Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sicário vs FnxllClayll

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:56
Elysium map preview
Map Elysium
Defeated
SicárioRa
Pre-match Elo1557
Win probability30.4%
15:56 Match length FnxllClayll favored
Winner
FnxllClayllSet
Pre-match Elo1701
Win probability69.6%

Match at a glance

Sicário vs FnxllClayll

WinnerFnxllClayll
MapElysium
QueueRanked 1v1 Supremacy
Duration15:56
Started
Ended
Elo favorite69.6%FnxllClayll
Fastest Classical3:46*FnxllClayll
First pressure3:41FnxllClayll · Barracks
First extra TC14:33FnxllClayll · Town Center
Market timing5:58Sicário · Market
Most military units77Sicário
Highest EAPM106.5FnxllClayll
Market volume1,200Sicário
Defeat
Elo1557-11
EAPM53.4
Military units77
First pressure5:32Barracks
First expansion
Market volume1200
Total score 7,971
Military score 2,039
Economic score 4,801
Kills score 1,131
Units killed 77
Units lost 66
Buildings razed 4
Largest army 77
Favorite unit Camel Rider 29 fielded
Classical 5:24* Estimated start 4:24
Heroic 9:50* Estimated start 8:35
Mythic Not reached
Victory
Elo1701+11
EAPM106.5
Military units60
First pressure3:41Barracks
First expansion14:33
Market volume100
Total score 17,899
Military score 7,468
Economic score 7,808
Kills score 2,623
Units killed 66
Units lost 82
Buildings razed 41
Largest army 60
Favorite unit Slinger 26 fielded
Classical 3:46* Estimated start 2:46
Heroic 8:53* Estimated start 7:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Anubis
Sobek
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SicárioRa
Match time
FnxllClayllSet
Key technologyPickaxe
First military pressureBarracks
Spearman7 training queues
MarketMarket
Slinger12 training queues
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Spearman4 training queues
Camel Rider29 training queues
Chariot Archer21 training queues
ArmoryArmory
God powerLocust Swarm
God powerEclipse
Slinger3 training queues
MarketMarket
DefeatMatch result
God powerVision
First military pressureBarracks
Key technologyPickaxe
Slinger10 training queues
God powerPlague Of Serpents
MarketMarket
Key technologyMedium Slingers
Slinger13 training queues
ArmoryArmory
Key technologyHand Axe
Spearman23 training queues
Siege Tower3 training queues
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyCopper Shields
God powerAncestors
Siege Tower2 training queues
Slinger3 training queues
Farm transition5 farms clustered
Key technologyPlow
Anubite2 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.6%FnxllClayll
Fastest Classical3:46*FnxllClayll
Fastest Heroic8:53*FnxllClayll
First pressure3:41FnxllClayll · Barracks
First extra TC14:33FnxllClayll · Town Center
Fortress timing10:37Sicário · Migdol Stronghold
Market timing5:58Sicário · Market
Armory timing8:24FnxllClayll · Armory
Farm transition14:00–14:01FnxllClayll · 5 farms clustered

Player highlights

Standout performances

Highest total score17,899FnxllClayll
Highest military score7,468FnxllClayll
Highest economy score7,808FnxllClayll
Most kills2,623FnxllClayll
Most units killed77Sicário
Most deaths82FnxllClayll
Most buildings razed41FnxllClayll
Largest army77Sicário
Favorite unitCamel RiderSicário · 29 fielded

Sicário

Most Kills

FnxllClayll

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sicário

Late Classical5:24 estimated completion
Early pressure5:32 · Barracks
Early market / Heroic prep5:58 · Market
Early armory / Heroic prep11:19 · Armory
Fortress tech path10:37 · Migdol Stronghold
Heavy walling signal9 wall build events
Market economy signal1,200 total resource volume

FnxllClayll

Fast Classical3:46 estimated completion
Early pressure3:41 · Barracks
Expansion signal14:33 · Town Center
Early market / Heroic prep6:08 · Market
Early armory / Heroic prep8:24 · Armory
Heavy walling signal7 wall build events
Farm transition14:00–14:01 · 5 farms clustered
Market economy signal100 total resource volume
Sicário · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sicário · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sicário · Late ClassicalClassical completed after 5:00 on a standard land opening.
Sicário · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
FnxllClayll · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
FnxllClayll · Early MilitaryMeaningful trained combat units were produced during the early opening.
FnxllClayll · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FnxllClayll · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
FnxllClayll · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

Sicário

Bought

Food300

Sold

Food400
Wood500
Total player market volume1200

FnxllClayll

Bought

Wood100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sicário

Army

Camel Rider29
Chariot Archer21
Slinger15
Spearman11
Mercenary Cavalry1
Buildings13 types
House27
Wall9
Obelisk6
Granary4
Barracks2
Market2
Mining Camp2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Eclipse1
Locust Swarm1

FnxllClayll

Army

Slinger26
Spearman23
Siege Tower6
Anubite3
Axeman2
Buildings14 types
House17
Obelisk13
Granary7
Wall7
Farm6
Barracks4
Mining Camp3
Lumber Camp2
Armory1
Market1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Vision1