Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

soliddark3456 vs dkadlic

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:16
Yellow River map preview
Map Yellow River
Winner
soliddark3456Gaia
Pre-match Elo1164
Win probability57.4%
24:16 Match length soliddark3456 favored
Defeated
dkadlicTsukuyomi
Pre-match Elo1112
Win probability42.6%

Match at a glance

soliddark3456 vs dkadlic

Winnersoliddark3456
MapYellow River
QueueRanked 1v1 Supremacy
Duration24:16
Started
Ended
Elo favorite57.4%soliddark3456
Fastest Classical3:55*soliddark3456
First pressure4:14soliddark3456 · Counter Barracks
First extra TC11:32soliddark3456 · Town Center
Market timing10:34dkadlic · Market
Most military units206soliddark3456
Highest EAPM48.8soliddark3456
Market volume4,300soliddark3456
Victory
Elo1164+15
EAPM48.8
Military units206
First pressure4:14Counter Barracks
First expansion11:32
Market volume4300
Total score 41,589
Military score 17,367
Economic score 20,281
Kills score 4,001
Units killed 145
Units lost 143
Buildings razed 4
Largest army 206
Favorite unit Murmillo 60 fielded
Classical 3:55* Research start 2:55
Heroic 12:20* Research start 11:04
Mythic 23:17* Research start 21:17

dkadlic

Tsukuyomi

Defeat
Elo1112-15
EAPM36.6
Military units153
First pressure5:24Stable Japanese
First expansion16:45
Market volume2100
Total score 32,066
Military score 11,665
Economic score 16,379
Kills score 4,022
Units killed 149
Units lost 143
Buildings razed 0
Largest army 153
Favorite unit Yumi Horse Archer 122 fielded
Classical 4:23* Estimated start 3:38
Heroic 10:27* Estimated start 9:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Inari Okami
Rheia
HeroicAge
Fujin
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

soliddark3456Gaia
Match time
dkadlicTsukuyomi
God powerGaia Forest
God powerGaia Forest
God powerCarnivora
First military pressureCounter Barracks
Key technologyHusbandry
Katapeltes6 training queues
Murmillo7 training queues
Key technologyPickaxe
Cheiroballista3 training queues
God powerCarnivora
Turma7 training queues
Murmillo2 training queues
ArmoryArmory
Murmillo3 training queues
God powerCarnivora
Town CenterAdditional center
Katapeltes4 training queues
MarketMarket
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyShaft Mine
Murmillo34 training queues
Contarius5 training queues
Arcus11 training queues
Katapeltes9 training queues
God powerTraitor
Town CenterAdditional center
God powerCarnivora
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Weapons
God powerGaia Forest
Contarius29 training queues
Arcus17 training queues
Town CenterAdditional center
God powerTraitor
Farm transition5 farms clustered
Key technologyHand Axe
Key technologyPlow
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingPalace
Katapeltes2 training queues
God powerCarnivora
God powerCarnivora
Fortress-tier buildingPalace
Oracle2 training queues
Turma3 training queues
Key technologyHeavy Cavalry
Key technologyHand Axe
ArmoryArmory
Murmillo14 training queues
Contarius15 training queues
Arcus14 training queues
Destroyer5 training queues
Key technologyBallistics
God powerImplode
Fanatic3 training queues
Destroyer4 training queues
Key technologyBow Saw
VictoryMatch result
First military pressureStable Japanese
God powerSwampland
Naginata Rider4 training queues
Yumi Archer5 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Naginata Rider7 training queues
Key technologyHand Axe
Key technologyPickaxe
Bushi3 training queues
Yumi Archer3 training queues
MarketMarket
God powerNew Moon
Yumi Horse Archer23 training queues
Key technologyCopper Shields
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Key technologyBronze Shields
God powerSmiting Gust
Yumi Horse Archer21 training queues
Bushi3 training queues
Town CenterAdditional center
Town CenterAdditional center
Yumi Horse Archer12 training queues
Yumi Horse Archer30 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Oyumi3 training queues
Yumi Horse Archer36 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.4%soliddark3456
Fastest Classical3:55*soliddark3456
Fastest Heroic10:27*dkadlic
Fastest Mythic23:17*soliddark3456
First pressure4:14soliddark3456 · Counter Barracks
First extra TC11:32soliddark3456 · Town Center
Fortress timing19:03soliddark3456 · Palace
Market timing10:34dkadlic · Market
Armory timing7:40dkadlic · Armory
Farm transition18:27–18:33soliddark3456 · 5 farms clustered

Player highlights

Standout performances

Highest total score41,589soliddark3456
Highest military score17,367soliddark3456
Highest economy score20,281soliddark3456
Most kills4,022dkadlic
Most units killed149dkadlic
Most deaths143soliddark3456
Most buildings razed4soliddark3456
Largest army206soliddark3456
Favorite unitYumi Horse Archerdkadlic · 122 fielded

soliddark3456

Highest ScoreLargest ArmyMost ImprovementsMost Resources

dkadlic

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

soliddark3456

Fast Classical3:55 estimated completion
Early pressure4:14 · Counter Barracks
Expansion signal11:32 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:56 · Market
Early armory / Heroic prep10:24 · Armory
Fortress tech path19:03 · Palace
Farm transition18:27–18:33 · 5 farms clustered
Market economy signal4,300 total resource volume
Large army production206 military units

dkadlic

Classical timing4:23 estimated completion
Early pressure5:24 · Stable Japanese
Expansion signal16:45 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:34 · Market
Early armory / Heroic prep7:40 · Armory
Fortress tech path21:13 · Castle
Market economy signal2,100 total resource volume
Large army production153 military units
soliddark3456 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
soliddark3456 · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliddark3456 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
dkadlic · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
dkadlic · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6400 total volume

soliddark3456

Bought

Food2500
Wood200

Sold

Food100
Wood1500
Total player market volume4300

dkadlic

Bought

Food300
Wood1000

Sold

Food800
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliddark3456

Army

Murmillo60
Contarius49
Arcus42
Katapeltes21
Turma11
Destroyer9
Oracle6
Cheiroballista3
Fanatic3
Caladria2
Buildings10 types
Farm20
Manor8
Military Barracks8
Counter Barracks5
Economic Guild5
Town Center3
Armory2
Palace2
Market1
Temple1
God powers4 invoked
Carnivora6
Gaia Forest3
Traitor2
Implode1

dkadlic

Army

Yumi Horse Archer122
Naginata Rider11
Yumi Archer9
Bushi7
Oyumi3
Daimyo1
Buildings12 types
House17
Watermill5
Mining Camp Japanese3
Stable Japanese3
Town Center3
Farm2
Armory1
Castle1
Guardhouse1
Market1
Shrine Japanese1
Temple1
God powers3 invoked
New Moon1
Smiting Gust1
Swampland1