
First expansion8:31
Market volume1500
Total score 41,833
Military score 18,687
Economic score 18,349
Kills score 4,797
Units killed 152
Units lost 107
Buildings razed 26
Largest army 170
Favorite unit Spearman 76 fielded
Classical 4:03* Research start 3:03
Heroic 12:45* Research start 11:30
Mythic 23:31* Research start 21:31

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ptah
Skadi
HeroicAge
Sekhmet
No choice recorded
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LADEROdin
Match time
RELLIKSet
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry11 training queues
God powerForest Fire
Throwing Axeman2 training queues
Hersir7 training queues
Valkyrie2 training queues
Key technologyMedium Infantry
Throwing Axeman5 training queues
Throwing Axeman5 training queues
Raiding Cavalry9 training queues
Key technologyHusbandry
ArmoryArmory
ArmoryArmory
Farm transition11 farms clustered
Key technologyHand Axe
Throwing Axeman23 training queues
Valkyrie2 training queues
God powerGreat Hunt
God powerFrost
Fortress-tier buildingHill Fort
Jarl19 training queues
Hirdman5 training queues
Fortress-tier buildingHill Fort
Portable Ram10 training queues
Jarl11 training queues
Hirdman17 training queues
Throwing Axeman4 training queues
Raiding Cavalry3 training queues
Godi8 training queues
Jarl24 training queues
Huskarl9 training queues
Hirdman4 training queues
Throwing Axeman3 training queues
Godi2 training queues
God powerFrost
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman22 training queues
God powerVision
God powerShifting Sands
Key technologyHusbandry
Town CenterAdditional center
Key technologyMedium Spearmen
ArmoryArmory
ArmoryArmory
Axeman11 training queues
Key technologyHand Axe
Slinger3 training queues
Axeman5 training queues
Spearman10 training queues
God powerCitadel
Key technologyMedium Slingers
Slinger14 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Slingers
Siege Tower3 training queues
God powerVision
Chariot Archer5 training queues
Key technologyHeavy Slingers
Camel Rider4 training queues
Key technologyMedium Axemen
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
War Elephant3 training queues
Key technologyPlow
Key technologyBronze Shields
Key technologyHeavy Chariot Archers
Slinger7 training queues
Axeman5 training queues
Farm transition15 farms clustered
Chariot Archer5 training queues
MarketMarket
God powerVision
Camel Rider3 training queues
Spearman15 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
Chariot Archer6 training queues
Mercenary Cavalry8 training queues
Spearman29 training queues
Key technologyHeavy Spearmen
Chariot Archer3 training queues
Fortress-tier buildingMigdol Stronghold
Trade route startedCaravan Egyptian queued
God powerVision
War Elephant3 training queues
Siege Tower4 training queues
Key technologyBronze Weapons
Key technologyBallistics
God powerTornado
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.5%LADER · Upset
Fastest Classical4:03*RELLIK
Fastest Heroic12:45*RELLIK
Fastest Mythic23:31*RELLIK
First pressure3:48LADER · Hersir trained
First extra TC8:31RELLIK · Town Center
Fortress timing14:51RELLIK · Migdol Stronghold
Market timing18:55RELLIK · Market
Armory timing10:32RELLIK · Armory
Farm transition15:13–15:16LADER · 11 farms clustered
Trade route started22:34RELLIK

Player highlights

Standout performances

Highest total score41,833RELLIK
Highest military score18,687RELLIK
Highest economy score18,349RELLIK
Most kills4,797RELLIK
Most units killed152RELLIK
Most deaths147LADER
Most buildings razed26RELLIK
Largest army193LADER
Favorite unitSpearmanRELLIK · 76 fielded

LADER

Most Deaths

RELLIK

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LADER

Late Classical5:11 estimated completion
Early pressure3:48 · Hersir trained
Early armory / Heroic prep14:54 · Armory
Fortress tech path17:03 · Hill Fort
Farm transition15:13–15:16 · 11 farms clustered
Large army production193 military units

RELLIK

Classical timing4:03 estimated completion
Early pressure4:19 · Barracks
Fast expansion8:31 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:55 · Market
Early armory / Heroic prep10:32 · Armory
Fortress tech path14:51 · Migdol Stronghold
Farm transition18:28–18:31 · 15 farms clustered
Trade route started22:34 · Caravan Egyptian queued
Market economy signal1,500 total resource volume
Large army production170 military units
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.
LADER · Late ClassicalClassical completed after 5:00 on a standard land opening.
LADER · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
RELLIK · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
RELLIK · Early MilitaryMeaningful trained combat units were produced during the early opening.
RELLIK · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

LADER

Bought

No buys

Sold

No sells

Total player market volume0

RELLIK

Bought

Food1200

Sold

Wood300
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LADER

Army

Jarl54
Throwing Axeman42
Hirdman26
Raiding Cavalry24
Hersir12
Godi10
Portable Ram10
Huskarl9
Valkyrie5
Berserk1
Buildings9 types
House28
Farm12
Longhouse9
Great Hall6
Ox Cart Building4
Sentry Tower4
Armory2
Hill Fort2
Temple1
God powers3 invoked
Frost2
Great Hunt2
Forest Fire1

RELLIK

Army

Spearman76
Slinger24
Axeman21
Chariot Archer19
Mercenary Cavalry8
Siege Tower8
Camel Rider7
War Elephant6
Wadjet1
Buildings18 types
Farm43
House17
Mining Camp8
Barracks6
Granary6
Lumber Camp4
Migdol Stronghold3
Siege Works3
Armory2
Town Center2
Wall2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers4 invoked
Vision4
Citadel1
Shifting Sands1
Tornado1