Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zequinha Multigod vs Sicário

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:56
Cloud Forest map preview
Map Cloud Forest
Defeated
Zequinha MultigodAmaterasu
Pre-match Elo1627
Win probability56.3%
14:56 Match length UpsetThe Elo underdog won
Winner
SicárioAmaterasu
Pre-match Elo1583
Win probability43.7%

Match at a glance

Zequinha Multigod vs Sicário

WinnerSicário
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration14:56
Started
Ended
Elo favorite56.3%Zequinha Multigod · Upset
Fastest Classical3:51*Sicário
First pressure3:58Sicário · Stable Japanese
Market timing10:26Sicário · Market
Most military units54Zequinha Multigod
Highest EAPM57.4Zequinha Multigod
Market volume100Zequinha Multigod

Zequinha Multigod

Amaterasu

Defeat
Elo1627-20
EAPM57.4
Military units54
First pressure4:16Stable Japanese
First expansion
Market volume100
Total score 17,059
Military score 8,722
Economic score 7,887
Kills score 478
Units killed 19
Units lost 44
Buildings razed 1
Largest army 54
Favorite unit Naginata Rider 22 fielded
Classical 4:07* Estimated start 3:07
Heroic 14:46* Estimated start 13:31
Mythic Not reached

Sicário

Amaterasu

Victory
Elo1583+20
EAPM46.9
Military units48
First pressure3:58Stable Japanese
First expansion
Market volume0
Total score 21,490
Military score 12,030
Economic score 8,242
Kills score 1,294
Units killed 46
Units lost 19
Buildings razed 2
Largest army 48
Favorite unit Samurai 27 fielded
Classical 3:51* Research start 2:51
Heroic 11:27* Estimated start 10:12
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Minakatatomi
Raijin
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zequinha MultigodAmaterasu
Match time
SicárioAmaterasu
First military pressureStable Japanese
Naginata Rider18 training queues
God powerShrine Of The Hunt
God powerSolar Shield
Samurai12 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
MarketMarket
Wanyudo4 training queues
Samurai8 training queues
Naginata Rider4 training queues
God powerThunder Burst
Yumi Horse Archer3 training queues
DefeatMatch result
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider8 training queues
Key technologyPickaxe
Onna Musha2 training queues
Samurai3 training queues
Onna Musha5 training queues
God powerSolar Shield
Samurai7 training queues
ArmoryArmory
God powerSolar Shield
MarketMarket
Samurai17 training queues
Farm transition7 farms clustered
Naginata Rider3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyHusbandry
Key technologyBronze Armor
God powerThunder Burst
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.3%Zequinha Multigod · Upset
Fastest Classical3:51*Sicário
Fastest Heroic11:27*Sicário
First pressure3:58Sicário · Stable Japanese
Market timing10:26Sicário · Market
Armory timing8:42Sicário · Armory
Farm transition11:54–13:02Sicário · 7 farms clustered

Player highlights

Standout performances

Highest total score21,490Sicário
Highest military score12,030Sicário
Highest economy score8,242Sicário
Most kills1,294Sicário
Most units killed46Sicário
Most deaths44Zequinha Multigod
Most buildings razed2Sicário
Largest army54Zequinha Multigod
Favorite unitSamuraiSicário · 27 fielded

Zequinha Multigod

Largest ArmyMost Deaths

Sicário

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zequinha Multigod

Classical timing4:07 estimated completion
Early pressure4:16 · Stable Japanese
Early market / Heroic prep12:02 · Market
Early armory / Heroic prep12:01 · Armory
Market economy signal100 total resource volume

Sicário

Fast Classical3:51 estimated completion
Early pressure3:58 · Stable Japanese
Early market / Heroic prep10:26 · Market
Early armory / Heroic prep8:42 · Armory
Heavy walling signal13 wall build events
Farm transition11:54–13:02 · 7 farms clustered
Zequinha Multigod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Sicário · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sicário · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sicário · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

Zequinha Multigod

Bought

No buys

Sold

Wood100
Total player market volume100

Sicário

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zequinha Multigod

Army

Naginata Rider22
Samurai21
Wanyudo6
Yumi Horse Archer3
Onna Musha2
Buildings10 types
House19
Dojo4
Watermill4
Shrine Japanese3
Mining Camp Japanese2
Stable Japanese2
Wall2
Armory1
Market1
Temple1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

Sicário

Army

Samurai27
Naginata Rider12
Onna Musha7
Kitsune2
Buildings12 types
House15
Wall13
Farm8
Watermill5
Shrine Japanese3
Dojo2
Mining Camp Japanese2
Stable Japanese2
Armory1
Guardhouse1
Market1
Temple1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1