Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Moo vs OnlyGodKnows

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:10
Oasis map preview
Map Oasis
Defeated
MooOdin
Pre-match Elo1417
Win probability55.9%
20:10 Match length UpsetThe Elo underdog won
Winner
OnlyGodKnowsThor
Pre-match Elo1376
Win probability44.1%

Match at a glance

Moo vs OnlyGodKnows

WinnerOnlyGodKnows
MapOasis
QueueRanked 1v1 Supremacy
Duration20:10
Started
Ended
Elo favorite55.9%Moo · Upset
Fastest Classical3:26*OnlyGodKnows
First pressure1:48OnlyGodKnows · Hersir trained
Market timing15:25OnlyGodKnows · Market
First extra TC7:11Moo · Town Center
Most military units101OnlyGodKnows
Highest EAPM75.6OnlyGodKnows
Market volume1,500OnlyGodKnows

Moo

Odin

Defeat
Elo1417-20
EAPM59.0
Military units90
First pressure2:00Hersir trained
First expansion7:11
Market volume1000
Total score 25,896
Military score 6,933
Economic score 17,260
Kills score 1,703
Units killed 65
Units lost 91
Buildings razed 0
Largest army 90
Favorite unit Throwing Axeman 64 fielded
Classical 4:30* Research start 3:30
Heroic 13:22* Research start 12:07
Mythic Not reached
Victory
Elo1376+20
EAPM75.6
Military units101
First pressure1:48Hersir trained
First expansion13:11
Market volume1500
Total score 31,028
Military score 15,777
Economic score 12,651
Kills score 2,600
Units killed 91
Units lost 62
Buildings razed 24
Largest army 101
Favorite unit Throwing Axeman 67 fielded
Classical 3:26* Estimated start 2:26
Heroic 15:44* Estimated start 14:29
Mythic Estimated start 18:23 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Freyja
Skadi
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MooOdin
Match time
OnlyGodKnowsThor
First military pressureHersir trained
Hersir3 training queues
Hersir2 training queues
Berserk8 training queues
Town CenterAdditional center
Key technologyHusbandry
God powerGreat Hunt
Throwing Axeman12 training queues
ArmoryArmory
Key technologyMedium Infantry
Hersir2 training queues
Key technologyPickaxe
Key technologyHand Axe
Berserk4 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyPlow
Farm transition3 farms clustered
Fortress-tier buildingHill Fort
Frost Giant3 training queues
God powerFrost
Throwing Axeman52 training queues
MarketMarket
Frost Giant4 training queues
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
DefeatMatch result
First military pressureHersir trained
Hersir5 training queues
Hersir5 training queues
ArmoryDwarven Armory
Key technologyHand Axe
Key technologyPickaxe
Throwing Axeman33 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBronze Weapons
Valkyrie2 training queues
Hersir7 training queues
Key technologyBronze Armor
Berserk2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Town CenterAdditional center
Key technologyHeavy Infantry
Throwing Axeman5 training queues
Throwing Axeman10 training queues
Valkyrie4 training queues
MarketMarket
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyBow Saw
Throwing Axeman4 training queues
Key technologyCopper Shields
Key technologyChampion Infantry
Portable Ram3 training queues
Key technologyBronze Shields
Throwing Axeman15 training queues
Hersir5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%Moo · Upset
Fastest Classical3:26*OnlyGodKnows
Fastest Heroic13:22*Moo
First pressure1:48OnlyGodKnows · Hersir trained
First extra TC7:11Moo · Town Center
Fortress timing13:50Moo · Hill Fort
Market timing15:25OnlyGodKnows · Market
Armory timing6:37OnlyGodKnows · Dwarven Armory
Farm transition14:24–14:25Moo · 3 farms clustered

Player highlights

Standout performances

Highest total score31,028OnlyGodKnows
Highest military score15,777OnlyGodKnows
Highest economy score17,260Moo
Most kills2,600OnlyGodKnows
Most units killed91OnlyGodKnows
Most deaths91Moo
Most buildings razed24OnlyGodKnows
Largest army101OnlyGodKnows
Favorite unitThrowing AxemanOnlyGodKnows · 67 fielded

Moo

Most DeathsMost Resources

OnlyGodKnows

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Moo

Classical timing4:30 estimated completion
Early pressure2:00 · Hersir trained
Fast expansion7:11 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:36 · Market
Early armory / Heroic prep11:40 · Armory
Fortress tech path13:50 · Hill Fort
Heavy walling signal34 wall build events
Farm transition14:24–14:25 · 3 farms clustered
Market economy signal1,000 total resource volume
Large army production90 military units

OnlyGodKnows

Fast Classical3:26 estimated completion
Early pressure1:48 · Hersir trained
Expansion signal13:11 · Town Center
Early market / Heroic prep15:25 · Market
Early armory / Heroic prep6:37 · Dwarven Armory
Fortress tech path17:23 · Hill Fort
Market economy signal1,500 total resource volume
Large army production101 military units
Moo · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Moo · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Moo · Early MilitaryMeaningful trained combat units were produced during the early opening.
OnlyGodKnows · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
OnlyGodKnows · Early MilitaryMeaningful trained combat units were produced during the early opening.
OnlyGodKnows · Fast ClassicalClassical completed before 4:00 on a standard land opening.
OnlyGodKnows · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

Moo

Bought

Food400

Sold

Wood600
Total player market volume1000

OnlyGodKnows

Bought

Food1000

Sold

Wood500
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Moo

Army

Throwing Axeman64
Berserk12
Frost Giant7
Hersir7
Buildings12 types
Wall34
Farm30
House15
Longhouse10
Ox Cart Building3
Great Hall2
Hill Fort2
Town Center2
Armory1
Market1
Sentry Tower1
Temple1
God powers2 invoked
Frost1
Great Hunt1

OnlyGodKnows

Army

Throwing Axeman67
Hersir22
Valkyrie7
Portable Ram3
Berserk2
Buildings9 types
House19
Ox Cart Building11
Longhouse7
Great Hall2
Dwarven Armory1
Hill Fort1
Market1
Temple1
Town Center1