Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zequinha Multigod vs ChronoJJ

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:29
Blue Lagoon map preview
Map Blue Lagoon
Defeated
Zequinha MultigodAmaterasu
Pre-match Elo1615
Win probability34.4%
16:29 Match length ChronoJJ favored
Winner
ChronoJJPoseidon
Pre-match Elo1727
Win probability65.6%

Match at a glance

Zequinha Multigod vs ChronoJJ

WinnerChronoJJ
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration16:29
Started
Ended
Elo favorite65.6%ChronoJJ
Fastest Classical3:23*ChronoJJ
First pressure3:27ChronoJJ · Stable
First extra TC15:12Zequinha Multigod · Town Center
Most military units48ChronoJJ
Highest EAPM58.9ChronoJJ

Zequinha Multigod

Amaterasu

Defeat
Elo1615-12
EAPM52.4
Military units47
First pressure4:26Stable Japanese
First expansion15:12
Market volume0
Total score 12,677
Military score 5,812
Economic score 6,382
Kills score 483
Units killed 14
Units lost 32
Buildings razed 1
Largest army 47
Favorite unit Yari Spearman 21 fielded
Classical 4:06* Estimated start 3:06
Heroic Estimated start 17:00 · not reached
Mythic Not reached

ChronoJJ

Poseidon

Victory
Elo1727+12
EAPM58.9
Military units48
First pressure3:27Stable
First expansion
Market volume0
Total score 20,703
Military score 8,523
Economic score 11,107
Kills score 1,073
Units killed 36
Units lost 14
Buildings razed 13
Largest army 48
Favorite unit Hippeus 42 fielded
Classical 3:23* Research start 2:23
Heroic 11:03* Research start 9:48
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zequinha MultigodAmaterasu
Match time
ChronoJJPoseidon
First military pressureStable Japanese
God powerSolar Shield
Naginata Rider2 training queues
God powerShrine Of The Hunt
Yari Spearman7 training queues
Samurai2 training queues
Yari Spearman14 training queues
Naginata Rider2 training queues
Samurai5 training queues
Naginata Rider3 training queues
Yumi Archer4 training queues
Key technologyHusbandry
Key technologyHand Axe
Town CenterAdditional center
ArmoryArmory
Samurai3 training queues
DefeatMatch result
God powerLure
God powerLure
Atalanta2 training queues
First military pressureStable
Hippeus23 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyMedium Cavalry
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Hippeus2 training queues
Key technologyHand Axe
Key technologyPlow
Key technologyHeavy Cavalry
Hippeus11 training queues
Farm transition16 farms clustered
Key technologyBronze Shields
Key technologyBow Saw
Key technologyShaft Mine
Hippeus6 training queues
Fortress-tier buildingFortress
Hippolyta2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.6%ChronoJJ
Fastest Classical3:23*ChronoJJ
Fastest Heroic11:03*ChronoJJ
First pressure3:27ChronoJJ · Stable
First extra TC15:12Zequinha Multigod · Town Center
Fortress timing15:54ChronoJJ · Fortress
Armory timing9:19ChronoJJ · Armory
Farm transition11:31–12:30ChronoJJ · 16 farms clustered

Player highlights

Standout performances

Highest total score20,703ChronoJJ
Highest military score8,523ChronoJJ
Highest economy score11,107ChronoJJ
Most kills1,073ChronoJJ
Most units killed36ChronoJJ
Most deaths32Zequinha Multigod
Most buildings razed13ChronoJJ
Largest army48ChronoJJ
Favorite unitHippeusChronoJJ · 42 fielded

Zequinha Multigod

Largest ArmyMost Deaths

ChronoJJ

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zequinha Multigod

Classical timing4:06 estimated completion
Early pressure4:26 · Stable Japanese
Expansion signal15:12 · Town Center
Early armory / Heroic prep15:30 · Armory
Heavy walling signal14 wall build events

ChronoJJ

Fast Classical3:23 estimated completion
Early pressure3:27 · Stable
Early armory / Heroic prep9:19 · Armory
Fortress tech path15:54 · Fortress
Heavy walling signal15 wall build events
Farm transition11:31–12:30 · 16 farms clustered
Zequinha Multigod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChronoJJ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChronoJJ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ChronoJJ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zequinha Multigod

Army

Yari Spearman21
Samurai10
Naginata Rider8
Yumi Archer4
Bushi3
Onna Musha1
Buildings11 types
House20
Wall14
Shrine Japanese4
Watermill4
Guardhouse3
Mining Camp Japanese2
Armory1
Dojo1
Stable Japanese1
Temple1
Town Center1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1

ChronoJJ

Army

Hippeus42
Atalanta3
Hippolyta2
Theseus1
Buildings9 types
Farm26
Wall15
House14
Stable4
Storehouse4
Granary3
Armory1
Fortress1
Temple1
God powers1 invoked
Lure2