Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Leif Erikson vs flavbritooo

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:24
Alfheim map preview
Map Alfheim
Winner
Leif EriksonThor
Pre-match Elo1367
Win probability80.4%
21:24 Match length Leif Erikson favored
Defeated
flavbritoooIsis
Pre-match Elo1122
Win probability19.6%

Match at a glance

Leif Erikson vs flavbritooo

WinnerLeif Erikson
MapAlfheim
QueueRanked 1v1 Supremacy
Duration21:24
Started
Ended
Elo favorite80.4%Leif Erikson
Fastest Classical3:17*Leif Erikson
First pressure2:33Leif Erikson · Hersir trained
First extra TC8:14Leif Erikson · Town Center
Market timing9:07Leif Erikson · Market
Most military units87Leif Erikson
Highest EAPM80.9Leif Erikson
Market volume4,600Leif Erikson
Victory
Elo1367+7
EAPM80.9
Military units87
First pressure2:33Hersir trained
First expansion8:14
Market volume4600
Total score 46,061
Military score 27,909
Economic score 17,251
Kills score 901
Units killed 43
Units lost 147
Buildings razed 9
Largest army 87
Favorite unit Berserk 32 fielded
Classical 3:17* Research start 2:17
Heroic 13:22* Research start 12:07
Mythic 21:02* Research start 19:02
Defeat
Elo1122-7
EAPM59.6
Military units61
First pressure5:23Barracks
First expansion14:05
Market volume0
Total score 27,495
Military score 9,482
Economic score 16,608
Kills score 1,458
Units killed 42
Units lost 47
Buildings razed 11
Largest army 61
Favorite unit Axeman 17 fielded
Classical 5:08* Research start 4:08
Heroic 11:37* Estimated start 10:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Bast
Skadi
HeroicAge
Nephthys
Baldr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Leif EriksonThor
Match time
flavbritoooIsis
First military pressureHersir trained
Hersir10 training queues
God powerForest Fire
Berserk3 training queues
Town CenterAdditional center
MarketMarket
ArmoryDwarven Armory
God powerDwarven Mine
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Town CenterAdditional center
Berserk3 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Raiding Cavalry2 training queues
Key technologyMedium Cavalry
Farm transition18 farms clustered
Key technologyPlow
Key technologyBallistics
Key technologyBronze Shields
Jarl12 training queues
Berserk25 training queues
Fortress-tier buildingHill Fort
Key technologyHand Axe
Key technologyHeavy Cavalry
Throwing Axeman10 training queues
Hersir4 training queues
God powerFrost
Key technologyHeavy Infantry
Key technologyBronze Armor
Throwing Axeman12 training queues
God powerDwarven Mine
Hirdman3 training queues
Key technologyBronze Weapons
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
God powerRagnarok
VictoryMatch result
First military pressureBarracks
Axeman7 training queues
Slinger4 training queues
God powerProsperity
ArmoryArmory
Key technologyMedium Axemen
Axeman2 training queues
Slinger2 training queues
Key technologyPickaxe
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Axeman3 training queues
Slinger3 training queues
Key technologyBow Saw
Key technologyHeavy Chariot Archers
Chariot Archer9 training queues
War Elephant5 training queues
Fortress-tier buildingMigdol Stronghold
Slinger4 training queues
MarketMarket
God powerAncestors
God powerEclipse
Axeman5 training queues
Spearman2 training queues
Farm transition12 farms clustered
Key technologyPlow
Chariot Archer6 training queues
Siege Tower7 training queues
Trade route startedCaravan Egyptian queued
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.4%Leif Erikson
Fastest Classical3:17*Leif Erikson
Fastest Heroic11:37*flavbritooo
Fastest Mythic21:02*Leif Erikson
First pressure2:33Leif Erikson · Hersir trained
First extra TC8:14Leif Erikson · Town Center
Fortress timing14:48flavbritooo · Migdol Stronghold
Market timing9:07Leif Erikson · Market
Armory timing8:52flavbritooo · Armory
Farm transition13:20–14:15Leif Erikson · 18 farms clustered
Trade route started19:24flavbritooo

Player highlights

Standout performances

Highest total score46,061Leif Erikson
Highest military score27,909Leif Erikson
Highest economy score17,251Leif Erikson
Most kills1,458flavbritooo
Most units killed43Leif Erikson
Most deaths147Leif Erikson
Most buildings razed11flavbritooo
Largest army87Leif Erikson
Favorite unitBerserkLeif Erikson · 32 fielded

Leif Erikson

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Leif Erikson

Fast Classical3:17 estimated completion
Early pressure2:33 · Hersir trained
Fast expansion8:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:07 · Market
Early armory / Heroic prep10:12 · Dwarven Armory
Fortress tech path15:55 · Hill Fort
Heavy walling signal18 wall build events
Farm transition13:20–14:15 · 18 farms clustered
Market economy signal4,600 total resource volume
Large army production87 military units

flavbritooo

Late Classical5:08 estimated completion
Early pressure5:23 · Barracks
Expansion signal14:05 · Town Center
Early market / Heroic prep16:44 · Market
Early armory / Heroic prep8:52 · Armory
Fortress tech path14:48 · Migdol Stronghold
Heavy walling signal10 wall build events
Farm transition18:25–19:14 · 12 farms clustered
Trade route started19:24 · Caravan Egyptian queued
Leif Erikson · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Leif Erikson · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Fast ClassicalClassical completed before 4:00 on a standard land opening.
flavbritooo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
flavbritooo · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4600 total volume

Leif Erikson

Bought

Food400

Sold

Food200
Wood4000
Total player market volume4600

flavbritooo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leif Erikson

Army

Berserk32
Throwing Axeman22
Hersir14
Jarl12
Hirdman3
Raiding Cavalry2
Valkyrie2
Buildings11 types
Farm35
House18
Wall18
Longhouse9
Ox Cart Building4
Great Hall3
Dwarven Armory2
Town Center2
Hill Fort1
Market1
Temple1
God powers4 invoked
Dwarven Mine2
Forest Fire1
Frost1
Ragnarok1

flavbritooo

Army

Axeman17
Chariot Archer15
Slinger13
Siege Tower8
War Elephant6
Spearman2
Buildings16 types
House18
Farm17
Wall10
Granary6
Obelisk6
Barracks3
Lumber Camp2
Migdol Stronghold2
Mining Camp2
Sentry Tower2
Siege Works2
Armory1
Market1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1