Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Moo vs SensFan1119

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:26
Midgard map preview
Map Midgard
Winner
MooOdin
Pre-match Elo1437
Win probability43.7%
17:26 Match length UpsetThe Elo underdog won
Defeated
SensFan1119Kronos
Pre-match Elo1481
Win probability56.3%

Match at a glance

Moo vs SensFan1119

WinnerMoo
MapMidgard
QueueRanked 1v1 Supremacy
Duration17:26
Started
Ended
Elo favorite56.3%SensFan1119 · Upset
Fastest Classical4:19*SensFan1119
First pressure4:35SensFan1119 · Military Barracks
First extra TC8:35SensFan1119 · Town Center
Market timing16:10SensFan1119 · Market
Most military units119Moo
Highest EAPM55.4Moo
Market volume2,400SensFan1119

Moo

Odin

Victory
Elo1437+20
EAPM55.4
Military units119
First pressure4:55Hersir trained
First expansion11:01
Market volume0
Total score 30,857
Military score 13,488
Economic score 15,100
Kills score 2,269
Units killed 71
Units lost 65
Buildings razed 1
Largest army 119
Favorite unit Berserk 58 fielded
Classical 5:39* Research start 4:39
Heroic 11:22* Research start 10:08
Mythic Not reached

SensFan1119

Kronos

Defeat
Elo1481-20
EAPM43.8
Military units77
First pressure4:35Military Barracks
First expansion8:35
Market volume2400
Total score 25,176
Military score 7,550
Economic score 15,940
Kills score 1,686
Units killed 66
Units lost 65
Buildings razed 5
Largest army 77
Favorite unit Contarius 30 fielded
Classical 4:19* Research start 3:19
Heroic 9:01* Research start 7:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Prometheus
Skadi
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MooOdin
Match time
SensFan1119Kronos
DockDock
DockDock
DockDock
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
DockDock
Key technologyPickaxe
Berserk16 training queues
DockDock
DockDock
Key technologyMedium Infantry
Throwing Axeman3 training queues
God powerForest Fire
ArmoryArmory
Raiding Cavalry4 training queues
Throwing Axeman5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Dreki2 training queues
Godi6 training queues
Key technologyBallistics
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Jarl4 training queues
Godi5 training queues
Berserk41 training queues
Huskarl16 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyBronze Shields
Jarl2 training queues
God powerFrost
Frost Giant8 training queues
Key technologyHusbandry
VictoryMatch result
DockDock
DockDock
Oracle2 training queues
God powerValor
First military pressureMilitary Barracks
Murmillo6 training queues
God powerValor
DockDock
God powerValor
DockDock
ArmoryArmory
God powerDeconstruction
God powerValor
God powerValor
Oracle2 training queues
God powerValor
Town CenterAdditional center
Murmillo2 training queues
God powerValor
Fortress-tier buildingPalace
Contarius16 training queues
Oracle2 training queues
Key technologyCopper Shields
Key technologyHand Axe
Key technologyPickaxe
God powerValor
God powerValor
Key technologyMedium Infantry
Fire Ship3 training queues
Murmillo5 training queues
Key technologyShaft Mine
Key technologyMedium Archers
Destroyer5 training queues
Town CenterAdditional center
God powerValor
God powerValor
Contarius4 training queues
Satyr2 training queues
God powerChaos
Arcus6 training queues
Murmillo4 training queues
MarketMarket
Fortress-tier buildingPalace
Contarius10 training queues
Cheiroballista2 training queues
Satyr2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.3%SensFan1119 · Upset
Fastest Classical4:19*SensFan1119
Fastest Heroic9:01*SensFan1119
First pressure4:35SensFan1119 · Military Barracks
First extra TC8:35SensFan1119 · Town Center
Fortress timing10:25SensFan1119 · Palace
Market timing16:10SensFan1119 · Market
Armory timing6:46SensFan1119 · Armory

Player highlights

Standout performances

Highest total score30,857Moo
Highest military score13,488Moo
Highest economy score15,940SensFan1119
Most kills2,269Moo
Most units killed71Moo
Most deaths65Moo
Most buildings razed5SensFan1119
Largest army119Moo
Favorite unitBerserkMoo · 58 fielded

Moo

Highest ScoreMost ImprovementsMost KillsMost Resources

SensFan1119

Largest Army

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Moo

Late Classical5:39 estimated completion
Early pressure4:55 · Hersir trained
Expansion signal11:01 · Town Center
Early armory / Heroic prep9:48 · Armory
Fortress tech path13:25 · Hill Fort
Water commitment signal6 dock build events
Large army production119 military units

SensFan1119

Classical timing4:19 estimated completion
Early pressure4:35 · Military Barracks
Fast expansion8:35 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:10 · Market
Early armory / Heroic prep6:46 · Armory
Fortress tech path10:25 · Palace
Water commitment signal4 dock build events
Market economy signal2,400 total resource volume
Moo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Moo · Water BoomExisting water-opening timing signal.
SensFan1119 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2400 total volume

Moo

Bought

No buys

Sold

No sells

Total player market volume0

SensFan1119

Bought

No buys

Sold

Food1100
Wood1300
Total player market volume2400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Moo

Army

Berserk58
Huskarl16
Godi11
Frost Giant8
Throwing Axeman8
Jarl6
Hersir4
Raiding Cavalry4
Dreki2
Valkyrie2
Buildings10 types
House17
Longhouse11
Dock6
Great Hall6
Ox Cart Building3
Wall3
Armory1
Hill Fort1
Temple1
Town Center1
God powers2 invoked
Forest Fire1
Frost1

SensFan1119

Army

Contarius30
Murmillo17
Oracle7
Arcus6
Destroyer5
Satyr5
Cheiroballista3
Fire Ship3
Siege Bireme1
Buildings10 types
Manor8
Dock4
Military Barracks4
Counter Barracks2
Palace2
Temple2
Town Center2
Armory1
Economic Guild1
Market1
God powers3 invoked
Valor11
Chaos1
Deconstruction1