Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThunderBR vs DistantWanderer

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:24
Mount Olympus map preview
Map Mount Olympus
Winner
ThunderBRAmaterasu
Pre-match Elo1754
Win probability83.8%
13:24 Match length ThunderBR favored
Defeated
DistantWandererThor
Pre-match Elo1469
Win probability16.2%

Match at a glance

ThunderBR vs DistantWanderer

WinnerThunderBR
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration13:24
Started
Ended
Elo favorite83.8%ThunderBR
Fastest Classical3:48*ThunderBR
First pressure3:05DistantWanderer · Hersir trained
Most military units54ThunderBR
Highest EAPM50.0ThunderBR

ThunderBR

Amaterasu

Victory
Elo1754+5
EAPM50.0
Military units54
First pressure3:59Stable Japanese
First expansion
Market volume0
Total score 17,461
Military score 9,997
Economic score 5,865
Kills score 1,673
Units killed 55
Units lost 20
Buildings razed 7
Largest army 54
Favorite unit Samurai 24 fielded
Classical 3:48* Research start 2:48
Heroic Not reached
Mythic Not reached
Defeat
Elo1469-5
EAPM48.2
Military units46
First pressure3:05Hersir trained
First expansion
Market volume0
Total score 11,802
Military score 3,057
Economic score 7,997
Kills score 748
Units killed 22
Units lost 54
Buildings razed 0
Largest army 46
Favorite unit Hersir 21 fielded
Classical 3:53* Research start 2:53
Heroic Estimated start 12:17 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Forseti
No choice recorded
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThunderBRAmaterasu
Match time
DistantWandererThor
First military pressureStable Japanese
God powerSolar Shield
Naginata Rider23 training queues
God powerShrine Of The Hunt
Samurai3 training queues
Wanyudo2 training queues
God powerSolar Shield
Samurai21 training queues
God powerSolar Shield
God powerSolar Shield
Wanyudo2 training queues
God powerSolar Shield
VictoryMatch result
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Throwing Axeman20 training queues
Hersir15 training queues
God powerHealing Spring
Key technologyBallistics
Hirdman3 training queues
Farm transition7 farms clustered
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite83.8%ThunderBR
Fastest Classical3:48*ThunderBR
First pressure3:05DistantWanderer · Hersir trained
Armory timing5:24DistantWanderer · Dwarven Armory
Farm transition10:09–10:10DistantWanderer · 7 farms clustered

Player highlights

Standout performances

Highest total score17,461ThunderBR
Highest military score9,997ThunderBR
Highest economy score7,997DistantWanderer
Most kills1,673ThunderBR
Most units killed55ThunderBR
Most deaths54DistantWanderer
Most buildings razed7ThunderBR
Largest army54ThunderBR
Favorite unitSamuraiThunderBR · 24 fielded

ThunderBR

Highest ScoreLargest ArmyMost Kills

DistantWanderer

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThunderBR

Fast Classical3:48 estimated completion
Early pressure3:59 · Stable Japanese
Heavy walling signal6 wall build events

DistantWanderer

Fast Classical3:53 estimated completion
Early pressure3:05 · Hersir trained
Early armory / Heroic prep5:24 · Dwarven Armory
Farm transition10:09–10:10 · 7 farms clustered
ThunderBR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThunderBR · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThunderBR · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThunderBR

Army

Samurai24
Naginata Rider23
Wanyudo5
Onna Musha2
Buildings8 types
House14
Shrine Japanese6
Wall6
Watermill5
Dojo2
Mining Camp Japanese2
Stable Japanese2
Temple1
God powers2 invoked
Solar Shield5
Shrine Of The Hunt1

DistantWanderer

Army

Hersir21
Throwing Axeman21
Hirdman3
Berserk1
Buildings7 types
House10
Farm7
Ox Cart Building3
Longhouse2
Dwarven Armory1
Great Hall1
Temple1
God powers1 invoked
Healing Spring1