Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LegoSloth vs Jake The Snake

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:46
Steppe map preview
Map Steppe
Defeated
LegoSlothHades
Pre-match Elo1456
Win probability52.0%
17:46 Match length UpsetThe Elo underdog won
Winner
Jake The SnakeAmaterasu
Pre-match Elo1442
Win probability48.0%

Match at a glance

LegoSloth vs Jake The Snake

WinnerJake The Snake
MapSteppe
QueueRanked 1v1 Supremacy
Duration17:46
Started
Ended
Elo favorite52.0%LegoSloth · Upset
Fastest Classical4:18*Jake The Snake
First pressure4:28Jake The Snake · Stable Japanese
First extra TC5:22LegoSloth · Town Center
Market timing15:42Jake The Snake · Market
Most military units111LegoSloth
Highest EAPM42.5Jake The Snake

LegoSloth

Hades

Defeat
Elo1456-18
EAPM41.1
Military units111
First pressure7:00Stable
First expansion5:22
Market volume0
Total score 19,900
Military score 8,212
Economic score 10,281
Kills score 1,407
Units killed 50
Units lost 131
Buildings razed 0
Largest army 111
Favorite unit Hoplite 46 fielded
Classical 5:13* Research start 4:13
Heroic 14:28* Estimated start 13:13
Mythic Not reached

Jake The Snake

Amaterasu

Victory
Elo1442+18
EAPM42.5
Military units81
First pressure4:28Stable Japanese
First expansion
Market volume0
Total score 27,556
Military score 11,226
Economic score 12,811
Kills score 3,541
Units killed 131
Units lost 50
Buildings razed 12
Largest army 81
Favorite unit Yari Spearman 26 fielded
Classical 4:18* Estimated start 3:18
Heroic 13:10* Estimated start 11:55
Mythic Estimated start 16:31 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Minakatatomi
Apollo
HeroicAge
Raijin
No choice recorded
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LegoSlothHades
Match time
Jake The SnakeAmaterasu
Town CenterAdditional center
God powerSentinel
First military pressureStable
Hippeus12 training queues
Key technologyMedium Cavalry
Hoplite17 training queues
God powerRestoration
Achilles2 training queues
Toxotes5 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyMedium Infantry
Hippeus4 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyBallistics
Key technologyMedium Archers
Key technologyCrenellations
Hoplite29 training queues
Hippeus10 training queues
Ajax2 training queues
Achilles2 training queues
Toxotes16 training queues
Minotaur3 training queues
Manticore2 training queues
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
God powerUnderworld Passage
Fortress-tier buildingFortress
DefeatMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider15 training queues
Samurai5 training queues
God powerSolar Shield
Wanyudo5 training queues
God powerSolar Shield
Key technologyHusbandry
Samurai3 training queues
Yari Spearman6 training queues
ArmoryArmory
Wanyudo2 training queues
Samurai4 training queues
Yari Spearman2 training queues
Naginata Rider2 training queues
God powerThunder Burst
God powerSolar Shield
Fortress-tier buildingCastle
Yari Spearman9 training queues
Naginata Rider4 training queues
Oyumi6 training queues
Key technologyPickaxe
MarketMarket
Yumi Archer3 training queues
Yari Spearman9 training queues
Bushi2 training queues
Fortress-tier buildingCastle
Key technologyShaft Mine
God powerSolar Shield
Samurai3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%LegoSloth · Upset
Fastest Classical4:18*Jake The Snake
Fastest Heroic13:10*Jake The Snake
First pressure4:28Jake The Snake · Stable Japanese
First extra TC5:22LegoSloth · Town Center
Fortress timing13:59Jake The Snake · Castle
Market timing15:42Jake The Snake · Market
Armory timing10:25Jake The Snake · Armory

Player highlights

Standout performances

Highest total score27,556Jake The Snake
Highest military score11,226Jake The Snake
Highest economy score12,811Jake The Snake
Most kills3,541Jake The Snake
Most units killed131Jake The Snake
Most deaths131LegoSloth
Most buildings razed12Jake The Snake
Largest army111LegoSloth
Favorite unitHopliteLegoSloth · 46 fielded

LegoSloth

Most DeathsMost Resources

Jake The Snake

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LegoSloth

Late Classical5:13 estimated completion
Delayed pressure7:00 · Stable
Fast expansion5:22 · Town Center
Early armory / Heroic prep11:43 · Armory
Fortress tech path16:49 · Fortress
Heavy walling signal10 wall build events
Large army production111 military units

Jake The Snake

Classical timing4:18 estimated completion
Early pressure4:28 · Stable Japanese
Early market / Heroic prep15:42 · Market
Early armory / Heroic prep10:25 · Armory
Fortress tech path13:59 · Castle
Heavy walling signal8 wall build events
Large army production81 military units
LegoSloth · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LegoSloth · Early MilitaryMeaningful trained combat units were produced during the early opening.
LegoSloth · Late ClassicalClassical completed after 5:00 on a standard land opening.
LegoSloth · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Jake The Snake · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jake The Snake · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LegoSloth

Army

Hoplite46
Hippeus26
Toxotes21
Achilles6
Ajax4
Manticore3
Minotaur3
Chiron2
Buildings12 types
House17
Wall10
Storehouse9
Granary7
Archery Range2
Military Academy2
Stable2
Armory1
Fortress1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Restoration1
Sentinel1
Underworld Passage1

Jake The Snake

Army

Yari Spearman26
Naginata Rider21
Samurai15
Wanyudo7
Oyumi6
Yumi Archer3
Bushi2
Onna Musha1
Buildings12 types
House21
Wall8
Shrine Japanese4
Castle2
Guardhouse2
Mining Camp Japanese2
Watermill2
Armory1
Dojo1
Market1
Stable Japanese1
Temple1
God powers3 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1