Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Moony vs marcodavidmartineznicolas

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:48
Cloud Forest map preview
Map Cloud Forest
Winner
MoonyTezcatlipoca
Pre-match Elo1038
Win probability68.1%
20:48 Match length Moony favored
Defeated
marcodavidmartineznicolasGaia
Pre-match Elo906
Win probability31.9%

Match at a glance

Moony vs marcodavidmartineznicolas

WinnerMoony
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration20:48
Started
Ended
Elo favorite68.1%Moony
Fastest Classical4:00*Moony
First pressure4:00Moony · Warrior Priest trained
First extra TC6:49marcodavidmartineznicolas · Town Center
Most military units122marcodavidmartineznicolas
Highest EAPM37.7marcodavidmartineznicolas

Moony

Tezcatlipoca

Victory
Elo1038+12
EAPM23.0
Military units53
First pressure4:00Warrior Priest trained
First expansion18:48
Market volume0
Total score 28,636
Military score 12,475
Economic score 12,697
Kills score 3,464
Units killed 98
Units lost 38
Buildings razed 8
Largest army 53
Favorite unit Warrior Priest 13 fielded
Classical 4:00* Estimated start 3:00
Heroic 7:59* Research start 6:44
Mythic Not reached
Defeat
Elo906-37
EAPM37.7
Military units122
First pressure5:16Counter Barracks
First expansion6:49
Market volume0
Total score 29,489
Military score 8,200
Economic score 20,228
Kills score 1,061
Units killed 26
Units lost 95
Buildings razed 1
Largest army 122
Favorite unit Turma 40 fielded
Classical 4:28* Research start 3:28
Heroic 11:44* Research start 10:29
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Leto
Itzpapalotl
HeroicAge
Theia
Mictlantecutli
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MoonyTezcatlipoca
Match time
marcodavidmartineznicolasGaia
God powerInfestation
First military pressureWarrior Priest trained
Warrior Priest2 training queues
ArmoryArmory
God powerObsidian Mirror
God powerObsidian Mirror
Key technologyHand Axe
Warrior Priest2 training queues
Key technologyPickaxe
Key technologyPickaxe
Key technologyShaft Mine
Key technologyHusbandry
Shorn One8 training queues
Otontin2 training queues
Key technologyBow Saw
God powerPurge
Warrior Priest7 training queues
God powerVolcano
Eagle Warrior5 training queues
Key technologyMedium Nobles Hut Soldiers
Otontin4 training queues
Key technologyHeavy Great Temple Soldiers
Eagle Warrior6 training queues
Key technologyHeavy Nobles Hut Soldiers
Ocelotl Warrior2 training queues
Shorn One3 training queues
Jaguar Rider3 training queues
God powerPurge
Town CenterAdditional center
Town CenterAdditional center
Warrior Priest2 training queues
Tunkuluchu2 training queues
Obsidian Butterfly4 training queues
VictoryMatch result
God powerGaia Forest
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Automaton3 training queues
First military pressureCounter Barracks
Key technologyShaft Mine
Turma4 training queues
Town CenterAdditional center
Town CenterAdditional center
Automaton4 training queues
Key technologyBow Saw
Farm transition6 farms clustered
Key technologyPlow
ArmoryArmory
Key technologyMedium Archers
Turma4 training queues
Oracle6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerHesperides Tree
Dryad16 training queues
Contarius6 training queues
Turma5 training queues
God powerHesperides Tree
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Key technologyBronze Shields
Oracle2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingPalace
Key technologyHeavy Archers
Turma4 training queues
Town CenterAdditional center
God powerGaia Forest
Town CenterAdditional center
Destroyer10 training queues
Turma7 training queues
Murmillo2 training queues
Contarius3 training queues
Dryad6 training queues
Stymphalian Bird2 training queues
Turma16 training queues
Katapeltes11 training queues
Dryad2 training queues
Destroyer9 training queues
God powerSpider Lair
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.1%Moony
Fastest Classical4:00*Moony
Fastest Heroic7:59*Moony
First pressure4:00Moony · Warrior Priest trained
First extra TC6:49marcodavidmartineznicolas · Town Center
Fortress timing15:05marcodavidmartineznicolas · Palace
Armory timing5:56Moony · Armory
Farm transition8:37–9:29marcodavidmartineznicolas · 6 farms clustered

Player highlights

Standout performances

Highest total score29,489marcodavidmartineznicolas
Highest military score12,475Moony
Highest economy score20,228marcodavidmartineznicolas
Most kills3,464Moony
Most units killed98Moony
Most deaths95marcodavidmartineznicolas
Most buildings razed8Moony
Largest army122marcodavidmartineznicolas
Favorite unitTurmamarcodavidmartineznicolas · 40 fielded

Moony

Largest ArmyMost Kills

marcodavidmartineznicolas

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Moony

Fast Classical4:00 estimated completion
Early pressure4:00 · Warrior Priest trained
Expansion signal18:48 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:56 · Armory

marcodavidmartineznicolas

Classical timing4:28 estimated completion
Early pressure5:16 · Counter Barracks
Fast expansion6:49 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep10:09 · Armory
Fortress tech path15:05 · Palace
Farm transition8:37–9:29 · 6 farms clustered
Large army production122 military units
Moony · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Moony · Early MilitaryMeaningful trained combat units were produced during the early opening.
Moony · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Moony · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Moony · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
marcodavidmartineznicolas · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
marcodavidmartineznicolas · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
marcodavidmartineznicolas · Early MilitaryMeaningful trained combat units were produced during the early opening.
marcodavidmartineznicolas · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Moony

Army

Warrior Priest13
Eagle Warrior11
Shorn One11
Otontin6
Obsidian Butterfly4
Jaguar Rider3
Ocelotl Warrior2
Tunkuluchu2
Quinametzin1
Buildings7 types
House13
Calpulli8
Nobles Hut3
Town Center2
Armory1
Great Temple1
Temple1
God powers4 invoked
Obsidian Mirror2
Purge2
Infestation1
Volcano1

marcodavidmartineznicolas

Army

Turma40
Dryad24
Destroyer19
Katapeltes11
Contarius9
Oracle8
Automaton7
Murmillo2
Stymphalian Bird2
Buildings9 types
Manor18
Farm16
Town Center4
Counter Barracks3
Military Barracks3
Temple2
Armory1
Economic Guild1
Palace1
God powers3 invoked
Gaia Forest3
Hesperides Tree2
Spider Lair1