Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs LADER

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:47
Savannah map preview
Map Savannah
Defeated
Cap'nKLoki
Pre-match Elo1058
Win probability32.7%
8:47 Match length LADER favored
Winner
LADERPoseidon
Pre-match Elo1183
Win probability67.3%

Match at a glance

Cap'nK vs LADER

WinnerLADER
MapSavannah
QueueRanked 1v1 Supremacy
Duration8:47
Started
Ended
Elo favorite67.3%LADER
Fastest Classical4:21*LADER
First pressure3:49Cap'nK · Hersir trained
Market timing5:25Cap'nK · Market
Most military units24LADER
Highest EAPM33.3LADER
Market volume500Cap'nK

Cap'nK

Loki

Defeat
Elo1058-11
EAPM32.0
Military units15
First pressure3:49Hersir trained
First expansion
Market volume500
Total score 6,302
Military score 2,705
Economic score 3,437
Kills score 160
Units killed 5
Units lost 6
Buildings razed 0
Largest army 15
Favorite unit Hirdman 6 fielded
Classical 4:48* Estimated start 3:48
Heroic Not reached
Mythic Not reached

LADER

Poseidon

Victory
Elo1183+11
EAPM33.3
Military units24
First pressure4:06Stable
First expansion
Market volume0
Total score 8,232
Military score 3,980
Economic score 4,123
Kills score 129
Units killed 5
Units lost 5
Buildings razed 0
Largest army 24
Favorite unit Hippeus 12 fielded
Classical 4:21* Estimated start 3:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Cap'nKLoki
Match time
LADERPoseidon
God powerSpy
First military pressureHersir trained
Hersir2 training queues
Hirdman6 training queues
MarketMarket
Throwing Axeman6 training queues
DefeatMatch result
God powerLure
First military pressureStable
Hippeus7 training queues
Toxotes3 training queues
God powerCease Fire
Toxotes7 training queues
Hippeus5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.3%LADER
Fastest Classical4:21*LADER
First pressure3:49Cap'nK · Hersir trained
Market timing5:25Cap'nK · Market

Player highlights

Standout performances

Highest total score8,232LADER
Highest military score3,980LADER
Highest economy score4,123LADER
Most kills160Cap'nK
Most units killed5Cap'nK
Most deaths6Cap'nK
Most buildings razed0Cap'nK
Largest army24LADER
Favorite unitHippeusLADER · 12 fielded

Cap'nK

Most Deaths

LADER

Highest ScoreLargest ArmyMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cap'nK

Classical timing4:48 estimated completion
Early pressure3:49 · Hersir trained
Early market / Heroic prep5:25 · Market
Market economy signal500 total resource volume

LADER

Classical timing4:21 estimated completion
Early pressure4:06 · Stable
Cap'nK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cap'nK · Early MilitaryMeaningful trained combat units were produced during the early opening.
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Cap'nK

Bought

Food100
Wood300

Sold

Wood100
Total player market volume500

LADER

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army

Hirdman6
Throwing Axeman6
Hersir2
Berserk1
Buildings5 types
House5
Longhouse2
Ox Cart Building2
Market1
Temple1
God powers1 invoked
Spy1

LADER

Army

Hippeus12
Toxotes10
Atalanta1
Theseus1
Buildings6 types
House6
Archery Range3
Stable2
Storehouse2
Granary1
Temple1
God powers2 invoked
Cease Fire1
Lure1