Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pe-Vermei vs DistantWanderer

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:10
Nile Shallows map preview
Map Nile Shallows
Winner
Pe-VermeiLoki
Pre-match Elo1320
Win probability33.8%
26:10 Match length UpsetThe Elo underdog won
Defeated
DistantWandererThor
Pre-match Elo1437
Win probability66.2%

Match at a glance

Pe-Vermei vs DistantWanderer

WinnerPe-Vermei
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration26:10
Started
Ended
Elo favorite66.2%DistantWanderer · Upset
Fastest Classical3:55*DistantWanderer
First pressure3:10Pe-Vermei · Hersir trained
First extra TC8:57Pe-Vermei · Town Center
Most military units213DistantWanderer
Highest EAPM52.9DistantWanderer

Pe-Vermei

Loki

Victory
Elo1320+23
EAPM51.0
Military units106
First pressure3:10Hersir trained
First expansion8:57
Market volume0
Total score 47,065
Military score 16,202
Economic score 23,823
Kills score 7,040
Units killed 246
Units lost 137
Buildings razed 35
Largest army 106
Favorite unit Throwing Axeman 43 fielded
Classical 4:23* Research start 3:23
Heroic 14:04* Research start 12:49
Mythic 21:23* Research start 19:23
Defeat
Elo1437-23
EAPM52.9
Military units213
First pressure3:14Hersir trained
First expansion14:08
Market volume0
Total score 23,686
Military score 6,217
Economic score 13,865
Kills score 3,604
Units killed 138
Units lost 254
Buildings razed 2
Largest army 213
Favorite unit Berserk 76 fielded
Classical 3:55* Research start 2:55
Heroic 15:02* Estimated start 13:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Forseti
Bragi
HeroicAge
Bragi
Hel
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Pe-VermeiLoki
Match time
DistantWandererThor
God powerSpy
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman17 training queues
God powerHealing Spring
Hersir2 training queues
Key technologyMedium Infantry
Raiding Cavalry7 training queues
Hirdman2 training queues
Town CenterAdditional center
Hirdman4 training queues
Key technologyHusbandry
Throwing Axeman4 training queues
Throwing Axeman2 training queues
ArmoryArmory
Hirdman2 training queues
Key technologyBow Saw
Raiding Cavalry2 training queues
Hirdman3 training queues
Throwing Axeman3 training queues
Fortress-tier buildingHill Fort
Godi10 training queues
Key technologyHeavy Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyShaft Mine
Hirdman2 training queues
Town CenterAdditional center
Farm transition12 farms clustered
Key technologyPlow
Throwing Axeman2 training queues
God powerFlaming Weapons
Berserk4 training queues
God powerHealing Spring
Fortress-tier buildingHill Fort
Portable Ram10 training queues
Throwing Axeman12 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
God powerNidhogg
Key technologyChampion Infantry
Huskarl3 training queues
Town CenterAdditional center
Throwing Axeman3 training queues
Hersir4 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Huskarl3 training queues
Town CenterAdditional center
Town CenterAdditional center
VictoryMatch result
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Key technologyPickaxe
Berserk16 training queues
Raiding Cavalry25 training queues
God powerHealing Spring
Hersir2 training queues
Key technologyMedium Infantry
God powerDwarven Mine
Key technologyMedium Cavalry
ArmoryDwarven Armory
Hersir5 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Berserk7 training queues
Hersir8 training queues
Town CenterAdditional center
Key technologyBronze Armor
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Jarl6 training queues
Berserk6 training queues
Raiding Cavalry2 training queues
Hersir5 training queues
Battle Boar2 training queues
Key technologyBronze Weapons
Town CenterAdditional center
Jarl4 training queues
Berserk4 training queues
Hersir3 training queues
Raiding Cavalry3 training queues
God powerFlaming Weapons
Jarl22 training queues
Berserk43 training queues
Raiding Cavalry2 training queues
Hersir2 training queues
Throwing Axeman2 training queues
Key technologyShaft Mine
Godi15 training queues
Jarl7 training queues
Hersir11 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.2%DistantWanderer · Upset
Fastest Classical3:55*DistantWanderer
Fastest Heroic14:04*Pe-Vermei
Fastest Mythic21:23*Pe-Vermei
First pressure3:10Pe-Vermei · Hersir trained
First extra TC8:57Pe-Vermei · Town Center
Fortress timing14:22Pe-Vermei · Hill Fort
Armory timing9:54DistantWanderer · Dwarven Armory
Farm transition16:58–17:32Pe-Vermei · 12 farms clustered

Player highlights

Standout performances

Highest total score47,065Pe-Vermei
Highest military score16,202Pe-Vermei
Highest economy score23,823Pe-Vermei
Most kills7,040Pe-Vermei
Most units killed246Pe-Vermei
Most deaths254DistantWanderer
Most buildings razed35Pe-Vermei
Largest army213DistantWanderer
Favorite unitBerserkDistantWanderer · 76 fielded

Pe-Vermei

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

DistantWanderer

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pe-Vermei

Classical timing4:23 estimated completion
Early pressure3:10 · Hersir trained
Fast expansion8:57 · Town Center
Multi-TC boom signal6 expansion build events
Early armory / Heroic prep12:26 · Armory
Fortress tech path14:22 · Hill Fort
Heavy walling signal9 wall build events
Farm transition16:58–17:32 · 12 farms clustered
Large army production106 military units

DistantWanderer

Fast Classical3:55 estimated completion
Early pressure3:14 · Hersir trained
Expansion signal14:08 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:54 · Dwarven Armory
Large army production213 military units
Pe-Vermei · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Pe-Vermei · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Pe-Vermei · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pe-Vermei · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DistantWanderer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pe-Vermei

Army

Throwing Axeman43
Hirdman13
Godi10
Hersir10
Portable Ram10
Raiding Cavalry9
Huskarl6
Berserk4
Battle Boar1
Buildings10 types
House27
Farm23
Wall9
Longhouse8
Ox Cart Building6
Town Center6
Great Hall4
Hill Fort3
Armory1
Temple1
God powers4 invoked
Healing Spring2
Flaming Weapons1
Nidhogg1
Spy1

DistantWanderer

Army

Berserk76
Hersir41
Jarl39
Raiding Cavalry32
Godi16
Throwing Axeman5
Battle Boar3
Hirdman1
Buildings7 types
House44
Great Hall15
Longhouse11
Ox Cart Building7
Town Center2
Dwarven Armory1
Temple1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Healing Spring1