Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jack90 vs MiniVega

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:37
Cloud Forest map preview
Map Cloud Forest
Winner
Jack90Tsukuyomi
Pre-match Elo1945
Win probability89.4%
21:37 Match length Jack90 favored
Defeated
MiniVegaOdin
Pre-match Elo1574
Win probability10.6%

Match at a glance

Jack90 vs MiniVega

WinnerJack90
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration21:37
Started
Ended
Elo favorite89.4%Jack90
Fastest Classical3:16*Jack90
First pressure2:00MiniVega · Hersir trained
First extra TC11:23Jack90 · Town Center
Market timing11:37MiniVega · Market
Most military units160MiniVega
Highest EAPM91.8Jack90

Jack90

Tsukuyomi

Victory
Elo1945+3
EAPM91.8
Military units104
First pressure3:21Stable Japanese
First expansion11:23
Market volume0
Total score 37,736
Military score 17,087
Economic score 17,871
Kills score 2,802
Units killed 98
Units lost 48
Buildings razed 2
Largest army 104
Favorite unit Naginata Rider 47 fielded
Classical 3:16* Estimated start 2:31
Heroic 17:02* Estimated start 16:06
Mythic Estimated start 20:20 · not reached

MiniVega

Odin

Defeat
Elo1574-3
EAPM63.1
Military units160
First pressure2:00Hersir trained
First expansion14:37
Market volume0
Total score 28,699
Military score 11,729
Economic score 15,735
Kills score 1,263
Units killed 48
Units lost 96
Buildings razed 13
Largest army 160
Favorite unit Throwing Axeman 39 fielded
Classical 4:05* Research start 3:05
Heroic 14:22* Estimated start 13:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Freyja
Fujin
HeroicAge
Njord
Watatsumi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Jack90Tsukuyomi
Match time
MiniVegaOdin
First military pressureStable Japanese
Naginata Rider5 training queues
God powerNew Moon
Kitsune3 training queues
Naginata Rider7 training queues
Bushi2 training queues
Key technologyHusbandry
Farm transition6 farms clustered
God powerSwampland
ArmoryArmory
Naginata Rider7 training queues
Town CenterAdditional center
Bushi2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Kitsune2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Samurai18 training queues
Bushi2 training queues
Yari Spearman7 training queues
God powerSwampland
Naginata Rider2 training queues
Key technologyCopper Shields
Naginata Rider4 training queues
Town CenterAdditional center
Naginata Rider16 training queues
Yumi Horse Archer16 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerNew Moon
Fortress-tier buildingCastle
Key technologyShaft Mine
Key technologyBow Saw
Naginata Rider6 training queues
Yumi Horse Archer5 training queues
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry7 training queues
Hirdman2 training queues
Key technologyHusbandry
Key technologyPickaxe
God powerForest Fire
Hirdman6 training queues
Raiding Cavalry5 training queues
Key technologyHand Axe
Raiding Cavalry2 training queues
Valkyrie3 training queues
Key technologyMedium Cavalry
Berserk3 training queues
Raiding Cavalry3 training queues
MarketMarket
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman9 training queues
Raiding Cavalry3 training queues
Key technologyMedium Infantry
Berserk5 training queues
Key technologyBow Saw
Key technologyShaft Mine
Jarl6 training queues
Hersir3 training queues
Hirdman4 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Raiding Cavalry8 training queues
Huskarl7 training queues
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Key technologyBallistics
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Farm transition11 farms clustered
Town CenterAdditional center
Throwing Axeman6 training queues
Berserk5 training queues
Fortress-tier buildingHill Fort
Godi5 training queues
Fortress-tier buildingHill Fort
Key technologyPlow
Key technologyBronze Shields
Key technologyHeavy Cavalry
God powerWalking Woods
Portable Ram5 training queues
Throwing Axeman24 training queues
Godi15 training queues
Berserk4 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Jarl5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite89.4%Jack90
Fastest Classical3:16*Jack90
Fastest Heroic14:22*MiniVega
First pressure2:00MiniVega · Hersir trained
First extra TC11:23Jack90 · Town Center
Fortress timing14:52MiniVega · Hill Fort
Market timing11:37MiniVega · Market
Armory timing11:15Jack90 · Armory
Farm transition8:53–10:07Jack90 · 6 farms clustered

Player highlights

Standout performances

Highest total score37,736Jack90
Highest military score17,087Jack90
Highest economy score17,871Jack90
Most kills2,802Jack90
Most units killed98Jack90
Most deaths96MiniVega
Most buildings razed13MiniVega
Largest army160MiniVega
Favorite unitNaginata RiderJack90 · 47 fielded

Jack90

Highest ScoreMost ImprovementsMost Kills

MiniVega

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jack90

Fast Classical3:16 estimated completion
Early pressure3:21 · Stable Japanese
Expansion signal11:23 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:15 · Armory
Fortress tech path19:05 · Castle
Heavy walling signal22 wall build events
Farm transition8:53–10:07 · 6 farms clustered
Large army production104 military units

MiniVega

Classical timing4:05 estimated completion
Early pressure2:00 · Hersir trained
Expansion signal14:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:37 · Market
Early armory / Heroic prep11:39 · Armory
Fortress tech path14:52 · Hill Fort
Heavy walling signal25 wall build events
Farm transition17:08–18:20 · 11 farms clustered
Large army production160 military units
Jack90 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jack90 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jack90 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Jack90 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
MiniVega · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MiniVega · Early MilitaryMeaningful trained combat units were produced during the early opening.
MiniVega · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jack90

Army

Naginata Rider47
Yumi Horse Archer21
Samurai18
Yari Spearman7
Bushi6
Kitsune5
Buildings13 types
House29
Farm25
Wall22
Watermill17
Stable Japanese13
Dojo9
Mining Camp Japanese5
Shrine Japanese5
Castle3
Town Center2
Armory1
Guardhouse1
Temple1
God powers2 invoked
New Moon2
Swampland2

MiniVega

Army

Throwing Axeman39
Raiding Cavalry28
Godi20
Berserk17
Hirdman13
Jarl11
Hersir10
Portable Ram10
Huskarl7
Valkyrie5
Buildings11 types
Farm25
Wall25
House18
Ox Cart Building6
Hill Fort4
Longhouse4
Great Hall3
Town Center2
Armory1
Market1
Temple1
God powers2 invoked
Forest Fire1
Walking Woods1