Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Samman vs Loiruzaum

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:07
Valley Of Kings map preview
Map Valley Of Kings
Winner
SammanNuwa
Pre-match Elo1198
Win probability65.5%
22:07 Match length Samman favored
Defeated
LoiruzaumZeus
Pre-match Elo1087
Win probability34.5%

Match at a glance

Samman vs Loiruzaum

WinnerSamman
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration22:07
Started
Ended
Elo favorite65.5%Samman
Fastest Classical3:39*Loiruzaum
First pressure3:49Loiruzaum · Stable
First extra TC4:07Samman · Town Center
Most military units123Samman
Highest EAPM60.4Samman

Samman

Nuwa

Victory
Elo1198+18
EAPM60.4
Military units123
First pressure16:03Imperial Academy
First expansion4:07
Market volume0
Total score 44,746
Military score 17,834
Economic score 24,219
Kills score 2,822
Units killed 86
Units lost 79
Buildings razed 19
Largest army 123
Favorite unit Fire Archer 50 fielded
Classical 3:45* Estimated start 2:45
Heroic 13:59* Estimated start 12:44
Mythic Not reached

Loiruzaum

Zeus

Defeat
Elo1087-12
EAPM42.8
Military units58
First pressure3:49Stable
First expansion16:30
Market volume0
Total score 19,292
Military score 7,639
Economic score 9,506
Kills score 2,147
Units killed 70
Units lost 78
Buildings razed 3
Largest army 58
Favorite unit Hippeus 31 fielded
Classical 3:39* Research start 2:39
Heroic 12:58* Estimated start 11:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Hermes
Goumang
HeroicAge
Dionysus
Gonggong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SammanNuwa
Match time
LoiruzaumZeus
God powerCreation
Town CenterAdditional center
God powerEarth Wall
Ge Halberdier5 training queues
Pioneer4 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Pioneer2 training queues
God powerForest Protection
Key technologyShaft Mine
Key technologyBow Saw
White Horse Cavalry10 training queues
Fire Archer8 training queues
First military pressureImperial Academy
Key technologyHeavy Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Archers
White Horse Cavalry5 training queues
Fire Archer21 training queues
God powerGreat Flood
Tiger Cavalry9 training queues
Axe Cart2 training queues
Key technologyChampion Cavalry
Key technologyBronze Weapons
Qing Long6 training queues
White Horse Cavalry5 training queues
Axe Cart2 training queues
Key technologyBronze Shields
Key technologyBallistics
Farm transition44 farms clustered
Key technologyPlow
Key technologyHusbandry
Town CenterAdditional center
Tiger Cavalry15 training queues
Fire Archer21 training queues
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyIron Shields
Pioneer2 training queues
VictoryMatch result
First military pressureStable
Hippeus4 training queues
Key technologyHand Axe
Centaur2 training queues
Key technologyHusbandry
Hippeus2 training queues
Key technologyPickaxe
ArmoryArmory
Hippeus7 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Hippeus9 training queues
Centaur3 training queues
Key technologyCopper Weapons
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyMedium Cavalry
Town CenterAdditional center
Key technologyBronze Shields
Petrobolos2 training queues
God powerBolt
God powerBronze
Hippeus8 training queues
Petrobolos3 training queues
Hoplite4 training queues
Prodromos2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.5%Samman
Fastest Classical3:39*Loiruzaum
Fastest Heroic12:58*Loiruzaum
First pressure3:49Loiruzaum · Stable
First extra TC4:07Samman · Town Center
Fortress timing15:48Loiruzaum · Fortress
Armory timing8:25Loiruzaum · Armory
Farm transition20:04–21:14Samman · 44 farms clustered

Player highlights

Standout performances

Highest total score44,746Samman
Highest military score17,834Samman
Highest economy score24,219Samman
Most kills2,822Samman
Most units killed86Samman
Most deaths79Samman
Most buildings razed19Samman
Largest army123Samman
Favorite unitFire ArcherSamman · 50 fielded

Samman

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Samman

Fast Classical3:45 estimated completion
Delayed pressure16:03 · Imperial Academy
Fast expansion4:07 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:14 · Armory
Heavy walling signal16 wall build events
Farm transition20:04–21:14 · 44 farms clustered
Large army production123 military units

Loiruzaum

Fast Classical3:39 estimated completion
Early pressure3:49 · Stable
Expansion signal16:30 · Town Center
Early armory / Heroic prep8:25 · Armory
Fortress tech path15:48 · Fortress
Samman · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Samman · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Samman · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Samman · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Loiruzaum · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Loiruzaum · Early MilitaryMeaningful trained combat units were produced during the early opening.
Loiruzaum · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Samman

Army

Fire Archer50
Tiger Cavalry24
White Horse Cavalry20
Pioneer10
Qing Long6
Ge Halberdier5
Axe Cart4
Sage2
Jiang Zi Ya1
Li Jing1
Buildings11 types
Farm46
Silo22
House20
Wall16
Machine Workshop4
Baolei3
Military Camp2
Town Center2
Armory1
Imperial Academy1
Temple1
God powers4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1

Loiruzaum

Army

Hippeus31
Centaur6
Petrobolos5
Hoplite4
Heracles3
Hydra2
Jason2
Odysseus2
Prodromos2
Peltast1
Buildings12 types
House17
Granary5
Stable5
Storehouse5
Military Academy4
Wall4
Temple2
Archery Range1
Armory1
Fortress1
Sentry Tower1
Town Center1
God powers2 invoked
Bolt1
Bronze1