Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Snowledge vs Leif Erikson

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:46
Oasis map preview
Map Oasis
Winner
SnowledgeGaia
Pre-match Elo1663
Win probability85.1%
18:46 Match length Snowledge favored
Defeated
Leif EriksonThor
Pre-match Elo1360
Win probability14.9%

Match at a glance

Snowledge vs Leif Erikson

WinnerSnowledge
MapOasis
QueueRanked 1v1 Supremacy
Duration18:46
Started
Ended
Elo favorite85.1%Snowledge
Fastest Classical3:33*Leif Erikson
First pressure2:43Leif Erikson · Hersir trained
First extra TC3:50Snowledge · Town Center
Market timing11:32Snowledge · Market
Most military units106Leif Erikson
Highest EAPM81.6Leif Erikson
Market volume1,600Leif Erikson

Snowledge

Gaia

Victory
Elo1663+5
EAPM52.8
Military units99
First pressure5:41Counter Barracks
First expansion3:50
Market volume900
Total score 30,270
Military score 13,593
Economic score 14,564
Kills score 2,171
Units killed 94
Units lost 53
Buildings razed 2
Largest army 99
Favorite unit Arcus 47 fielded
Classical 3:46* Research start 2:46
Heroic 10:05* Estimated start 8:50
Mythic Not reached
Defeat
Elo1360-5
EAPM81.6
Military units106
First pressure2:43Hersir trained
First expansion13:29
Market volume1600
Total score 22,847
Military score 10,153
Economic score 11,150
Kills score 1,608
Units killed 53
Units lost 94
Buildings razed 2
Largest army 106
Favorite unit Berserk 48 fielded
Classical 3:33* Research start 2:33
Heroic 16:13* Research start 14:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Freyja
Rheia
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SnowledgeGaia
Match time
Leif EriksonThor
God powerGaia Forest
God powerGaia Forest
Town CenterAdditional center
God powerCarnivora
First military pressureCounter Barracks
ArmoryArmory
Key technologyHusbandry
Katapeltes4 training queues
Key technologyPickaxe
God powerGaia Forest
Fortress-tier buildingPalace
Arcus8 training queues
God powerTraitor
God powerCarnivora
MarketMarket
Farm transition7 farms clustered
Key technologyPlow
Fanatic43 training queues
Key technologyHand Axe
Arcus39 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyBallistics
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Destroyer2 training queues
ArmoryArmory
Key technologyShaft Mine
Key technologyCopper Shields
Key technologyHeavy Archers
Key technologyBronze Shields
Fortress-tier buildingPalace
Town CenterAdditional center
God powerTraitor
God powerCarnivora
VictoryMatch result
First military pressureHersir trained
Hersir5 training queues
Key technologyHusbandry
God powerForest Fire
Key technologyHand Axe
ArmoryDwarven Armory
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBronze Shields
Key technologyPickaxe
Key technologyBronze Armor
Key technologyBronze Weapons
Berserk45 training queues
Raiding Cavalry4 training queues
God powerDwarven Mine
Key technologyMedium Infantry
Hersir4 training queues
Hirdman3 training queues
Raiding Cavalry4 training queues
Farm transition10 farms clustered
Town CenterAdditional center
Valkyrie2 training queues
Key technologyPlow
Throwing Axeman4 training queues
MarketMarket
Throwing Axeman12 training queues
Key technologyMedium Cavalry
Key technologyIron Armor
Key technologyIron Weapons
Berserk3 training queues
Raiding Cavalry3 training queues
Jarl8 training queues
Fortress-tier buildingHill Fort
Key technologyBow Saw
Huskarl3 training queues
Raiding Cavalry3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite85.1%Snowledge
Fastest Classical3:33*Leif Erikson
Fastest Heroic10:05*Snowledge
First pressure2:43Leif Erikson · Hersir trained
First extra TC3:50Snowledge · Town Center
Fortress timing9:43Snowledge · Palace
Market timing11:32Snowledge · Market
Armory timing6:31Leif Erikson · Dwarven Armory
Farm transition11:35–12:06Snowledge · 7 farms clustered

Player highlights

Standout performances

Highest total score30,270Snowledge
Highest military score13,593Snowledge
Highest economy score14,564Snowledge
Most kills2,171Snowledge
Most units killed94Snowledge
Most deaths94Leif Erikson
Most buildings razed2Snowledge
Largest army106Leif Erikson
Favorite unitBerserkLeif Erikson · 48 fielded

Snowledge

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Leif Erikson

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Snowledge

Fast Classical3:46 estimated completion
Early pressure5:41 · Counter Barracks
Fast expansion3:50 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:32 · Market
Early armory / Heroic prep7:20 · Armory
Fortress tech path9:43 · Palace
Heavy walling signal21 wall build events
Farm transition11:35–12:06 · 7 farms clustered
Market economy signal900 total resource volume
Large army production99 military units

Leif Erikson

Fast Classical3:33 estimated completion
Early pressure2:43 · Hersir trained
Expansion signal13:29 · Town Center
Early market / Heroic prep14:47 · Market
Early armory / Heroic prep6:31 · Dwarven Armory
Fortress tech path17:51 · Hill Fort
Heavy walling signal18 wall build events
Farm transition13:10–14:24 · 10 farms clustered
Market economy signal1,600 total resource volume
Large army production106 military units
Snowledge · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Snowledge · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Snowledge · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Snowledge · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Snowledge · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Leif Erikson · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

Snowledge

Bought

Food400
Wood200

Sold

Wood300
Total player market volume900

Leif Erikson

Bought

Food900

Sold

Food200
Wood500
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Snowledge

Army

Arcus47
Fanatic43
Katapeltes4
Destroyer2
Murmillo2
Cheiroballista1
Buildings11 types
Wall21
Farm14
Economic Guild12
Military Barracks10
Manor8
Palace3
Armory2
Counter Barracks2
Town Center2
Market1
Temple1
God powers3 invoked
Carnivora3
Gaia Forest3
Traitor2

Leif Erikson

Army

Berserk48
Throwing Axeman16
Raiding Cavalry14
Hersir11
Jarl8
Hirdman4
Huskarl3
Valkyrie2
Buildings11 types
Wall18
House15
Farm14
Great Hall5
Ox Cart Building4
Longhouse3
Dwarven Armory2
Hill Fort1
Market1
Temple1
Town Center1
God powers2 invoked
Dwarven Mine1
Forest Fire1