Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tapiroca vs zid

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:26
Oasis map preview
Map Oasis
Winner
TapirocaHades
Pre-match Elo1444
Win probability48.1%
23:26 Match length UpsetThe Elo underdog won
Defeated
zidFreyr
Pre-match Elo1457
Win probability51.9%

Match at a glance

Tapiroca vs zid

WinnerTapiroca
MapOasis
QueueRanked 1v1 Supremacy
Duration23:26
Started
Ended
Elo favorite51.9%zid · Upset
Fastest Classical4:25*Tapiroca
First pressure3:58zid · Hersir trained
First extra TC4:54Tapiroca · Town Center
Market timing13:09zid · Market
Most military units290zid
Highest EAPM55.9zid
Market volume2,500zid

Tapiroca

Hades

Victory
Elo1444+18
EAPM48.5
Military units253
First pressure9:36Archery Range
First expansion4:54
Market volume2000
Total score 53,870
Military score 20,812
Economic score 27,131
Kills score 5,927
Units killed 161
Units lost 137
Buildings razed 33
Largest army 253
Favorite unit Hypaspist 73 fielded
Classical 4:25* Research start 3:25
Heroic 11:03* Estimated start 9:48
Mythic 19:46* Research start 17:46

zid

Freyr

Defeat
Elo1457-18
EAPM55.9
Military units290
First pressure3:58Hersir trained
First expansion6:07
Market volume2500
Total score 38,797
Military score 11,379
Economic score 23,746
Kills score 3,672
Units killed 143
Units lost 160
Buildings razed 8
Largest army 290
Favorite unit Throwing Axeman 80 fielded
Classical 5:05* Estimated start 4:05
Heroic 14:14* Estimated start 12:59
Mythic 20:37* Estimated start 18:37

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ullr
Aphrodite
HeroicAge
Aegir
Hephaestus
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TapirocaHades
Match time
zidFreyr
Town CenterAdditional center
Key technologyHusbandry
Farm transition7 farms clustered
Key technologyPlow
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
First military pressureArchery Range
Fortress-tier buildingFortress
God powerCurse
God powerSentinel
Toxotes18 training queues
Hoplite23 training queues
Hypaspist15 training queues
Petrobolos4 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Peltast3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Archers
Key technologyHeavy Infantry
God powerRestoration
Peltast2 training queues
Town CenterAdditional center
MarketMarket
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Hypaspist2 training queues
Hoplite2 training queues
Toxotes3 training queues
Peltast5 training queues
Fortress-tier buildingFortress
God powerCurse
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Toxotes47 training queues
Hoplite40 training queues
Hypaspist56 training queues
God powerSentinel
Peltast22 training queues
God powerPlenty Vault
Key technologyChampion Archers
Key technologyChampion Infantry
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyBallistics
MarketMarket
MarketMarket
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
God powerTitan Gate
VictoryMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir3 training queues
God powerAsgardian Bastion
Berserk17 training queues
Town CenterAdditional center
Hirdman5 training queues
Throwing Axeman5 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyHusbandry
Key technologyHand Axe
Portable Ram5 training queues
Draugr3 training queues
ArmoryArmory
Throwing Axeman5 training queues
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Shields
Farm transition7 farms clustered
MarketMarket
Throwing Axeman35 training queues
Key technologyShaft Mine
Key technologyPlow
God powerTempest
Jarl8 training queues
Berserk25 training queues
Huskarl3 training queues
Raiding Cavalry6 training queues
Godi10 training queues
MarketMarket
Town CenterAdditional center
God powerGullinbursti
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyBallistics
Throwing Axeman5 training queues
Jarl15 training queues
God powerInferno
Key technologyBow Saw
Key technologyChampion Infantry
Ballista15 training queues
Draugr4 training queues
Huskarl5 training queues
MarketMarket
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Godi10 training queues
Raiding Cavalry5 training queues
Berserk6 training queues
MarketMarket
MarketMarket
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
Huskarl5 training queues
MarketMarket
MarketMarket
MarketMarket
Throwing Axeman30 training queues
Jarl15 training queues
Key technologyHeavy Cavalry
Hersir5 training queues
Raiding Cavalry5 training queues
Godi5 training queues
Trade route startedCaravan Norse queued
Huskarl20 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%zid · Upset
Fastest Classical4:25*Tapiroca
Fastest Heroic11:03*Tapiroca
Fastest Mythic19:46*Tapiroca
First pressure3:58zid · Hersir trained
First extra TC4:54Tapiroca · Town Center
Fortress timing10:27Tapiroca · Fortress
Market timing13:09zid · Market
Armory timing8:18Tapiroca · Armory
Farm transition7:37–8:45Tapiroca · 7 farms clustered
Trade route started22:34Tapiroca

Player highlights

Standout performances

Highest total score53,870Tapiroca
Highest military score20,812Tapiroca
Highest economy score27,131Tapiroca
Most kills5,927Tapiroca
Most units killed161Tapiroca
Most deaths160zid
Most buildings razed33Tapiroca
Largest army290zid
Favorite unitThrowing Axemanzid · 80 fielded

Tapiroca

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

zid

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tapiroca

Classical timing4:25 estimated completion
Delayed pressure9:36 · Archery Range
Fast expansion4:54 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:33 · Market
Early armory / Heroic prep8:18 · Armory
Fortress tech path10:27 · Fortress
Heavy walling signal29 wall build events
Farm transition7:37–8:45 · 7 farms clustered
Trade route started22:34 · Caravan Greek queued
Market economy signal2,000 total resource volume
Large army production253 military units

zid

Late Classical5:05 estimated completion
Early pressure3:58 · Hersir trained
Fast expansion6:07 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:09 · Market
Early armory / Heroic prep11:29 · Armory
Fortress tech path17:37 · Hill Fort
Heavy walling signal35 wall build events
Farm transition12:52–13:45 · 7 farms clustered
Trade route started22:52 · Caravan Norse queued
Market economy signal2,500 total resource volume
Large army production290 military units
Tapiroca · Early MilitaryMeaningful trained combat units were produced during the early opening.
Tapiroca · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Tapiroca · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Tapiroca · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
zid · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
zid · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
zid · Early MilitaryMeaningful trained combat units were produced during the early opening.
zid · Late ClassicalClassical completed after 5:00 on a standard land opening.
zid · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4500 total volume

Tapiroca

Bought

No buys

Sold

Food2000
Total player market volume2000

zid

Bought

Food1000

Sold

Wood1500
Total player market volume2500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tapiroca

Army

Hypaspist73
Toxotes68
Hoplite65
Peltast32
Ajax4
Petrobolos4
Achilles3
Chiron2
Perseus2
Buildings13 types
Farm49
Wall29
House17
Storehouse9
Archery Range6
Military Academy6
Granary4
Fortress3
Market3
Town Center3
Armory1
Sentry Tower1
Temple1
God powers5 invoked
Curse2
Sentinel2
Plenty Vault1
Restoration1
Titan Gate1

zid

Army

Throwing Axeman80
Berserk49
Jarl38
Huskarl35
Godi25
Raiding Cavalry18
Ballista15
Draugr9
Hersir8
Hirdman6
Portable Ram6
Rock Giant1
Buildings11 types
Farm65
Wall35
House27
Longhouse18
Great Hall14
Market9
Ox Cart Building7
Town Center4
Armory3
Hill Fort1
Temple1
God powers4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1