Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

WatermelonInTheFanta vs The_gods_killer

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:57
Watering Hole map preview
Map Watering Hole
Winner
WatermelonInTheFantaOdin
Pre-match Elo1552
Win probability47.7%
27:57 Match length UpsetThe Elo underdog won
Defeated
The_gods_killerAmaterasu
Pre-match Elo1568
Win probability52.3%

Match at a glance

WatermelonInTheFanta vs The_gods_killer

WinnerWatermelonInTheFanta
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration27:57
Started
Ended
Elo favorite52.3%The_gods_killer · Upset
Fastest Classical4:21*The_gods_killer
First pressure4:01WatermelonInTheFanta · Hersir trained
Market timing8:59WatermelonInTheFanta · Market
First extra TC13:17WatermelonInTheFanta · Town Center
Most military units252WatermelonInTheFanta
Highest EAPM49.2The_gods_killer
Market volume1,300The_gods_killer
Victory
Elo1552+18
EAPM42.4
Military units252
First pressure4:01Hersir trained
First expansion13:17
Market volume0
Total score 64,936
Military score 33,075
Economic score 26,234
Kills score 5,683
Units killed 158
Units lost 200
Buildings razed 6
Largest army 252
Favorite unit Throwing Axeman 84 fielded
Classical 4:49* Research start 3:49
Heroic 10:46* Research start 9:31
Mythic 20:54* Research start 18:54

The_gods_killer

Amaterasu

Defeat
Elo1568-18
EAPM49.2
Military units210
First pressure4:30Stable Japanese
First expansion15:49
Market volume1300
Total score 38,119
Military score 13,550
Economic score 19,406
Kills score 5,163
Units killed 187
Units lost 173
Buildings razed 17
Largest army 210
Favorite unit Naginata Rider 56 fielded
Classical 4:21* Estimated start 3:21
Heroic 13:09* Estimated start 11:54
Mythic 20:06* Estimated start 18:06

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Minakatatomi
Skadi
HeroicAge
Raijin
Tyr
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WatermelonInTheFantaOdin
Match time
The_gods_killerAmaterasu
Key technologyPickaxe
God powerGreat Hunt
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
Hirdman5 training queues
Key technologyHusbandry
Throwing Axeman4 training queues
MarketMarket
Key technologyMedium Infantry
Throwing Axeman8 training queues
Key technologyMedium Cavalry
ArmoryArmory
Fortress-tier buildingHill Fort
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
Throwing Axeman47 training queues
Hirdman5 training queues
Key technologyCopper Armor
Key technologyBronze Armor
Town CenterAdditional center
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Hersir5 training queues
God powerFrost
Fortress-tier buildingHill Fort
Hersir10 training queues
Fortress-tier buildingHill Fort
Hirdman5 training queues
Hersir7 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBronze Weapons
Town CenterAdditional center
Throwing Axeman7 training queues
Hersir4 training queues
Hirdman6 training queues
Huskarl3 training queues
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Key technologyPlow
God powerFimbulwinter
Town CenterAdditional center
Key technologyHeavy Cavalry
Key technologyChampion Infantry
Key technologyIron Weapons
Fortress-tier buildingHill Fort
Key technologyIron Armor
MarketMarket
Hersir12 training queues
Fortress-tier buildingHill Fort
Godi5 training queues
Throwing Axeman13 training queues
Einheri3 training queues
Farm transition6 farms clustered
Fortress-tier buildingHill Fort
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Key technologyChampion Cavalry
Key technologyIron Shields
Ballista15 training queues
Frost Giant7 training queues
Einheri2 training queues
Fortress-tier buildingHill Fort
Key technologyBallistics
Key technologyCrenellations
Huskarl5 training queues
Throwing Axeman5 training queues
Berserk5 training queues
Jarl15 training queues
Fortress-tier buildingHill Fort
Huskarl11 training queues
Berserk15 training queues
Jarl10 training queues
Portable Ram3 training queues
Ballista5 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider10 training queues
Samurai24 training queues
Onna Musha2 training queues
Onna Musha5 training queues
Wanyudo3 training queues
ArmoryArmory
Naginata Rider8 training queues
Wanyudo7 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Weapons
Bushi6 training queues
God powerThunder Burst
Shinobi4 training queues
Samurai2 training queues
Naginata Rider2 training queues
Wanyudo3 training queues
Town CenterAdditional center
Key technologyBronze Armor
MarketMarket
Fortress-tier buildingCastle
God powerSolar Shield
Shinobi11 training queues
Wanyudo2 training queues
Yumi Horse Archer2 training queues
Naginata Rider8 training queues
Key technologyShaft Mine
Raiju2 training queues
Farm transition14 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyBronze Shields
Key technologyBronze Weapons
Shinobi2 training queues
Samurai6 training queues
God powerDivine Slash
Asura3 training queues
Onmyoji12 training queues
Wanyudo5 training queues
Onna Musha2 training queues
God powerSolar Shield
Yumi Archer12 training queues
Naginata Rider28 training queues
Fortress-tier buildingCastle
Asura2 training queues
Wanyudo9 training queues
Onmyoji8 training queues
Shinobi5 training queues
Onna Musha2 training queues
Samurai4 training queues
Yumi Horse Archer3 training queues
Bushi2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.3%The_gods_killer · Upset
Fastest Classical4:21*The_gods_killer
Fastest Heroic10:46*WatermelonInTheFanta
Fastest Mythic20:06*The_gods_killer
First pressure4:01WatermelonInTheFanta · Hersir trained
First extra TC13:17WatermelonInTheFanta · Town Center
Fortress timing10:42WatermelonInTheFanta · Hill Fort
Market timing8:59WatermelonInTheFanta · Market
Armory timing9:52The_gods_killer · Armory
Farm transition20:35–20:39The_gods_killer · 14 farms clustered
Trade route started23:29WatermelonInTheFanta

Player highlights

Standout performances

Highest total score64,936WatermelonInTheFanta
Highest military score33,075WatermelonInTheFanta
Highest economy score26,234WatermelonInTheFanta
Most kills5,683WatermelonInTheFanta
Most units killed187The_gods_killer
Most deaths200WatermelonInTheFanta
Most buildings razed17The_gods_killer
Largest army252WatermelonInTheFanta
Favorite unitThrowing AxemanWatermelonInTheFanta · 84 fielded

WatermelonInTheFanta

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

The_gods_killer

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

WatermelonInTheFanta

Classical timing4:49 estimated completion
Early pressure4:01 · Hersir trained
Expansion signal13:17 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep8:59 · Market
Early armory / Heroic prep10:10 · Armory
Fortress tech path10:42 · Hill Fort
Heavy walling signal22 wall build events
Farm transition23:11–23:12 · 6 farms clustered
Trade route started23:29 · Caravan Norse queued
Large army production252 military units

The_gods_killer

Classical timing4:21 estimated completion
Early pressure4:30 · Stable Japanese
Expansion signal15:49 · Town Center
Early market / Heroic prep16:55 · Market
Early armory / Heroic prep9:52 · Armory
Fortress tech path17:06 · Castle
Farm transition20:35–20:39 · 14 farms clustered
Market economy signal1,300 total resource volume
Large army production210 military units
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

WatermelonInTheFanta

Bought

No buys

Sold

No sells

Total player market volume0

The_gods_killer

Bought

Food200

Sold

Food900
Wood200
Total player market volume1300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WatermelonInTheFanta

Army

Throwing Axeman84
Hersir42
Jarl25
Hirdman21
Ballista20
Berserk20
Huskarl19
Frost Giant7
Einheri6
Godi5
Portable Ram3
Buildings11 types
Wall22
House19
Longhouse13
Ox Cart Building13
Hill Fort12
Great Hall8
Farm6
Town Center4
Temple3
Market2
Armory1
God powers3 invoked
Fimbulwinter1
Frost1
Great Hunt1

The_gods_killer

Army

Naginata Rider56
Samurai36
Wanyudo29
Shinobi22
Onmyoji20
Onna Musha12
Yumi Archer12
Bushi8
Yumi Horse Archer6
Asura5
Raiju3
Daimyo1
Buildings13 types
Farm44
House21
Dojo10
Shrine Japanese9
Watermill9
Guardhouse4
Stable Japanese4
Mining Camp Japanese3
Castle2
Temple2
Armory1
Market1
Town Center1
God powers4 invoked
Solar Shield2
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1