Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pe-Vermei vs ๐‚ƒ๐‚ƒ

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:30
Yellow River map preview
Map Yellow River
Defeated
Pe-VermeiLoki
Pre-match Elo1297
Win probability45.8%
21:30 Match length ๐‚ƒ๐‚ƒ favored
Winner
๐‚ƒ๐‚ƒLoki
Pre-match Elo1326
Win probability54.2%

Match at a glance

Pe-Vermei vs ๐‚ƒ๐‚ƒ

Winner๐‚ƒ๐‚ƒ
MapYellow River
QueueRanked 1v1 Supremacy
Duration21:30
Started
Ended
Elo favorite54.2%๐‚ƒ๐‚ƒ
Fastest Classical4:19*Pe-Vermei
First pressure1:55๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC5:45๐‚ƒ๐‚ƒ ยท Town Center
Market timing7:51๐‚ƒ๐‚ƒ ยท Market
Most military units262๐‚ƒ๐‚ƒ
Highest EAPM69.9๐‚ƒ๐‚ƒ
Market volume7,000๐‚ƒ๐‚ƒ

Pe-Vermei

Loki

Defeat
Elo1297-16
EAPM48.5
Military units122
First pressure3:08Hersir trained
First expansion7:45
Market volume0
Total score 30,162
Military score 10,965
Economic score 15,970
Kills score 3,247
Units killed 108
Units lost 164
Buildings razed 2
Largest army 122
Favorite unit Throwing Axeman 40 fielded
Classical 4:19* Research start 3:19
Heroic 10:44* Research start 9:29
Mythic 16:58* Research start 14:58
Victory
Elo1326+16
EAPM69.9
Military units262
First pressure1:55Hersir trained
First expansion5:45
Market volume7000
Total score 40,356
Military score 20,675
Economic score 14,850
Kills score 4,915
Units killed 163
Units lost 117
Buildings razed 10
Largest army 262
Favorite unit Godi 65 fielded
Classical 4:25* Research start 3:25
Heroic 10:36* Estimated start 9:21
Mythic 17:46* Estimated start 15:46

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Forseti
Bragi
HeroicAge
Bragi
Hel
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Pe-VermeiLoki
Match time
๐‚ƒ๐‚ƒLoki
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman9 training queues
God powerSpy
Key technologyMedium Infantry
ArmoryArmory
Town CenterAdditional center
Throwing Axeman12 training queues
Key technologyCopper Shields
Key technologyHusbandry
Raiding Cavalry3 training queues
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Throwing Axeman2 training queues
Key technologyBallistics
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBow Saw
Town CenterAdditional center
Huskarl3 training queues
Key technologyMedium Cavalry
Jarl10 training queues
Farm transition11 farms clustered
Key technologyPlow
Hirdman24 training queues
God powerHealing Spring
Key technologyHeavy Cavalry
God powerFlaming Weapons
God powerNidhogg
Godi25 training queues
Throwing Axeman12 training queues
Hirdman3 training queues
Key technologyChampion Infantry
Ballista3 training queues
Key technologyChampion Cavalry
Jarl3 training queues
Throwing Axeman5 training queues
Portable Ram3 training queues
Town CenterAdditional center
God powerFlaming Weapons
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerSpy
Town CenterAdditional center
Hersir2 training queues
MarketMarket
Raiding Cavalry7 training queues
ArmoryArmory
Town CenterAdditional center
Jarl5 training queues
Hirdman5 training queues
Throwing Axeman5 training queues
Hersir5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Jarl35 training queues
God powerSpy
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingHill Fort
Key technologyMedium Infantry
Key technologyMedium Cavalry
Berserk10 training queues
Huskarl15 training queues
Portable Ram6 training queues
Fortress-tier buildingHill Fort
Key technologyHusbandry
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Huskarl5 training queues
Jarl5 training queues
Key technologyBronze Weapons
Key technologyIron Shields
Key technologyIron Armor
Key technologyChampion Infantry
Key technologyChampion Cavalry
God powerHealing Spring
God powerFlaming Weapons
Huskarl35 training queues
Godi60 training queues
Jarl10 training queues
Battle Boar2 training queues
God powerNidhogg
Fire Giant3 training queues
Hersir15 training queues
Ballista10 training queues
Jarl5 training queues
Berserk5 training queues
Godi5 training queues
Fire Giant2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%๐‚ƒ๐‚ƒ
Fastest Classical4:19*Pe-Vermei
Fastest Heroic10:36*๐‚ƒ๐‚ƒ
Fastest Mythic16:58*Pe-Vermei
First pressure1:55๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC5:45๐‚ƒ๐‚ƒ ยท Town Center
Fortress timing11:46Pe-Vermei ยท Hill Fort
Market timing7:51๐‚ƒ๐‚ƒ ยท Market
Armory timing6:53Pe-Vermei ยท Armory
Farm transition15:27โ€“15:29Pe-Vermei ยท 11 farms clustered

Player highlights

Standout performances

Highest total score40,356๐‚ƒ๐‚ƒ
Highest military score20,675๐‚ƒ๐‚ƒ
Highest economy score15,970Pe-Vermei
Most kills4,915๐‚ƒ๐‚ƒ
Most units killed163๐‚ƒ๐‚ƒ
Most deaths164Pe-Vermei
Most buildings razed10๐‚ƒ๐‚ƒ
Largest army262๐‚ƒ๐‚ƒ
Favorite unitGodi๐‚ƒ๐‚ƒ ยท 65 fielded

Pe-Vermei

Most DeathsMost Improvements

๐‚ƒ๐‚ƒ

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pe-Vermei

Classical timing4:19 estimated completion
Early pressure3:08 ยท Hersir trained
Fast expansion7:45 ยท Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:53 ยท Armory
Fortress tech path11:46 ยท Hill Fort
Farm transition15:27โ€“15:29 ยท 11 farms clustered
Large army production122 military units

๐‚ƒ๐‚ƒ

Classical timing4:25 estimated completion
Early pressure1:55 ยท Hersir trained
Fast expansion5:45 ยท Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:51 ยท Market
Early armory / Heroic prep8:58 ยท Armory
Fortress tech path12:06 ยท Hill Fort
Market economy signal7,000 total resource volume
Large army production262 military units
Pe-Vermei ยท Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Pe-Vermei ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
Pe-Vermei ยท Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Pe-Vermei ยท Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
๐‚ƒ๐‚ƒ ยท Fast 2nd TCThe first genuine additional Town Center started by 6:00.
๐‚ƒ๐‚ƒ ยท Fast HeroicHeroic completed inside the applicable Fast Heroic window.
๐‚ƒ๐‚ƒ ยท Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7000 total volume

Pe-Vermei

Bought

No buys

Sold

No sells

Total player market volume0

๐‚ƒ๐‚ƒ

Bought

Food3500
Wood900

Sold

Food2100
Wood500
Total player market volume7000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pe-Vermei

Army

Throwing Axeman40
Hirdman27
Godi25
Jarl13
Hersir4
Portable Ram4
Ballista3
Huskarl3
Raiding Cavalry3
Buildings9 types
House25
Farm11
Longhouse7
Great Hall6
Ox Cart Building6
Town Center3
Armory1
Hill Fort1
Temple1
God powers4 invoked
Flaming Weapons2
Healing Spring1
Nidhogg1
Spy1

๐‚ƒ๐‚ƒ

Army

Godi65
Jarl60
Huskarl55
Hersir27
Berserk15
Ballista10
Raiding Cavalry7
Portable Ram6
Fire Giant5
Hirdman5
Throwing Axeman5
Battle Boar2
Buildings9 types
House36
Ox Cart Building10
Longhouse4
Great Hall3
Hill Fort3
Town Center3
Armory1
Market1
Temple1
God powers4 invoked
Spy2
Flaming Weapons1
Healing Spring1
Nidhogg1