Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LADER vs Cap'nK

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:30
Nile Shallows map preview
Map Nile Shallows
Winner
LADERPoseidon
Pre-match Elo1172
Win probability64.4%
9:30 Match length LADER favored
Defeated
Cap'nKLoki
Pre-match Elo1069
Win probability35.6%

Match at a glance

LADER vs Cap'nK

WinnerLADER
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration9:30
Started
Ended
Elo favorite64.4%LADER
Fastest Classical4:22*Cap'nK
First pressure3:29Cap'nK · Hersir trained
Market timing6:20Cap'nK · Market
Most military units35LADER
Highest EAPM36.8Cap'nK
Market volume200Cap'nK

LADER

Poseidon

Victory
Elo1172+13
EAPM30.1
Military units35
First pressure4:17Stable
First expansion
Market volume0
Total score 9,340
Military score 4,730
Economic score 4,260
Kills score 390
Units killed 17
Units lost 6
Buildings razed 0
Largest army 35
Favorite unit Hoplite 17 fielded
Classical 4:45* Estimated start 3:45
Heroic Not reached
Mythic Not reached

Cap'nK

Loki

Defeat
Elo1069-13
EAPM36.8
Military units18
First pressure3:29Hersir trained
First expansion
Market volume200
Total score 7,267
Military score 3,355
Economic score 3,722
Kills score 190
Units killed 6
Units lost 17
Buildings razed 0
Largest army 18
Favorite unit Hirdman 5 fielded
Classical 4:22* Research start 3:22
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LADERPoseidon
Match time
Cap'nKLoki
First military pressureStable
Hippeus7 training queues
Hoplite17 training queues
Hippeus5 training queues
Toxotes4 training queues
VictoryMatch result
God powerSpy
Key technologyHand Axe
First military pressureHersir trained
Hersir2 training queues
Hirdman3 training queues
Throwing Axeman5 training queues
Key technologyMedium Infantry
MarketMarket
Hirdman2 training queues
Raiding Cavalry2 training queues
Key technologyMedium Cavalry
Berserk2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%LADER
Fastest Classical4:22*Cap'nK
First pressure3:29Cap'nK · Hersir trained
Market timing6:20Cap'nK · Market

Player highlights

Standout performances

Highest total score9,340LADER
Highest military score4,730LADER
Highest economy score4,260LADER
Most kills390LADER
Most units killed17LADER
Most deaths17Cap'nK
Most buildings razed0LADER
Largest army35LADER
Favorite unitHopliteLADER · 17 fielded

LADER

Highest ScoreLargest ArmyMost KillsMost Resources

Cap'nK

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LADER

Classical timing4:45 estimated completion
Early pressure4:17 · Stable

Cap'nK

Classical timing4:22 estimated completion
Early pressure3:29 · Hersir trained
Early market / Heroic prep6:20 · Market
Market economy signal200 total resource volume
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cap'nK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cap'nK · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

LADER

Bought

No buys

Sold

No sells

Total player market volume0

Cap'nK

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LADER

Army

Hoplite17
Hippeus12
Toxotes4
Atalanta1
Theseus1
Buildings7 types
House12
Military Academy2
Stable2
Storehouse2
Archery Range1
Granary1
Temple1

Cap'nK

Army

Hirdman5
Throwing Axeman5
Berserk4
Hersir2
Raiding Cavalry2
Buildings6 types
House6
Ox Cart Building3
Longhouse2
Great Hall1
Market1
Temple1
God powers1 invoked
Spy1