Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Snowledge vs MiniVega

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:11
Alfheim map preview
Map Alfheim
Winner
SnowledgeGaia
Pre-match Elo1684
Win probability64.9%
18:11 Match length Snowledge favored
Defeated
MiniVegaKronos
Pre-match Elo1577
Win probability35.1%

Match at a glance

Snowledge vs MiniVega

WinnerSnowledge
MapAlfheim
QueueRanked 1v1 Supremacy
Duration18:11
Started
Ended
Elo favorite64.9%Snowledge
Fastest Classical3:52*MiniVega
First pressure5:59MiniVega · Military Barracks
First extra TC4:28MiniVega · Town Center
Market timing7:21MiniVega · Market
Most military units102MiniVega
Highest EAPM51.5MiniVega
Market volume3,100Snowledge

Snowledge

Gaia

Victory
Elo1684+12
EAPM51.3
Military units95
First pressure6:01Counter Barracks
First expansion5:11
Market volume3100
Total score 35,723
Military score 13,107
Economic score 19,963
Kills score 2,676
Units killed 90
Units lost 49
Buildings razed 1
Largest army 95
Favorite unit Fanatic 33 fielded
Classical 4:11* Research start 3:11
Heroic 10:04* Estimated start 8:49
Mythic Estimated start 17:57 · not reached

MiniVega

Kronos

Defeat
Elo1577-12
EAPM51.5
Military units102
First pressure5:59Military Barracks
First expansion4:28
Market volume300
Total score 31,373
Military score 8,669
Economic score 21,127
Kills score 1,577
Units killed 52
Units lost 88
Buildings razed 3
Largest army 102
Favorite unit Arcus 41 fielded
Classical 3:52* Research start 2:52
Heroic 11:12* Estimated start 9:57
Mythic 18:05* Research start 16:05

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Prometheus
Rheia
HeroicAge
Rheia
Atlas
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SnowledgeGaia
Match time
MiniVegaKronos
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
God powerCarnivora
Town CenterAdditional center
Key technologyHusbandry
First military pressureCounter Barracks
God powerGaia Forest
Turma3 training queues
ArmoryArmory
Key technologyMedium Infantry
Fortress-tier buildingPalace
Key technologyBow Saw
Key technologyShaft Mine
Arcus22 training queues
Destroyer2 training queues
Fanatic2 training queues
Fortress-tier buildingPalace
God powerTraitor
MarketMarket
Farm transition5 farms clustered
Key technologyPlow
Fanatic31 training queues
Destroyer15 training queues
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Key technologyMedium Archers
Key technologyCopper Shields
MarketMarket
God powerCarnivora
Town CenterAdditional center
Katapeltes2 training queues
Fortress-tier buildingPalace
Key technologyBronze Shields
Fortress-tier buildingPalace
Town CenterAdditional center
Contarius8 training queues
Arcus6 training queues
Oracle2 training queues
Key technologyHeavy Archers
God powerCarnivora
VictoryMatch result
God powerValor
God powerDeconstruction
Town CenterAdditional center
God powerValor
God powerValor
God powerValor
First military pressureMilitary Barracks
Key technologyPickaxe
Turma6 training queues
God powerValor
Key technologyHand Axe
God powerValor
MarketMarket
God powerValor
MarketMarket
ArmoryArmory
Katapeltes2 training queues
God powerDeconstruction
Farm transition5 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerValor
Murmillo9 training queues
Turma7 training queues
God powerTraitor
God powerValor
Oracle4 training queues
Fortress-tier buildingPalace
Contarius6 training queues
Destroyer2 training queues
Key technologyShaft Mine
Arcus41 training queues
God powerValor
Key technologyMedium Archers
Key technologyBronze Shields
Key technologyBallistics
God powerDeconstruction
Town CenterAdditional center
Murmillo2 training queues
Contarius6 training queues
Destroyer4 training queues
Key technologyHeavy Archers
Behemoth2 training queues
Key technologyMedium Infantry
Contarius11 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.9%Snowledge
Fastest Classical3:52*MiniVega
Fastest Heroic10:04*Snowledge
Fastest Mythic18:05*MiniVega
First pressure5:59MiniVega · Military Barracks
First extra TC4:28MiniVega · Town Center
Fortress timing10:01Snowledge · Palace
Market timing7:21MiniVega · Market
Armory timing7:19Snowledge · Armory
Farm transition10:12–10:56MiniVega · 5 farms clustered

Player highlights

Standout performances

Highest total score35,723Snowledge
Highest military score13,107Snowledge
Highest economy score21,127MiniVega
Most kills2,676Snowledge
Most units killed90Snowledge
Most deaths88MiniVega
Most buildings razed3MiniVega
Largest army102MiniVega
Favorite unitArcusMiniVega · 41 fielded

Snowledge

Highest ScoreMost ImprovementsMost KillsMost Resources

MiniVega

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Snowledge

Classical timing4:11 estimated completion
Early pressure6:01 · Counter Barracks
Fast expansion5:11 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:01 · Market
Early armory / Heroic prep7:19 · Armory
Fortress tech path10:01 · Palace
Heavy walling signal26 wall build events
Farm transition12:23–13:01 · 5 farms clustered
Market economy signal3,100 total resource volume
Large army production95 military units

MiniVega

Fast Classical3:52 estimated completion
Early pressure5:59 · Military Barracks
Fast expansion4:28 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:21 · Market
Early armory / Heroic prep8:23 · Armory
Fortress tech path12:27 · Palace
Farm transition10:12–10:56 · 5 farms clustered
Market economy signal300 total resource volume
Large army production102 military units
Snowledge · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Snowledge · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Snowledge · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
MiniVega · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
MiniVega · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
MiniVega · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MiniVega · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MiniVega · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3400 total volume

Snowledge

Bought

Food1300
Wood300

Sold

Wood1500
Total player market volume3100

MiniVega

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Snowledge

Army

Fanatic33
Arcus28
Destroyer17
Contarius8
Oracle4
Turma3
Katapeltes2
Buildings11 types
Wall26
Farm17
Economic Guild11
Manor8
Palace5
Military Barracks4
Town Center3
Market2
Temple2
Armory1
Counter Barracks1
God powers3 invoked
Carnivora3
Gaia Forest3
Traitor1

MiniVega

Army

Arcus41
Contarius23
Turma13
Murmillo11
Destroyer6
Oracle4
Behemoth2
Katapeltes2
Buildings11 types
Farm23
Manor8
Military Barracks6
Counter Barracks5
Market2
Town Center2
Wall2
Armory1
Economic Guild1
Palace1
Temple1
God powers3 invoked
Valor10
Deconstruction3
Traitor1