Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pe-Vermei vs Black_Mail

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:38
Elysium map preview
Map Elysium
Defeated
Pe-VermeiLoki
Pre-match Elo1313
Win probability49.9%
28:38 Match length Black_Mail favored
Winner
Black_MailHades
Pre-match Elo1314
Win probability50.1%

Match at a glance

Pe-Vermei vs Black_Mail

WinnerBlack_Mail
MapElysium
QueueRanked 1v1 Supremacy
Duration28:38
Started
Ended
Elo favorite50.1%Black_Mail
Fastest Classical3:30*Black_Mail
First pressure3:08Pe-Vermei · Hersir trained
First extra TC5:33Black_Mail · Town Center
Most military units236Pe-Vermei
Highest EAPM69.3Black_Mail

Pe-Vermei

Loki

Defeat
Elo1313-18
EAPM52.3
Military units236
First pressure3:08Hersir trained
First expansion7:52
Market volume0
Total score 32,779
Military score 8,435
Economic score 18,493
Kills score 5,851
Units killed 220
Units lost 314
Buildings razed 5
Largest army 236
Favorite unit Throwing Axeman 69 fielded
Classical 4:18* Research start 3:18
Heroic 12:30* Research start 11:15
Mythic 21:40* Research start 19:40

Black_Mail

Hades

Victory
Elo1314+18
EAPM69.3
Military units235
First pressure6:01Archery Range
First expansion5:33
Market volume0
Total score 59,002
Military score 21,689
Economic score 27,454
Kills score 9,859
Units killed 318
Units lost 222
Buildings razed 40
Largest army 235
Favorite unit Hoplite 86 fielded
Classical 3:30* Estimated start 2:30
Heroic 14:21* Estimated start 13:06
Mythic 20:18* Research start 18:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ares
Bragi
HeroicAge
Aphrodite
Hel
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Pe-VermeiLoki
Match time
Black_MailHades
God powerSpy
First military pressureHersir trained
Hersir7 training queues
Key technologyPickaxe
Raiding Cavalry9 training queues
Throwing Axeman3 training queues
Town CenterAdditional center
God powerHealing Spring
Throwing Axeman15 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyHusbandry
Key technologyMedium Infantry
Raiding Cavalry7 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Jarl5 training queues
Key technologyShaft Mine
Huskarl7 training queues
Key technologyBronze Shields
Key technologyHeavy Infantry
Portable Ram3 training queues
Key technologyHeavy Cavalry
Jarl3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
God powerFlaming Weapons
Jarl20 training queues
Farm transition18 farms clustered
Key technologyPlow
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBow Saw
Town CenterAdditional center
Portable Ram2 training queues
Throwing Axeman27 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Jarl18 training queues
Huskarl5 training queues
Fortress-tier buildingHill Fort
Godi55 training queues
Hersir3 training queues
Fortress-tier buildingHill Fort
Huskarl5 training queues
Throwing Axeman8 training queues
Fortress-tier buildingHill Fort
God powerFlaming Weapons
Huskarl6 training queues
Jarl9 training queues
God powerNidhogg
Key technologyChampion Cavalry
God powerHealing Spring
Town CenterAdditional center
Huskarl3 training queues
Throwing Axeman16 training queues
DefeatMatch result
Town CenterAdditional center
First military pressureArchery Range
Key technologyHand Axe
Toxotes18 training queues
God powerSentinel
Hoplite6 training queues
Key technologyMedium Archers
Farm transition7 farms clustered
Key technologyPlow
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Shields
Toxotes4 training queues
Hoplite3 training queues
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyPickaxe
Key technologyCopper Armor
Fortress-tier buildingFortress
Hoplite33 training queues
God powerCurse
Toxotes15 training queues
Peltast2 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Fortress-tier buildingFortress
God powerCurse
Hoplite17 training queues
God powerPestilence
Hypaspist13 training queues
Toxotes14 training queues
Fortress-tier buildingFortress
God powerPlenty Vault
Colossus3 training queues
Petrobolos2 training queues
Key technologyChampion Infantry
Toxotes4 training queues
Hypaspist6 training queues
Hoplite8 training queues
Key technologyChampion Archers
Fortress-tier buildingFortress
God powerPestilence
Town CenterAdditional center
Colossus4 training queues
Hypaspist14 training queues
Hoplite9 training queues
Toxotes19 training queues
Fortress-tier buildingFortress
Hoplite10 training queues
Hypaspist17 training queues
Colossus4 training queues
Key technologyBronze Armor
God powerCurse
Key technologyShaft Mine
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%Black_Mail
Fastest Classical3:30*Black_Mail
Fastest Heroic12:30*Pe-Vermei
Fastest Mythic20:18*Black_Mail
First pressure3:08Pe-Vermei · Hersir trained
First extra TC5:33Black_Mail · Town Center
Fortress timing12:35Pe-Vermei · Hill Fort
Armory timing8:38Pe-Vermei · Armory
Farm transition11:07–11:41Black_Mail · 7 farms clustered

Player highlights

Standout performances

Highest total score59,002Black_Mail
Highest military score21,689Black_Mail
Highest economy score27,454Black_Mail
Most kills9,859Black_Mail
Most units killed318Black_Mail
Most deaths314Pe-Vermei
Most buildings razed40Black_Mail
Largest army236Pe-Vermei
Favorite unitHopliteBlack_Mail · 86 fielded

Pe-Vermei

Most Deaths

Black_Mail

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pe-Vermei

Classical timing4:18 estimated completion
Early pressure3:08 · Hersir trained
Fast expansion7:52 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:38 · Armory
Fortress tech path12:35 · Hill Fort
Farm transition15:46–16:28 · 18 farms clustered
Large army production236 military units

Black_Mail

Fast Classical3:30 estimated completion
Early pressure6:01 · Archery Range
Fast expansion5:33 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:36 · Armory
Fortress tech path13:58 · Fortress
Heavy walling signal23 wall build events
Farm transition11:07–11:41 · 7 farms clustered
Large army production235 military units
Pe-Vermei · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Pe-Vermei · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pe-Vermei · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Black_Mail · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Black_Mail · Early MilitaryMeaningful trained combat units were produced during the early opening.
Black_Mail · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Black_Mail · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Black_Mail · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pe-Vermei

Army

Throwing Axeman69
Godi55
Jarl55
Huskarl26
Raiding Cavalry16
Hersir10
Portable Ram5
Buildings10 types
House57
Farm33
Longhouse10
Great Hall8
Ox Cart Building7
Hill Fort4
Wall4
Town Center3
Temple2
Armory1
God powers4 invoked
Flaming Weapons2
Healing Spring2
Nidhogg1
Spy1

Black_Mail

Army

Hoplite86
Toxotes74
Hypaspist50
Colossus11
Ajax3
Chiron3
Achilles2
Peltast2
Petrobolos2
Nemean Lion1
Perseus1
Buildings11 types
Farm37
Wall23
House16
Storehouse12
Military Academy8
Granary7
Fortress5
Archery Range4
Town Center2
Armory1
Temple1
God powers4 invoked
Curse3
Pestilence2
Plenty Vault1
Sentinel1