Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

horvath vs ๐‚ƒ๐‚ƒ

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:05
Mirage map preview
Map Mirage
Defeated
horvathLoki
Pre-match Elo1376
Win probability59.4%
11:05 Match length UpsetThe Elo underdog won
Winner
๐‚ƒ๐‚ƒLoki
Pre-match Elo1310
Win probability40.6%

Match at a glance

horvath vs ๐‚ƒ๐‚ƒ

Winner๐‚ƒ๐‚ƒ
MapMirage
QueueRanked 1v1 Supremacy
Duration11:05
Started
Ended
Elo favorite59.4%horvath ยท Upset
Fastest Classical4:50*horvath
First pressure3:55horvath ยท Hersir trained
First extra TC5:41๐‚ƒ๐‚ƒ ยท Town Center
Market timing7:53๐‚ƒ๐‚ƒ ยท Market
Most military units83๐‚ƒ๐‚ƒ
Highest EAPM61.9๐‚ƒ๐‚ƒ

horvath

Loki

Defeat
Elo1376-21
EAPM49.4
Military units64
First pressure3:55Hersir trained
First expansionโ€”
Market volume0
Total score 11,749
Military score 4,360
Economic score 6,874
Kills score 515
Units killed 24
Units lost 41
Buildings razed 0
Largest army 64
Favorite unit Hersir 29 fielded
Classical 4:50* Research start 3:50
Heroic โ€” Not reached
Mythic โ€” Not reached
Victory
Elo1310+21
EAPM61.9
Military units83
First pressure3:59Hersir trained
First expansion5:41
Market volume0
Total score 14,984
Military score 6,215
Economic score 7,625
Kills score 1,144
Units killed 41
Units lost 23
Buildings razed 0
Largest army 83
Favorite unit Throwing Axeman 40 fielded
Classical 5:37* Research start 4:37
Heroic โ€” Not reached
Mythic โ€” Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

horvathLoki
Match time
๐‚ƒ๐‚ƒLoki
DockDock
First military pressureHersir trained
Hersir29 training queues
God powerSpy
Key technologyHand Axe
Key technologyPickaxe
Throwing Axeman26 training queues
Key technologyMedium Infantry
Hirdman3 training queues
God powerHealing Spring
Hirdman2 training queues
Berserk4 training queues
DefeatMatch result
DockDock
Key technologyHand Axe
First military pressureHersir trained
Hersir10 training queues
Key technologyPickaxe
God powerSpy
Town CenterAdditional center
Berserk12 training queues
Raiding Cavalry11 training queues
Throwing Axeman30 training queues
MarketMarket
ArmoryArmory
God powerHealing Spring
Key technologyHusbandry
Key technologyMedium Infantry
Throwing Axeman10 training queues
Berserk10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.4%horvath ยท Upset
Fastest Classical4:50*horvath
First pressure3:55horvath ยท Hersir trained
First extra TC5:41๐‚ƒ๐‚ƒ ยท Town Center
Market timing7:53๐‚ƒ๐‚ƒ ยท Market
Armory timing7:53๐‚ƒ๐‚ƒ ยท Armory

Player highlights

Standout performances

Highest total score14,984๐‚ƒ๐‚ƒ
Highest military score6,215๐‚ƒ๐‚ƒ
Highest economy score7,625๐‚ƒ๐‚ƒ
Most kills1,144๐‚ƒ๐‚ƒ
Most units killed41๐‚ƒ๐‚ƒ
Most deaths41horvath
Most buildings razed0horvath
Largest army83๐‚ƒ๐‚ƒ
Favorite unitThrowing Axeman๐‚ƒ๐‚ƒ ยท 40 fielded

horvath

Largest ArmyMost DeathsMost ImprovementsMost Resources

๐‚ƒ๐‚ƒ

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

horvath

Classical timing4:50 estimated completion
Early pressure3:55 ยท Hersir trained
Water commitment signal1 dock build events

๐‚ƒ๐‚ƒ

Late Classical5:37 estimated completion
Early pressure3:59 ยท Hersir trained
Fast expansion5:41 ยท Town Center
Early market / Heroic prep7:53 ยท Market
Early armory / Heroic prep7:53 ยท Armory
Water commitment signal1 dock build events
Large army production83 military units
horvath ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
๐‚ƒ๐‚ƒ ยท Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

horvath

Army

Hersir29
Throwing Axeman26
Hirdman5
Berserk4
Buildings6 types
House15
Great Hall2
Longhouse2
Ox Cart Building2
Dock1
Temple1
God powers2 invoked
Healing Spring1
Spy1

๐‚ƒ๐‚ƒ

Army

Throwing Axeman40
Berserk22
Raiding Cavalry11
Hersir10
Buildings9 types
House15
Ox Cart Building4
Great Hall2
Longhouse2
Armory1
Dock1
Market1
Temple1
Town Center1
God powers2 invoked
Healing Spring1
Spy1