Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MONSHY vs MR I TMSH I MR

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:27
Yellow River map preview
Map Yellow River
Defeated
MONSHYOranos
Pre-match Elo991
Win probability44.4%
14:27 Match length MR I TMSH I MR favored
Winner
MR I TMSH I MRFreyr
Pre-match Elo1030
Win probability55.6%

Match at a glance

MONSHY vs MR I TMSH I MR

WinnerMR I TMSH I MR
MapYellow River
QueueRanked 1v1 Supremacy
Duration14:27
Started
Ended
Elo favorite55.6%MR I TMSH I MR
Fastest Classical4:30*MONSHY
First pressure4:15MR I TMSH I MR · Hersir trained
Market timing8:42MONSHY · Market
First extra TC11:40MR I TMSH I MR · Town Center
Most military units73MR I TMSH I MR
Highest EAPM35.9MONSHY
Market volume800MR I TMSH I MR

MONSHY

Oranos

Defeat
Elo991-16
EAPM35.9
Military units41
First pressure4:45Military Barracks
First expansion
Market volume600
Total score 14,690
Military score 5,315
Economic score 8,558
Kills score 817
Units killed 28
Units lost 34
Buildings razed 1
Largest army 41
Favorite unit Murmillo 16 fielded
Classical 4:30* Estimated start 3:30
Heroic 12:54* Estimated start 11:39
Mythic Not reached
Victory
Elo1030+16
EAPM29.6
Military units73
First pressure4:15Hersir trained
First expansion11:40
Market volume800
Total score 18,306
Military score 7,755
Economic score 9,651
Kills score 900
Units killed 37
Units lost 35
Buildings razed 0
Largest army 73
Favorite unit Throwing Axeman 33 fielded
Classical 4:55* Research start 3:55
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ullr
Hyperion
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MONSHYOranos
Match time
MR I TMSH I MRFreyr
First military pressureMilitary Barracks
Murmillo3 training queues
Turma2 training queues
Katapeltes2 training queues
God powerCarnivora
Katapeltes4 training queues
Murmillo6 training queues
MarketMarket
Turma9 training queues
Murmillo4 training queues
God powerCarnivora
God powerShockwave
Cheiroballista6 training queues
ArmoryArmory
Murmillo3 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Armor
God powerChaos
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerCarnivora
DefeatMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir12 training queues
Key technologyHand Axe
Raiding Cavalry2 training queues
Throwing Axeman10 training queues
Hirdman2 training queues
Berserk7 training queues
ArmoryArmory
Key technologyMedium Infantry
God powerAsgardian Bastion
Key technologyBallistics
ArmoryArmory
Raiding Cavalry4 training queues
Hersir2 training queues
Throwing Axeman10 training queues
Key technologyCopper Weapons
Town CenterAdditional center
MarketMarket
Raiding Cavalry11 training queues
Throwing Axeman13 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%MR I TMSH I MR
Fastest Classical4:30*MONSHY
Fastest Heroic12:54*MONSHY
First pressure4:15MR I TMSH I MR · Hersir trained
First extra TC11:40MR I TMSH I MR · Town Center
Market timing8:42MONSHY · Market
Armory timing9:38MR I TMSH I MR · Armory

Player highlights

Standout performances

Highest total score18,306MR I TMSH I MR
Highest military score7,755MR I TMSH I MR
Highest economy score9,651MR I TMSH I MR
Most kills900MR I TMSH I MR
Most units killed37MR I TMSH I MR
Most deaths35MR I TMSH I MR
Most buildings razed1MONSHY
Largest army73MR I TMSH I MR
Favorite unitThrowing AxemanMR I TMSH I MR · 33 fielded

MONSHY

Most Improvements

MR I TMSH I MR

Highest ScoreLargest ArmyMost DeathsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MONSHY

Classical timing4:30 estimated completion
Early pressure4:45 · Military Barracks
Early market / Heroic prep8:42 · Market
Early armory / Heroic prep12:22 · Armory
Market economy signal600 total resource volume

MR I TMSH I MR

Classical timing4:55 estimated completion
Early pressure4:15 · Hersir trained
Expansion signal11:40 · Town Center
Early market / Heroic prep11:58 · Market
Early armory / Heroic prep9:38 · Armory
Heavy walling signal12 wall build events
Market economy signal800 total resource volume
MONSHY · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MONSHY · Early MilitaryMeaningful trained combat units were produced during the early opening.
MR I TMSH I MR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MR I TMSH I MR · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

MONSHY

Bought

Wood300

Sold

Food300
Total player market volume600

MR I TMSH I MR

Bought

Food400

Sold

Wood400
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MONSHY

Army

Murmillo16
Turma11
Cheiroballista6
Katapeltes6
Caladria1
Oracle1
Buildings7 types
Manor6
Sky Passage5
Counter Barracks4
Armory1
Market1
Military Barracks1
Temple1
God powers3 invoked
Carnivora3
Chaos1
Shockwave1

MR I TMSH I MR

Army

Throwing Axeman33
Raiding Cavalry17
Hersir14
Berserk7
Hirdman2
Buildings10 types
House13
Wall12
Longhouse7
Great Hall5
Ox Cart Building3
Armory2
Market1
Sentry Tower1
Temple1
Town Center1
God powers1 invoked
Asgardian Bastion1