Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sephirothsito vs BEANBOI69

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:55
Marsh map preview
Map Marsh
Winner
SephirothsitoGaia
Pre-match Elo1191
Win probability54.7%
10:55 Match length Sephirothsito favored
Defeated
BEANBOI69Hades
Pre-match Elo1158
Win probability45.3%

Match at a glance

Sephirothsito vs BEANBOI69

WinnerSephirothsito
MapMarsh
QueueRanked 1v1 Supremacy
Duration10:55
Started
Ended
Elo favorite54.7%Sephirothsito
Fastest Classical3:51*Sephirothsito
First pressure4:01BEANBOI69 · Stable
First extra TC4:09Sephirothsito · Town Center
Most military units28BEANBOI69
Highest EAPM42.1Sephirothsito
Victory
Elo1191+16
EAPM42.1
Military units20
First pressure4:46Military Barracks
First expansion4:09
Market volume0
Total score 13,469
Military score 4,325
Economic score 8,575
Kills score 599
Units killed 20
Units lost 6
Buildings razed 0
Largest army 20
Favorite unit Turma 10 fielded
Classical 3:51* Estimated start 2:51
Heroic Not reached
Mythic Not reached

BEANBOI69

Hades

Defeat
Elo1158-16
EAPM35.6
Military units28
First pressure4:01Stable
First expansion
Market volume0
Total score 9,560
Military score 2,863
Economic score 6,513
Kills score 208
Units killed 7
Units lost 20
Buildings razed 0
Largest army 28
Favorite unit Hippeus 18 fielded
Classical 3:56* Estimated start 2:56
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SephirothsitoGaia
Match time
BEANBOI69Hades
God powerGaia Forest
God powerGaia Forest
Key technologyPickaxe
Town CenterAdditional center
First military pressureMilitary Barracks
Key technologyShaft Mine
Key technologyHand Axe
God powerSpider Lair
Murmillo2 training queues
God powerGaia Forest
Turma10 training queues
God powerSpider Lair
Murmillo4 training queues
Automaton2 training queues
Key technologyShaft Mine
VictoryMatch result
First military pressureStable
Hippeus5 training queues
Key technologyHusbandry
Toxotes5 training queues
Hippeus13 training queues
Cyclops2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.7%Sephirothsito
Fastest Classical3:51*Sephirothsito
First pressure4:01BEANBOI69 · Stable
First extra TC4:09Sephirothsito · Town Center

Player highlights

Standout performances

Highest total score13,469Sephirothsito
Highest military score4,325Sephirothsito
Highest economy score8,575Sephirothsito
Most kills599Sephirothsito
Most units killed20Sephirothsito
Most deaths20BEANBOI69
Most buildings razed0Sephirothsito
Largest army28BEANBOI69
Favorite unitHippeusBEANBOI69 · 18 fielded

Sephirothsito

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

BEANBOI69

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sephirothsito

Fast Classical3:51 estimated completion
Early pressure4:46 · Military Barracks
Fast expansion4:09 · Town Center

BEANBOI69

Fast Classical3:56 estimated completion
Early pressure4:01 · Stable
Sephirothsito · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sephirothsito · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sephirothsito · Fast ClassicalClassical completed before 4:00 on a standard land opening.
BEANBOI69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BEANBOI69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
BEANBOI69 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sephirothsito

Army

Turma10
Murmillo6
Automaton2
Katapeltes2
Buildings6 types
Counter Barracks3
Manor3
Military Barracks3
Economic Guild2
Temple1
Town Center1
God powers2 invoked
Gaia Forest3
Spider Lair2

BEANBOI69

Army

Hippeus18
Toxotes5
Cyclops3
Achilles1
Ajax1
Buildings6 types
House10
Granary5
Stable3
Archery Range2
Storehouse2
Temple1