Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MR I TMSH I MR vs andyfredu

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:02
Midgard map preview
Map Midgard
Defeated
MR I TMSH I MRIsis
Pre-match Elo1014
Win probability36.1%
18:02 Match length andyfredu favored
Winner
andyfreduGaia
Pre-match Elo1113
Win probability63.9%

Match at a glance

MR I TMSH I MR vs andyfredu

Winnerandyfredu
MapMidgard
QueueRanked 1v1 Supremacy
Duration18:02
Started
Ended
Elo favorite63.9%andyfredu
Fastest Classical4:28*MR I TMSH I MR
First pressure6:22andyfredu · Military Barracks
Market timing10:10MR I TMSH I MR · Market
First extra TC5:51MR I TMSH I MR · Town Center
Most military units72MR I TMSH I MR
Highest EAPM37.9andyfredu
Defeat
Elo1014-13
EAPM27.8
Military units72
First pressure7:11Barracks
First expansion5:51
Market volume0
Total score 37,074
Military score 11,574
Economic score 24,091
Kills score 1,409
Units killed 44
Units lost 39
Buildings razed 1
Largest army 72
Favorite unit Axeman 30 fielded
Classical 4:28* Estimated start 3:28
Heroic 14:35* Estimated start 13:20
Mythic Not reached

andyfredu

Gaia

Victory
Elo1113+26
EAPM37.9
Military units59
First pressure6:22Military Barracks
First expansion9:23
Market volume0
Total score 36,888
Military score 9,055
Economic score 27,052
Kills score 781
Units killed 39
Units lost 42
Buildings razed 15
Largest army 59
Favorite unit Murmillo 19 fielded
Classical 5:33* Estimated start 4:33
Heroic 11:48* Estimated start 10:33
Mythic Research start 17:35 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Oceanus
Nephthys
HeroicAge
Rheia
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MR I TMSH I MRIsis
Match time
andyfreduGaia
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
Axeman9 training queues
Key technologyPlow
DockDock
Spearman6 training queues
Farm transition8 farms clustered
MarketMarket
ArmoryArmory
ArmoryArmory
Key technologyMedium Spearmen
Key technologyMedium Axemen
Spearman8 training queues
Axeman15 training queues
Key technologyBallistics
Key technologyCopper Shields
DockDock
Sphinx5 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCrenellations
Slinger12 training queues
Key technologyMedium Slingers
God powerAncestors
God powerEclipse
Axeman6 training queues
Slinger5 training queues
Key technologyHeavy Axemen
Key technologyHeavy Spearmen
Spearman5 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Town CenterAdditional center
DefeatMatch result
Key technologyHand Axe
DockDock
God powerGaia Forest
DockDock
Key technologyHusbandry
Key technologyPickaxe
Key technologyPlow
First military pressureMilitary Barracks
Murmillo7 training queues
Key technologyBow Saw
Turma4 training queues
ArmoryArmory
Cheiroballista3 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Katapeltes3 training queues
Town CenterAdditional center
Key technologyShaft Mine
Oracle2 training queues
Turma4 training queues
Caladria2 training queues
Murmillo6 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerGaia Forest
Contarius8 training queues
Cheiroballista2 training queues
Murmillo3 training queues
God powerTraitor
God powerCarnivora
Farm transition3 farms clustered
Murmillo3 training queues
Contarius2 training queues
Key technologyHeavy Cavalry
Arcus5 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Town CenterAdditional center
MarketMarket
MarketMarket
Destroyer4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.9%andyfredu
Fastest Classical4:28*MR I TMSH I MR
Fastest Heroic11:48*andyfredu
First pressure6:22andyfredu · Military Barracks
First extra TC5:51MR I TMSH I MR · Town Center
Fortress timing13:30andyfredu · Palace
Market timing10:10MR I TMSH I MR · Market
Armory timing8:20andyfredu · Armory
Farm transition9:40–9:44MR I TMSH I MR · 8 farms clustered

Player highlights

Standout performances

Highest total score37,074MR I TMSH I MR
Highest military score11,574MR I TMSH I MR
Highest economy score27,052andyfredu
Most kills1,409MR I TMSH I MR
Most units killed44MR I TMSH I MR
Most deaths42andyfredu
Most buildings razed15andyfredu
Largest army72MR I TMSH I MR
Favorite unitAxemanMR I TMSH I MR · 30 fielded

MR I TMSH I MR

Highest ScoreLargest ArmyMost ImprovementsMost Kills

andyfredu

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MR I TMSH I MR

Classical timing4:28 estimated completion
Delayed pressure7:11 · Barracks
Fast expansion5:51 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:10 · Market
Early armory / Heroic prep10:11 · Armory
Water commitment signal2 dock build events
Farm transition9:40–9:44 · 8 farms clustered

andyfredu

Late Classical5:33 estimated completion
Early pressure6:22 · Military Barracks
Expansion signal9:23 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:11 · Market
Early armory / Heroic prep8:20 · Armory
Fortress tech path13:30 · Palace
Water commitment signal2 dock build events
Farm transition15:57–15:57 · 3 farms clustered
MR I TMSH I MR · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
andyfredu · Early MilitaryMeaningful trained combat units were produced during the early opening.
andyfredu · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MR I TMSH I MR

Army

Axeman30
Spearman19
Slinger17
Sphinx5
Scorpion Man1
Buildings16 types
Farm23
Obelisk22
House17
Barracks6
Granary3
Lumber Camp3
Mining Camp3
Armory2
Dock2
Temple2
Town Center2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1

andyfredu

Army

Murmillo19
Contarius10
Turma8
Arcus5
Cheiroballista5
Destroyer4
Katapeltes3
Oracle3
Caladria2
Buildings11 types
Manor8
Farm5
Military Barracks4
Palace4
Dock2
Market2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers3 invoked
Gaia Forest2
Carnivora1
Traitor1