Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs Bodvar

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:43
Yellow River map preview
Map Yellow River
Defeated
Cap'nKLoki
Pre-match Elo1082
Win probability35.7%
8:43 Match length Bodvar favored
Winner
BodvarOdin
Pre-match Elo1184
Win probability64.3%

Match at a glance

Cap'nK vs Bodvar

WinnerBodvar
MapYellow River
QueueRanked 1v1 Supremacy
Duration8:43
Started
Ended
Elo favorite64.3%Bodvar
Fastest Classical4:27*Bodvar
First pressure3:30Cap'nK · Hersir trained
Market timing5:10Bodvar · Market
Most military units39Bodvar
Highest EAPM23.7Bodvar
Market volume100Cap'nK

Cap'nK

Loki

Defeat
Elo1082-13
EAPM22.5
Military units13
First pressure3:30Hersir trained
First expansion
Market volume100
Total score 5,791
Military score 2,870
Economic score 2,731
Kills score 190
Units killed 8
Units lost 10
Buildings razed 0
Largest army 13
Favorite unit Raiding Cavalry 7 fielded
Classical 4:46* Estimated start 3:46
Heroic Not reached
Mythic Not reached

Bodvar

Odin

Victory
Elo1184+13
EAPM23.7
Military units39
First pressure3:40Hersir trained
First expansion
Market volume0
Total score 9,280
Military score 4,310
Economic score 4,508
Kills score 524
Units killed 11
Units lost 7
Buildings razed 3
Largest army 39
Favorite unit Berserk 35 fielded
Classical 4:27* Research start 3:27
Heroic 7:55* Estimated start 6:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Freyja
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Cap'nKLoki
Match time
BodvarOdin
God powerSpy
Key technologyHand Axe
First military pressureHersir trained
Hersir2 training queues
Raiding Cavalry7 training queues
MarketMarket
Hirdman3 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Raiding Cavalry3 training queues
MarketMarket
Berserk35 training queues
God powerWalking Woods
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%Bodvar
Fastest Classical4:27*Bodvar
Fastest Heroic7:55*Bodvar
First pressure3:30Cap'nK · Hersir trained
Market timing5:10Bodvar · Market

Player highlights

Standout performances

Highest total score9,280Bodvar
Highest military score4,310Bodvar
Highest economy score4,508Bodvar
Most kills524Bodvar
Most units killed11Bodvar
Most deaths10Cap'nK
Most buildings razed3Bodvar
Largest army39Bodvar
Favorite unitBerserkBodvar · 35 fielded

Cap'nK

Most DeathsMost Improvements

Bodvar

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cap'nK

Classical timing4:46 estimated completion
Early pressure3:30 · Hersir trained
Early market / Heroic prep5:12 · Market
Market economy signal100 total resource volume

Bodvar

Classical timing4:27 estimated completion
Early pressure3:40 · Hersir trained
Early market / Heroic prep5:10 · Market
Cap'nK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cap'nK · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bodvar · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bodvar · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Bodvar · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

Cap'nK

Bought

Food100

Sold

No sells

Total player market volume100

Bodvar

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army

Raiding Cavalry7
Hirdman3
Hersir2
Berserk1
Buildings6 types
House4
Longhouse2
Ox Cart Building2
Great Hall1
Market1
Temple1
God powers1 invoked
Spy1

Bodvar

Army

Berserk35
Raiding Cavalry3
Hersir1
Buildings6 types
House4
Longhouse3
Great Hall1
Market1
Ox Cart Building1
Temple1
God powers2 invoked
Great Hunt1
Walking Woods1