Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Moo vs SensFan1119

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:16
Anatolia map preview
Map Anatolia
Winner
MooOdin
Pre-match Elo1455
Win probability48.8%
19:16 Match length UpsetThe Elo underdog won
Defeated
SensFan1119Kronos
Pre-match Elo1463
Win probability51.2%

Match at a glance

Moo vs SensFan1119

WinnerMoo
MapAnatolia
QueueRanked 1v1 Supremacy
Duration19:16
Started
Ended
Elo favorite51.2%SensFan1119 · Upset
Fastest Classical3:12*SensFan1119
First pressure3:02SensFan1119 · Counter Barracks
First extra TC10:43SensFan1119 · Town Center
Market timing13:06Moo · Market
Most military units104SensFan1119
Highest EAPM61.0Moo
Market volume1,000SensFan1119

Moo

Odin

Victory
Elo1455+18
EAPM61.0
Military units81
First pressure4:53Hersir trained
First expansion
Market volume400
Total score 30,973
Military score 11,783
Economic score 16,044
Kills score 3,146
Units killed 99
Units lost 40
Buildings razed 14
Largest army 81
Favorite unit Raiding Cavalry 24 fielded
Classical 5:26* Research start 4:26
Heroic 14:44* Research start 13:29
Mythic Not reached

SensFan1119

Kronos

Defeat
Elo1463-18
EAPM49.9
Military units104
First pressure3:02Counter Barracks
First expansion10:43
Market volume1000
Total score 19,835
Military score 7,360
Economic score 11,239
Kills score 1,236
Units killed 39
Units lost 100
Buildings razed 7
Largest army 104
Favorite unit Murmillo 46 fielded
Classical 3:12* Estimated start 2:12
Heroic 16:36* Estimated start 15:21
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Prometheus
Njord
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MooOdin
Match time
SensFan1119Kronos
DockDock
DockDock
First military pressureHersir trained
Hersir7 training queues
DockDock
Key technologyHand Axe
Raiding Cavalry18 training queues
God powerForest Fire
Key technologyMedium Cavalry
Throwing Axeman8 training queues
ArmoryArmory
MarketMarket
Key technologyPickaxe
Raiding Cavalry6 training queues
Key technologyHeavy Cavalry
Key technologyShaft Mine
Key technologyMedium Infantry
Mountain Giant4 training queues
Throwing Axeman12 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
God powerWalking Woods
Key technologyHeavy Infantry
Jarl13 training queues
Mountain Giant3 training queues
Fortress-tier buildingHill Fort
Hersir8 training queues
DockDock
VictoryMatch result
God powerValor
First military pressureCounter Barracks
God powerValor
Turma9 training queues
God powerValor
God powerValor
God powerValor
Promethean2 training queues
Cheiroballista4 training queues
God powerValor
God powerValor
God powerValor
God powerDeconstruction
Murmillo14 training queues
Katapeltes2 training queues
God powerValor
Cheiroballista2 training queues
God powerValor
Katapeltes7 training queues
ArmoryArmory
Town CenterAdditional center
Promethean2 training queues
Murmillo20 training queues
Turma3 training queues
Key technologyCrenellations
DockDock
MarketMarket
DockDock
Fire Ship2 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Satyr2 training queues
Bireme3 training queues
Fortress-tier buildingPalace
Murmillo12 training queues
Katapeltes6 training queues
God powerValor
Destroyer2 training queues
God powerChaos
Arcus8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.2%SensFan1119 · Upset
Fastest Classical3:12*SensFan1119
Fastest Heroic14:44*Moo
First pressure3:02SensFan1119 · Counter Barracks
First extra TC10:43SensFan1119 · Town Center
Fortress timing17:27SensFan1119 · Palace
Market timing13:06Moo · Market
Armory timing10:16SensFan1119 · Armory

Player highlights

Standout performances

Highest total score30,973Moo
Highest military score11,783Moo
Highest economy score16,044Moo
Most kills3,146Moo
Most units killed99Moo
Most deaths100SensFan1119
Most buildings razed14Moo
Largest army104SensFan1119
Favorite unitMurmilloSensFan1119 · 46 fielded

Moo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SensFan1119

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Moo

Late Classical5:26 estimated completion
Early pressure4:53 · Hersir trained
Early market / Heroic prep13:06 · Market
Early armory / Heroic prep12:02 · Armory
Fortress tech path18:35 · Hill Fort
Water commitment signal4 dock build events
Market economy signal400 total resource volume
Large army production81 military units

SensFan1119

Fast Classical3:12 estimated completion
Early pressure3:02 · Counter Barracks
Expansion signal10:43 · Town Center
Early market / Heroic prep14:56 · Market
Early armory / Heroic prep10:16 · Armory
Fortress tech path17:27 · Palace
Water commitment signal2 dock build events
Market economy signal1,000 total resource volume
Large army production104 military units
Moo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Moo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Moo · Late ClassicalClassical completed after 5:00 on a standard land opening.
Moo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
SensFan1119 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SensFan1119 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SensFan1119 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SensFan1119 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

Moo

Bought

No buys

Sold

Food300
Wood100
Total player market volume400

SensFan1119

Bought

Food1000

Sold

No sells

Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Moo

Army

Raiding Cavalry24
Throwing Axeman20
Hersir15
Jarl13
Mountain Giant7
Berserk1
Dragon Ship1
Buildings10 types
House17
Longhouse6
Wall5
Dock4
Great Hall3
Ox Cart Building2
Temple2
Armory1
Hill Fort1
Market1
God powers2 invoked
Forest Fire1
Walking Woods1

SensFan1119

Army

Murmillo46
Katapeltes15
Turma12
Arcus8
Cheiroballista6
Promethean6
Bireme3
Fire Ship3
Destroyer2
Satyr2
Oracle1
Buildings10 types
Military Barracks16
Manor15
Counter Barracks3
Dock2
Temple2
Armory1
Farm1
Market1
Palace1
Town Center1
God powers3 invoked
Valor11
Chaos1
Deconstruction1