Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RELLIK vs Messi6537

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:04
Blue Lagoon map preview
Map Blue Lagoon
Defeated
RELLIKSet
Pre-match Elo1067
Win probability44.4%
32:04 Match length Messi6537 favored
Winner
Messi6537Loki
Pre-match Elo1106
Win probability55.6%

Match at a glance

RELLIK vs Messi6537

WinnerMessi6537
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration32:04
Started
Ended
Elo favorite55.6%Messi6537
Fastest Classical4:41*Messi6537
First pressure4:15Messi6537 · Hersir trained
Market timing12:23Messi6537 · Market
First extra TC6:34Messi6537 · Town Center
Most military units370Messi6537
Highest EAPM57.1RELLIK
Market volume700Messi6537

RELLIK

Set

Defeat
Elo1067-16
EAPM57.1
Military units231
First pressure5:38Barracks
First expansion7:49
Market volume0
Total score 36,634
Military score 16,268
Economic score 12,380
Kills score 7,986
Units killed 308
Units lost 344
Buildings razed 12
Largest army 231
Favorite unit Axeman 94 fielded
Classical 5:17* Research start 4:17
Heroic 11:53* Research start 10:38
Mythic 19:51* Research start 17:51

Messi6537

Loki

Victory
Elo1106+16
EAPM34.4
Military units370
First pressure4:15Hersir trained
First expansion6:34
Market volume700
Total score 46,677
Military score 16,060
Economic score 22,799
Kills score 7,818
Units killed 331
Units lost 306
Buildings razed 30
Largest army 370
Favorite unit Berserk 115 fielded
Classical 4:41* Research start 3:41
Heroic 14:39* Estimated start 13:24
Mythic 31:25* Estimated start 29:25

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Heimdall
Sekhmet
HeroicAge
Njord
Horus
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RELLIKSet
Match time
Messi6537Loki
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
ArmoryArmory
Spearman12 training queues
Key technologyMedium Spearmen
Key technologyCopper Weapons
God powerVision
God powerShifting Sands
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyPlow
Key technologyCopper Armor
Axeman3 training queues
Key technologyCopper Shields
Fortress-tier buildingMigdol Stronghold
God powerVision
Slinger7 training queues
Chariot Archer5 training queues
Key technologyHeavy Chariot Archers
Farm transition11 farms clustered
Camel Rider7 training queues
Key technologyMedium Axemen
Key technologyBronze Shields
Key technologyHeavy Camel Riders
Key technologyMedium Slingers
Key technologyHand Axe
Key technologyShaft Mine
MarketMarket
Town CenterAdditional center
Axeman6 training queues
Key technologyHusbandry
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider15 training queues
Key technologyBronze Armor
Key technologyBallistics
Mercenary Cavalry4 training queues
God powerCitadel
Axeman13 training queues
Wadjet2 training queues
God powerTornado
Axeman21 training queues
Slinger5 training queues
Key technologyHeavy Slingers
Fortress-tier buildingMigdol Stronghold
Wadjet2 training queues
Chariot Archer13 training queues
Camel Rider12 training queues
God powerVision
Spearman5 training queues
Key technologyHeavy Chariot Archers
Axeman51 training queues
Avenger3 training queues
Key technologyChampion Chariot Archers
Camel Rider8 training queues
Spearman10 training queues
Mercenary Cavalry5 training queues
Town CenterAdditional center
Wadjet2 training queues
Town CenterAdditional center
Avenger2 training queues
Mercenary4 training queues
Slinger2 training queues
Key technologyBronze Weapons
Key technologyHeavy Axemen
Spearman10 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
Key technologyHusbandry
Berserk2 training queues
Throwing Axeman2 training queues
Town CenterAdditional center
Throwing Axeman6 training queues
God powerSpy
ArmoryArmory
Throwing Axeman4 training queues
MarketMarket
Berserk8 training queues
Throwing Axeman18 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyMedium Infantry
Hersir4 training queues
Raiding Cavalry4 training queues
Farm transition20 farms clustered
Throwing Axeman9 training queues
Raiding Cavalry23 training queues
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
God powerSpy
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Throwing Axeman19 training queues
Huskarl11 training queues
God powerUndermine
God powerWalking Woods
Berserk52 training queues
Hersir8 training queues
Portable Ram4 training queues
Godi13 training queues
Throwing Axeman3 training queues
God powerUndermine
Raiding Cavalry20 training queues
Hirdman4 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Godi6 training queues
Berserk21 training queues
Throwing Axeman8 training queues
God powerWalking Woods
Portable Ram3 training queues
Hirdman9 training queues
God powerUndermine
Raiding Cavalry33 training queues
Mountain Giant2 training queues
Berserk15 training queues
Huskarl10 training queues
Throwing Axeman10 training queues
Hirdman7 training queues
Raiding Cavalry6 training queues
God powerWalking Woods
Berserk17 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%Messi6537
Fastest Classical4:41*Messi6537
Fastest Heroic11:53*RELLIK
Fastest Mythic19:51*RELLIK
First pressure4:15Messi6537 · Hersir trained
First extra TC6:34Messi6537 · Town Center
Fortress timing12:14RELLIK · Migdol Stronghold
Market timing12:23Messi6537 · Market
Armory timing5:44RELLIK · Armory
Farm transition13:21–14:08RELLIK · 11 farms clustered

Player highlights

Standout performances

Highest total score46,677Messi6537
Highest military score16,268RELLIK
Highest economy score22,799Messi6537
Most kills7,986RELLIK
Most units killed331Messi6537
Most deaths344RELLIK
Most buildings razed30Messi6537
Largest army370Messi6537
Favorite unitBerserkMessi6537 · 115 fielded

RELLIK

Most DeathsMost Improvements

Messi6537

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RELLIK

Late Classical5:17 estimated completion
Early pressure5:38 · Barracks
Fast expansion7:49 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep15:18 · Market
Early armory / Heroic prep5:44 · Armory
Fortress tech path12:14 · Migdol Stronghold
Heavy walling signal7 wall build events
Farm transition13:21–14:08 · 11 farms clustered
Large army production231 military units

Messi6537

Classical timing4:41 estimated completion
Early pressure4:15 · Hersir trained
Fast expansion6:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:23 · Market
Early armory / Heroic prep10:47 · Armory
Fortress tech path17:36 · Hill Fort
Farm transition16:07–16:57 · 20 farms clustered
Market economy signal700 total resource volume
Large army production370 military units
RELLIK · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
RELLIK · Early MilitaryMeaningful trained combat units were produced during the early opening.
RELLIK · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
RELLIK · Late ClassicalClassical completed after 5:00 on a standard land opening.
RELLIK · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Messi6537 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Messi6537 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Messi6537 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Messi6537 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

RELLIK

Bought

No buys

Sold

No sells

Total player market volume0

Messi6537

Bought

Food700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RELLIK

Army

Axeman94
Camel Rider42
Spearman37
Chariot Archer18
Slinger15
Mercenary Cavalry9
Wadjet6
Avenger5
Mercenary4
Siege Tower1
Buildings17 types
Farm30
House18
Mining Camp10
Barracks8
Wall7
Granary6
Armory4
Lumber Camp4
Migdol Stronghold4
Temple4
Town Center4
Obelisk2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers4 invoked
Vision3
Citadel1
Shifting Sands1
Tornado1

Messi6537

Army

Berserk115
Raiding Cavalry87
Throwing Axeman79
Huskarl21
Hirdman20
Godi19
Hersir17
Portable Ram7
Mountain Giant3
Einheri2
Buildings11 types
Farm30
House20
Longhouse12
Great Hall11
Ox Cart Building7
Hill Fort2
Sentry Tower2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Undermine3
Walking Woods3
Spy2